Mercedes
Fixed a bug with Mercedes' Legendary Spear to apply appropriately at all target scenarios. Previously, it was only applied to less than 40% defense due to a calculation error assuming this was the best scenario.
Fixed a small error that was not adding Ring of Ishtar start-up time after using Legendary Spear. I will need to research further to see what the actual start-up time is, as I am currently assuming it to be identical to Hurricane's (which is also assumed to be unchanged since pre-Big Bang at 300ms).
Fixed an error that was applying Advanced Final Attack to Gust Drive.
Added Mercedes weapon speed comparison. Has minor effects on single target damage since Legendary Spear and Strike Dualshot attack faster, and are used in single targets, but should be minimal, and somewhat countered by the natural variance in Mercedes' variance. Significant improvements on its multitargetting going from Faster (3) to Fastest (2) though.
Bow Master
Added Bow Master weapon speed comparison (doesn't affect single target) for Ultimate Inferno.
Any small difference you see is a result of variance in the random number generator for Advanced Final Attack.
Marksmen
Fixed a bug that wasn't adjusting Snipe's attack speed with weapon speed.
Wild Hunter
Added Wild Hunter weapon speed comparison (doesn't affect single target) for Sonic Roar and Swipe.
I also just thought of a way to calculate accurate Unicorn Spike debuffs for multiple monsters, and the idea, though easily doable, makes me want to shoot myself since the simulation already takes too long for my tastes.
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