Well.. apparently wild hunters play like bowmasters used to play; having to juggle concentrates cooldown.
Just curious what is the phoenix/freezer attack rate used in calculation?
Last edited by fodjgngf; 2011-12-12 at 12:25 AM.
Phoenix/Freezer is 3030ms.
KMST 1.2.412, broken Advanced Final Attack that does 105% one arrow and 60% on the other, still the strongest class in the game.
Weapon Speed: Faster (3)Weapon Speed: Fastest (2)Adjusted Mastery
So. 3030 isn't what i've been seeing. When i stand close to a boss ie. gunboss it's attacking every 1.5 seconds :/ and elite puppet is every 2 seconds.
Are you using 3030ms as a theoretical while training?
The last time I tested it was 3030ms in Jump. I don't know if it's changed since then.
I'll record a video for you at krexel after work tonight okay.
It appears to be able to do about 4 and a half hits per 10 second interval.. from what i witnessed. Didn't add a timer or w/e simple enough to just watch the seconds go by.
Elite puppet seems so much faster than phoenix .. but i dunno.
2.9-3 seconds when i was stop watching it :/
Last edited by fodjgngf; 2011-12-15 at 07:20 PM.
I tested with Freezer on KMS today and it was still ~3030ms so unless if Spirit Link makes it attack faster or a stationary boss makes a difference, it's still 3030ms.
Made an adjustment to Charge Drive's toss speed, which is 300ms, and added Gust Drive's link delay which is 900ms when linking to Charge Drive or Lightning Edge.
Last edited by JoeTang; 2011-12-21 at 03:28 AM.
I've added Sharp Eyes and Threaten to the Mercedes tables. I'm not 100% sure about adding Threaten, since that opens up the idea of adding Threaten, Legendary Spear, Purge Area, and some other skill I'm forgetting and all their differing combinations for every character to be fully complete. I'll be working on getting more accurate hits/s for Warriors, and then moving in order across all jobs so this will be done after Magicians.
I found a rather significant typo in the Mercedes' table where they had a base defense ignore of 30%, which I've fixed in the OP. A rather steep loss in final damage output vs 70% Defense but still significantly better than other Archers and this does not effect their full potential strength at 0% defense monsters.
Last edited by JoeTang; 2012-02-19 at 12:38 AM.
Mercedes still takes the lead when it comes to 0% defence monsters compared to the other archers there?
This isn't the first question that has proven that statement above.
Here's Joe, stating and directing you to sources to answer your questions.
I did read all the links that Joe has provided me, but I just need somebody to confirm this for me that's all. Just in case I didn't read the thread right, I was asking similar questions all around hoping you guys can give me a hand here. I mean is it hard for you guys to just say : "Yes Phantom is the stronger DPS class compared to Mercedes", i mean you can just say yes/no prior to the questions I have asked in this two different threads, it really isn't that hard you know?
My calculation did not consider buff time, which implies the results should be even higher. Also I don't see how a change from speed 4 to 2 affected the % per second for some but not all pdr mobs, as seen:
Since phoenix did not appear (to me) to be affected by booster, and booster does not affect SE, why did the % per second change so inconsistently? Was it due to boostered buffs?
As an example, my calculation in %s^-1 for a clean 200 BM did this, assuming 25% pdr mob, and the buffs mw30,SL30,SE30:
(base % per second)*(30%damage)*(25% pdr on 25% pdri)*(1+critrate*(maxcrit+mincrit)/2)*((1+mastery)/2)
(220/.12+(210*0.7)/.12)*(1.3)*(1-(0.25*0.75))*(1+0.65*(0.35+0.8)/2)*(1.85/2)=4105% not including phoenix's hits
For your checking and confirmation, my equation in Excel was
soa%,afa%,afaproc%, %damage buff, %pdr ignore, %pdr, with values
220 210 70 30 25 25
critrate, mincrit, maxcrit, mastery, with values
65 35 80 85
If I had made any mistakes in my assumptions, please kindly point them out so I can correct my damage model.
I apparently haven't updated these, which I will do soon.
Last edited by JoeTang; 2012-04-10 at 10:01 PM.
I assumed MW calculations were valid, since it increased 15% of both primary and secondary stat including stat from scrolling/potential which results in it being a stacked 15% damage. I guess that will increase the %damage as compared to being a flat additional 15%damage, but the change is not very large. Furthermore, you did not appear to have included it in your 5111% value?
If it was done through a simulation of some sort, will it be possible for you to provide the algorithm or source code of some sort? The large difference implies that either of us has made a very serious mistake in assumptions.
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