Originally Posted by
FabledGumbo
With the new character cards, you can sort of depend on dice for your damage calculations. Assuming you have an S rank or higher Mechanic (or some roughly equivalent combination of Mechanic and Mercedes cards), the duration of your roll the dice buff is longer than the cooldown. While that doesn't sound important, if you recast roll the dice while the original buff is fading and you roll a one, the original roll will stay fading without going away until you die or you recast roll the dice. Since I only did this on a mechanic, I don't really know how double down affects it except for the fact that it'd decrease the odds of you rolling a one when you had the buff you want, but I assume there's nothing preventing other classes with double down from doing the same thing except that it's a little more time consuming.
Also, why did the number of hits per second on a single target decrease slightly for mechanics in the latest KMS buff according to those tables?
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