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Thread: [GMS] [GMST] [1.02] Familiars

  1. Default


    My post was not to say they couldn't do that it was to say there's a hurdle for them to get over that's all.


  2. Idiot. Male
    IGN: Enfris
    Server: Reboot GMS
    Level: 173
    Job: Evan
    Guild: Forever alone.jpg
    Alliance: Forever alone.jpg
    California

    Default


    Is it just me or is it that I get bothered with the fonts they use.

    Remember the Monster Book images when you first get a Monster Book; I hate that font, it looks like someone half assed the image with the probably the same font NxJapan used.
    If I see that font returning for any part of Monster Familiar, my head is going to explode.

  3. In my dreams... Gay Male
    Server: Reboot
    Level: 215
    Job: Hoyoung
    Guild: HROMATICUSSY
    Alliance: KATYPERRY
    California

    Default


    Odd & exciting. Was kinda looking forward to trying this out. But yeah, just a (mostly) useless feature patch.

  4. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default


    Everyone's gonna want it. You'd have to be stupid to NOT want it.
    The damage buff it gives is too ridiculous to pass up.

  5. Default


    My bet?
    WH pink bean hacks return.

  6. Default


    Here goes the mine:
    PVP familiars fights!

  7. Default


    It still exists iirc.

  8. Won't Be Coming Back Male

    IGN: Biades4hire
    Server: Windia
    Level: 19x
    Job: Dual Blade

    Default


    It only works with monsters you actually capture now I think.

  9. Default


    0_O
    That's news to me.
    Especially since I'm pretty sure that definitely got patched.
    This would be the reason you don't have a PB buff literally all the time anymore.
    And I'm not sure if map boosters are having problems as well, but it seems so.

  10. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    I'm skeptical about how useful these effects actually are. Pushing, pulling, poisoning, stunning...is that really all they could think of? Stunning is useless for bosses and you can't control the pushing and pulling so poisoning is probably going to be among the best effects someone can get.

    We really need to know how the damage for these things work before we can judge whether this is a good system or not. Based on the original video it seems to have absolutely nothing to do with the strength of the character, but the level of the monster. Question is...how strong are the 180+ mobs?

  11. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default


    If that's the case, then Zombie Mushroom would be the best familiar overall, from what I noticed.

  12. Default


    I'm wondering if the monster's damage is either varied by our Attack or their attack or at a constant number.

  13. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    >Based on the original video it seems to have absolutely nothing to do with the strength of the character, but the level of the monster.
    >Zombie mushroom
    >Level 15

    Wut. o.o

  14. Default


    I second this.

  15. Helium Atom Straight Male
    IGN: iDkStuf
    Server: Bellocan
    Level: 19x
    Job: Wind Archer
    Guild: N/A
    Farm: NyQuil
    philippines

    Default


    So this patch is just monster familiars, nothing else?

  16. Flatpanel TV Straight Male
    IGN: Dailom
    Server: Windia
    Level: 188
    Job: Wild Hunter
    Guild: Caelia
    Alliance: HighOrder

    Default


    I think the Familiars are basically the same as the monsters called by Wild Hunters, which can only deal as much damage as the monster that was captured. As for what Dark Link said about Zombie Mushrooms, I believe he was referring to what you said about poison being the best effect a Familiar could do. I'm not sure if they're the only mob that can poison or not, but I'm sure it wouldn't be hard to get a Zombie Mushroom and make use of the poison until a better Familiar becomes available.

  17. Can of Soup Straight Male
    IGN: chicoran
    Server: Bera
    Level: 200
    Job: Aran IV
    Guild: Risk
    Alliance: Bastion
    venezuela

    Default


    Iirc Familiars have a special passive ability like pokemons, for example pikachu and the static ability, familiars if iirc have drop rate, dodge rate,critical and others .

    Edit: Yeah, i am right.


  18. Euro Minicar Straight Male
    IGN: ZekkenAdele
    Server: Scania
    Level: 246
    Job: Adele
    Guild: DarkLily
    Alliance: Arcane
    Farm: HarvestxMoon
    usa

    Default


    empress does poison to 12mobs for 10sec looking at what fiel posted about familiars ability


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