@mod: I quite apparently missed out on that initial nerf D: whoops
@joe: Hey lookie that... those are some nice %s.
@mod: I quite apparently missed out on that initial nerf D: whoops
@joe: Hey lookie that... those are some nice %s.
Updated OP Cannon Shooters and Corsairs with Weapon Speeds. Buccaneers are always Fastest (2) and pomegranatety, etc.
Still need to look into adjusting summons more accurately. Made Cannon Shooters use Monkey Wave and Monkey Power Bomb in all scenarios. Not a gigantic difference if you don't use both, but they're slightly beneficial. Really depends on map and monsters I guess. I'll need to investigate whether or not Magnetic Anchor summoning is affected by Booster, and the exact attack speed of Monkeys whenever my KMS starts working (i.e. when I reboot (i.e. whenever my computer crashes)).
Everyone keeps saying that even after the union patch for vipers, we're still the lowest dps. Is that true?
Not sure if you included it in your Union calcs, but you can only summon 1 Octopus. This video basically confirms it: http://v.youku.com/v_show/id_XMzI4MjAwMTYw.html
It also looks like Octopus attacks much faster than Assemble Crew.
Last edited by Bribery; 2011-12-01 at 03:07 PM.
Is that a Chinese site reloading a Korean video? Takes forever to buffer, spent 10 minutes to get to 0:08.
I've seen both skills to assess they're very fast, and I know you can only summon 1 Octopus. I don't have any way of measuring the exact attack speeds, and I've assumed 810ms for the time being.
I reassessed the original Corsair's DPS to include accurate summon damage allocation. Previously, when I added a summon, I merely had it do its damage at the current state (i.e. whatever buffs were active when it summoned) with the total number of hits it would do in its duration. I changed it to accurately attack after its natural attack delay, and account for buffs expiring after its original summon time, and it didn't show any significant difference. There might have been a net loss of around 10%/s across all levels, but variance prevents me from knowing what the true average is. On the other hand, I managed to improve Cannon Shooters DPS with this same method, though I still don't know for sure what the attack rate of Monkeys is. I'm considering just rounding to the nearest 50%/s or something to be more consistent for all DPS though. Thoughts?
Adjusted for back loaded cooldowns and durations. i.e. when you summon, delay first, the summon appears, cooldown and duration starts, as opposed to cooldown and duration starting the moment you push the key. Applies to buffs too (minimum difference). If someone could double check this, that'd be cool.
Last edited by JoeTang; 2011-12-03 at 05:38 AM.
Is this 230ms Siege, Joe? And can you please do a calc if Siege -would- be 210ms just for the complete picture? :)
Because I've checked 14 video's in 60fps of Siege Mode now, frame by frame, but per shot it always rounds very near 210ms on average (206ms ~ 214ms atm in 14 tries).
Mechanic:
Weapon Speed: Faster (3)Weapon Speed: Fastest (2)
After a small bit of testing, I think I can conclude that this new assumption is not correct for buffs at least, but should be correct with summons.
New assessment. Removed Monkey Wave since it's at 16 and it's detrimental. Can be useful in training occasionally, for a quick OHKO that Cannon Spike can't do before you get to 4th, or a faster attack than Cannon Bazooka to OHKO if they both can, but not that useful to begin with. Twin Monkeys measured at 930ms attack rate, both doing one hit. Brings up their damage a bit.
Cannon Shooter:
Weapon Speed: Fast (5)Weapon Speed: Fast (4)Weapon Speed: Faster (3)Weapon Speed: Fastest (2)
Last edited by JoeTang; 2011-12-03 at 05:36 AM.
Buccaneer:
Spoiler
Adjusted Mastery
Assuming Muirhat does 310%, Valerie does 300%, Jack does 240%. Not sure what the real case is. blah blah blah late for work
Last edited by JoeTang; 2011-12-08 at 03:58 PM.
LOOK GUYS, VIPERS ARE STRONGER THAN DARK KNIGHTS AND PALADINS. edit: AND BOWMASTERS AND MARKSMEN LOL.
What the pineapple did they do to Captains, that's just broken now. :l
Holy pomegranate Corsairs. Now they just need to do something about the useless Head Shot skill.
Well i guess the numbers reflect what the majority wanted out of buccaneers. A strong class that's fun to play. Except now the fun isn't the same. Fkin damage whores.
Not really going to complain with the numbers. I'm just disappointed about the logic. Laser should be better in every way, instead it's lower DPS. Why did they just tack on another hit for dragon strike without changing the % like literally every other skill they've tweaked? At least then laser would be better DPS.
But lasers look so much cooler when a melee class shoots them out of their fists. Oh sorry. when a super charged energy being is summoned to shoot lasers out of their fists for them. Same thing right?
On the plus side it does kill everything in a line that spans the entire screen instead of dragon strikes middle-range.
They could easily scale back Rapid Fire now and make Headshot faster, especially since we apparently have Final Attack.
At least that's what I hope anyway. I just want a tiny bit more variety than buffs, summons, rapid fire, call it a day. Overall happy with the sair changes though. At least Buccaneers have DPS now, though they lost pretty much everything else to get it...
EDIT: Fixed that sentence @ below post.
Yay for owning Evan and Corsair:D
I'm very happy now haha
Sorry guys, was in a rush to push that out and thought I was 100% complete. Made some adjustments. As for Buccaneers being stronger than Bow Masters and Marksmen, no. That's not true. Check for the updated table soon.
Removed old Crew Ship Captain bonus. Made Pirate Style not apply to summons. Summons were erroneously using critical damage.
Summons were erroneously using critical damage for both Cannon Shooters, and old Corsairs. I made the method to calculate no critical, but forgot to implement it.
Also adjusted Assemble Crew's attack speed to 1530ms again. I think different crew members may attack at different rates. When this patch occurs, I will likely be making a Corsair. Hopefully, I will have the character space to have Phantom as well, otherwise, this character will likely be deleted in favor of Phantom, and I won't be able to test much. =S
Corsair:
Weapon Speed: Faster (3)Weapon Speed: Fastest (2)Adjusted Mastery
Chaos Corsair:
Corsair:
Weapon Speed: Faster (3)Weapon Speed: Fastest (2)
Cannon Shooter:
Weapon Speed: Fast (5)Weapon Speed: Fast (4)Weapon Speed: Faster (3)Weapon Speed: Fastest (2)
Even after the adjustments, those are still very impressive numbers for Sairs. Huge improvement from Chaos, especially in the mobbing department.
Wait, wut. Did those changes in that most recent patch really push Buccs up that much in damage?!? So we are actually capable of killing bosses now, and mass mobbing damage is through the roof. I retract my previous post claiming the changes didn't help Buccs at all.
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