So a Flame Magician wins the game?
It can heal HP, it can ridiculously heal MP and use Meteor (MP Eater is activated?).
These classes are going to have no chance in HT, even with their supergodlyskills. They're going to have the hp of a level 120 lol, unless they have a different hp/mp growth per level.
Soul warrior looks sooo cool o-O, that soul blow skill is like a warrior's version of genesis basically right?
Edit: They should have made the godmage thing use earth element. That would have been really different :l'
Editv2: These warriors are going to have a difficult time training with no rush skill, unless the wannabe flash jump really moves far.
Last edited by Ape; 2008-10-29 at 06:58 PM.
so these guys can only go to lv120? sounds wierd, but appealing to some since you can leech to 120 rofl. How about ranks then?O_O
Im hoping there will be a catch to making these, xP
Interesting, but most likely like everything new I'll just ignore it. =(
Lets hope they just pump these out for balancing and will later create their own animations for the copied/same skills.
Wow, interesting comination of skills...
Every class gets a summon. :O
Looking forward towards the Bowman and Thief classes.
I'm making a Soul Warrior RIGHT when this comes out.
What happpens to your "child" char if you delete the "mother" character? Do you still get the buff, is your "child" char still there or does it get deleted as well?
im wondering if a 1h soulwarrior is possible since they only made 2h animations...
Is there a way I can get those lovely animations (or the frames of those skills) in a transparent background?
http://www.southperry.net/database/Skill/
Uploading now. The full upload should be done in about an hour or so.
This new mage job looks really hot. With the flame heal, it almost feels like it is completely replacing the FP class. Although, with how that animation looks... hopefully the attack itself isn't really that slow. But I guess no matter the nerf, people will come up with something to accommodate.
Still sucks for the level 120+ f/p mages though. I'm guessing there should be more limitations coming. ...hm. Now I really wonder if this will (ever) be the f/p class replacement...seeing as how it focuses on fire/poison (so far).
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