Still going to need more information about that Mechanic stuff, because I don't see how it's possible for them to be better theoretical DPS before Union at this point.
Also
Fixed a bug in Buccaneer that made Transform last half as long as it should have.
Corsair:
Weapon Speed: Faster (3)Weapon Speed: Fastest (2)
Primary attack is Rapid Fire. Uses Fusillade on more than one target. Summons Assemble Crew when available. Summons Octopus Quarterdeck when available. Assumes that you can summon multiple Octopus Quarterdecks like the previous, and assumes both summons attack at 1530ms. Variance in single target is due to randomness of Double Lucky Dice. Does not account for the possibility of Rapid Fire start-up time.
There is a balance here between being a buff and a nerf. Instead of having a significant portion of their damage tied up in Octopus, it was all placed primarily on Rapid Fire. Octopus now accounts for approximately 200%/s. Assemble Crew (including Valerie bonus) accounts for about 400%/s.
I just realised I forgot Head Shot and have to leave now.
Buccaneer
Primary attack is Fist Enrage. Uses Dragon Strike on more than one target, and Energy Blast (4th job, 3rd job is called Energy Buster in KMS) if available. Uses a charge rate of 400 for Energy, with a 40% chance to charge an extra 90 after each hit. This is the current value of charge against bosses. No I will not include their 8100 charge rate.
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