Page 11 of 16 FirstFirst ... 910111213 ... LastLast
Results 201 to 220 of 319
  1. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    It's more Marksmen getting an amazing buff (which is somewhat likely to be reverted next patch) than Bowmasters being shafted. It's a substantial improvement from last patch, and they still end up with more power than some other revamped Explorers (and non-Explorers). For a better comparison, they're stronger than pre-RED Marksmen! Until Hurricane's static speed holds it back, anyway (likewise though, Marksmen have their naturally high critical rate). Plus, they still have their new superb mobility and decent survivability skills. I'd say you ended up better than some other Explorers + got better changes.

  2. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    Yeah there's no way snipe+hyper+additional bolt is intended. No other skills in the entire game let you triple the damage you do per attack on a skill like snipe...

    Can we get tables for 1 hit snipe w/ hypers? Maybe it makes more sense that way.

  3. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    victory is ours

  4. God of Terrorism Straight Male
    IGN: Bomber123
    Server: StranInSCA
    Level: 202
    Job: Terrorist
    Guild: Noctivagant
    Alliance: I dont remember
    Farm: ExpiredMobs
    usa

    Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    How are bowmasters being pineappleed over?
    If we're talking about marksman pineappleing over bowmasters, marksman are pineappleing over everyone.

  5. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    So where puts that bowmasters into the summarized % list? Also how did you calculate the % this time?

  6. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    @JoeTang; What method are you using for single targets?

    Is it Blaster in turret mode + Fire Hurricane?
    How does Blaster turret work with AFA + Magic Arrows?

    From videos it appears that Blaster turret does not proc Magic Arrows and I can't tell about AFA.

  7. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    I assume Arrow Platter doesn't activate Quiver Cartridge or Advanced Final Attack.

    Marksmen use Pierce as their primary attack pre-hyper, with Snipe whenever it comes off cooldown. There was a bug with the m/s in the previous table, this is fixed. %/s remains the same.

    Here's Marksmen without Snipe - Bonus Attack.

    Marksman:
    Spoiler
    Hyper

  8. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    Just realised how powerful my job had become when compared to Marksmen... and Distancing Sense is arguably more difficult to use compared to staying at full health.

  9. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    I assumed it did trigger AFA+Cartridge due to it being tagged for FA:Bow properly now?

  10. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    I'd imagine when it's a turret, it doesn't. From the videos I've seen, it does not appear to trigger them in Turret mode.

  11. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    The turret version of the skill does lack the Final Attack tag.

  12. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    How are you including Armor Piercing? If you're interested, I did some coding to test the average activation rate of AP and it is about 28% of the time. I can copy+paste the code if you/anyone else can/wants to read it.

  13. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    no thanks <3

    A snipe for you, and a snipe for you, and another snipe for youuu <3

    Finally stickin to my marksman after being told how stupid it was pre big bang is paying off

  14. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    It's pretty obviously not going to stay at 55k%/s.

  15. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    i know, but one can only dream right....

    but its still higher than bowmasters even without the +2 lines, still happy

  16. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    HOW ABOUT YOU GO ASURA SOMETHING ya big meanie

    inb4 more snipe buffs trololol

  17. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    @JoeTang
    Is the current BM table turret + hurricane?
    If it is, could we maybe see turret + keydown blaster or vice versa?

  18. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    As far as I know, you can't.

  19. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    http://v.youku.com/v_show/id_XNTcyODUxODE2.html

  20. Default Re: Archer %/s (KMS Unlimited and GMS Tempest)


    That looks extremely slow for whatever reason.

    Bow Master:
    Spoiler
    Hyper


    Here's a shot at it, assuming 80ms (rounds to 90ms) attack speed for both.

    I just realised I forgot Armor Piercing for the other table, fixed it. A lot closer to realistic Marksmen now.
    Last edited by JoeTang; 2013-06-21 at 04:51 PM.

  21.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •