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Thread: [JUMP] Pirate (Buccaneer) Revamp

  1. Default [JUMP] Pirate (Buccaneer) Revamp


    please give your comments :(

    1st Job


    GENERAL IDEA: Improve Pirate's skills and add new skills that BOTH vipers and captains can enjoy.
    New Skills: Oak Barrel, MP Recovery, Physical Training
    Revamped Skills: Sommersault Kick, Flash Fist

    [New Skill]Physical Training (Master Level 15)

    Permanently increases STR and DEX by 30.

    Level 1: Accuracy: +8, Avoidability: +8 , STR and DEX +3 , HP MP +1%
    Level 15 : Accuracy: +160, Avoidability: +160 , STR and DEX + 30, HP MP +5%

    Flash Fist (Master Level 10)
    Level 1: MP Cost: 8, Damage: 165%
    Level 10: MP Cost: 14, Damage: 460% (i)

    Sommersault Kick (Master Level 10)
    Level 1: MP Cost: 8, Damage: 150%, Max Monsters Hit: 6
    Level 10: MP Cost: 16, Damage: 300%, Max Monsters Hit: 6

    Dash (Master Level 1)
    Level 1: MP Cost: 14, Movement Speed: +40, Jump: +23, Duration: 15 sec

    Oak Barrel (NEW) (Master Level 15)
    Level 1: MP Cost: 15, Oak Barrel Duration: 1 sec , 50% chance to get caught, Cooldown: 15 sec
    Level 15: MP Cost: 15, Oak Barrel Duration: 5 sec , 0% chance to get caught, Cooldown: 5 sec


    MP Recovery (NEW) (Master Level 10)
    Level 1: Max HP: -10%, recovers 16% of the HP that was consumed as MP, Cooldown: 60 sec
    Level 10: Max HP: -10%, recovers 25% of the HP that was consumed as MP, Cooldown: 15 sec


    Double Shot retains.

    2nd Job

    GENERAL IDEA: Get rid of sickening useless skills like Double Uppercut with that ridiculous small range. Added with a perfect stance skill and Final Attack, 2nd job training will be largely enchanced.
    New Skills: Final Attack - Knuckle, Spirit Of the Pirate, Advanced Oak Barrel
    Revamped Skills: Critical Punch, CSB, BSB
    Removed Skills: Double Uppercut

    HP Boost (Master Level 10)
    Level 1: Max HP +2%
    Level 10: Max HP +20%

    Critical Punch (Master Level 15)
    Level 1: Critical Rate +2%, Minimum Critical Damage +1%
    Level 15: Critical Rate +25%, Minimum Critical Damage +20%

    Knuckle Mastery (Master Level 20)
    Level 1: Knuckle Mastery: +12%, Accuracy: +6
    Level 20: Knuckle Mastery: +50%, Accuracy: +120 , WA: + 10

    Knuckle Booster (Master Level 20)
    Level 1: MP Cost: 30, Duration: 10 sec
    Level 20: MP Cost: 11, Duration: 200 sec

    [New Skill] Advanced Oak Barrel (Master Level 1)
    Allows the user to stay in an Oak Barrel for increased periods of time.
    Level 1: Chance of breaking : 0% Cooldown removed


    [New Skill] Final Attack : Knuckle (Master Level 20)
    Level 1: Proc Rate: 2%, Damage: 100%
    Level 20: Proc Rate: 40%, Damage: 150%

    Backspin Blow (Master Level 15)
    Level 1: MP -12, damage 196%, attack up to 3 monsters
    Level 15: MP -42, damage 430%, attack up to 4 monsters

    [NEW] Spirit Of the Pirate (Master Level 20)
    Prevents Character Knockback and Temporarily increase in damage.
    Level 1: MP Cost: 15, Damage increase: 1%, Duration: 30 seconds
    Level 20: MP Cost: 30, Damage increase: 5%, Duration 300 seconds


    Corkscrew Blow (Master Level 20)
    Level 1: MP Cost: 20, Damage: 327%, Max Monsters Hit: 3
    Level 20: MP Cost: 60, Damage: 610%, Max Monsters Hit: 6

    3rd Job

    GENERAL IDEA: Get rid of the useless Shockwave skill, thus affecting the removal of Transformation. Drain no longer needs energy (NL:Drain, Archer: Drain Arrow, Mages: Heal, Warriors: Achilles, Pirates: GAIA DRAIN) New skills to help the 3rd job journey that was ever so hard, giving element bonus and useful 4th job skills.
    New Skills: Elemental Rage
    Revamped Skills: Energy Charge> Energy VEIL (Toggle), Energy Drain> GAIA DRAIN, Brawling Mastery
    Moved Skills: Barrage, Speed Infusion, Pirate's Revenge From 4th JOB
    Removed Skills: Transformation, Shockwave

    Gaia Drain (Master Level 20) [Does not require Energy]
    Level 1: Damage 305%, 5% Absorbed
    Level 20: Damage 400%, 10% Absorbed

    Roll Of the Dice (Master Level 20)
    Level 1: MP Cost: 40, Buff Duration: 66 sec,Cooldown: 500 sec
    Level 20: MP Cost: 60, Buff Duration: 180 sec,Cooldown: 200 sec

    Energy Blast (Master Level 10)
    Level 1: Damage: 200%, Max Monsters Hit: 2, Stun Chance: 31%, Duration: 5 sec
    Level 10: Damage: 350%, Max Monsters Hit: 4, Stun Chance: 50%, Duration: 7 sec

    Energy Veil (Master Level 10)
    Character is surrounded in a veil of energy. Weapon attack,Magic Def,Weapon Def is temporarily increased. Toggle Skill.
    Level 1: Weapon Attack + 1, Magic and Weapon Def + 10%
    Level 10: Weapon Attack + 5, Magic and Weapon Def + 20%


    Brawling Mastery (Master Level 10)
    Permanently ignores 15% of the target’s defence for a short time.
    Level 1: Ignores 10% of the target’s attack, Chance to Guard at 10% rate. Duration: 15 seconds, Cooldown of 80 seconds
    Level 10: Ignores 20% of the target’s attack, Chane to Guard at 20% rate. Duration: 1 minute, Cooldown of 80 seconds

    [Moved Skill] Barrage (Master Level 30)
    Level 1: MP Cost: 20, Number of Attacks: 6, Damage: 100%
    Level 30: MP Cost: 38, Number of Attacks: 6, Damage: 250%


    [Moved Skill] Pirate’s Revenge (Master Level 10)
    Level 1: Proc Chance: 4%, Damage: +6%, Duration: 18 sec
    Level 10: Proc Chance: 40%, Damage: +15%, Duration: 45 sec

    [New Skill] Elemental Rage (Master Level 30)
    Temporarily imbue a element of choice into the strength of the knuckle. To choose the element, use the plate found on screen.
    Level 1: MP Cost: 100, Damage: +1%, Duration: 10 sec
    Level 30: MP Cost: 150, Damage: +30% , Duration: 200 sec

    [Moved Skill] Speed Infusion (Master Level 20)
    For a set amount of time, all party members and user’s attacking speed will be increased by 2 stages.
    Level 1: Cost: -78 HP and 78 MP, Duration: 110 sec
    Level 20: Cost: -40 HP and 40 MP, Duration: 300 sec


    4th Job
    GENERAL IDEA: Give Vipers an Ulti (Only Pirate w/o ulti is Viper... Captain: Seagull thing Mechs: Big Robot), Increase critical rates, improve speed of major attacking skills and give pirates an overall major boost in attack to match up with their "JUMP-ed" candidates.
    New Skills: Buccaneerism, Advanced Final Attack, Poseidon's Wrath, Dual Lucky Dice, Piracy Gallant
    Revamped Skills: Demolition (Speed), Energy Orb (Speed and Attack)

    [New Skill] Buccaneerism (Master Level 10)
    Critical Rate and Critical Damage increases. Range of Energy Blast, Gaia Drain, Energy Orb increases. Poseidon's Wrath increases in damage.
    Level 1: Crit Rate & Damage + 1%, Range of EB,GD,EO increases, Poseidon's Wrath causes a 2 second stun.
    Level 20: Crit Rate & Damage + 5%, Range of EB,GD,EO increases, Poseidon's Wrath causes a 5 second stun.



    [New Skill] Poseidon’s Wrath (Master Level 20)
    The king of the sea swarms up with his army of sea dragons and his trident. Once he lifts his trident, all monsters in the vicinity will be attacked with massive damage.
    Level 1: MP Cost: 500, Damage: 1300%, Max Enemies Hit: 10, Damage upon attack: +5%, Cooldown: 60 sec
    Level 20: MP Cost: 500, Damage: 2000%, Max Enemies Hit: 15, Damage upon attack: +20%, Cooldown: 25 sec

    Super Transformation (Master Level 20)
    Level 1: MP Cost: 22, Super Transformation Duration: 180 sec, Weapon ATT: +21, Weapon DEF: +15, Magic DEF: +15, Movement Speed: +40, Jump: +20, Cooldown: 276 sec
    Level 20: MP Cost: 60, Super Transformation Duration: 180 sec, Weapon ATT: +40, Weapon DEF: +300, Magic DEF: +300, Movement Speed: +40, Jump: +20, Cooldown: 200 sec

    Demolition (Master Level 30)
    Level 1: MP Cost: 20, Number of Attacks: 8, Damage: 324%, DEF Ignored: 5%
    Level 30: MP Cost: 50, Number of Attacks: 8, Damage: 440%, DEF Ignored: 20%

    Dragon Strike (Master Level 30)
    Level 1: MP Cost: 20, Damage: 647%, Max Enemies Hit: 4
    Level 30: MP Cost: 35, Damage: 850%, Max Enemies Hit: 6

    Time Leap (Master Level 5)
    Level 1: MP Cost: 465, Cooldown: 49 min
    Level 5: MP Cost: 30, Cooldown: 20 min

    Maple Warrior (Master Level 30)
    Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
    Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

    [Revamped Skill] Energy Orb (Master Level 30)
    Uses a blast of powerful energy to strike a monster. If there are other monsters around the affected monster, they will also be affected by this potent ball of energy 5 times.
    Level 1: Damage: 150% per hit, Max Monsters Hit: 2
    Level 30: Damage: 400% per hit, Max Monsters Hit: 6

    [New Skill] Advanced Final Attack (Master Level 25)
    Through rigorous training, the power of final attack shall increase.
    Level 1: Proc Rate: 41%, Damage: 152%
    Level 25: Proc Rate: 50%, Damage: 230%

    [New Skill] Dual Lucky Dice (Master Level 20)
    Roll 2 Dices for a chance to get a special buff!
    Level 1: MP Cost: 60, Buff Duration: 150 sec,Cooldown: 200 sec
    Level 20: MP Cost: 85, Buff Duration: 190 sec,Cooldown: 200 sec


    [New Skill] Piracy Gallant (Master Level 25)
    With Piracy Gallant in effect, this makes all monsters in the vicinity of this Gallant vulnerable to ONLY YOUR elemental attacks.
    Level 1: MP Cost: 60 Gallant Duration: 10 sec, Cooldown: 250 sec
    Level 25: MP Cost: 100 Gallant Duration: 150 sec, Cooldown: 200sec
    Thanks. Red Indicates current changes. Green indicates new skills.

  2. Default


    "[New Skill]Physical Training (Master Level 15)

    Permanently increases STR and DEX by 30.

    Level 1: Accuracy: +8, Avoidability: +8 STR, DEX, INT and LUK +3 , HP MP +1%
    Level 15 : Accuracy: +160, Avoidability: +160 STR and DEX + 30, HP MP +5%"

    Just what the pineapple? All other classes have what? 30+ for main and second stat? Why do buccs get something this crazy? o_o""


    "Level 20: MP Cost: 500, Damage: 2000%, Max Enemies Hit: 15, Damage upon attack: +20%, Cooldown: 25 sec"
    Another full screen attack, really?
    Steam ID: Janggos goes with everything

    If you are interested in DotA2, head over to our thread.
    ~Free beta keys and advice for new players~

  3. Default


    Quote Originally Posted by Unleashing View Post
    "[New Skill]Physical Training (Master Level 15)

    Permanently increases STR and DEX by 30.

    Level 1: Accuracy: +8, Avoidability: +8 STR, DEX, INT and LUK +3 , HP MP +1%
    Level 15 : Accuracy: +160, Avoidability: +160 STR and DEX + 30, HP MP +5%"

    Just what the pineapple? All other classes have what? 30+ for main and second stat? Why do buccs get something this crazy? o_o""
    If you have read the Arrow Of Speed and the rest of the JUMP patches, the mages, bowmen, warriors have all this new skill called "Physical Training", which adds 30 for main and secondary stat. Even classes like Cannon Shooters get this awfully good skill.

    "Level 20: MP Cost: 500, Damage: 2000%, Max Enemies Hit: 15, Damage upon attack: +20%, Cooldown: 25 sec"
    Another full screen attack, really?
    If you read the General idea, Captains have that seagull skill and Mechs have that big robot. Why do Buccaneers get nothing? O_O

  4. Default


    Quote Originally Posted by ArkGlat View Post
    If you have read the Arrow Of Speed and the rest of the JUMP patches, the mages, bowmen, warriors have all this new skill called "Physical Training", which adds 30 for main and secondary stat. Even classes like Cannon Shooters get this awfully good skill.

    What?
    Yes i know that, i even said that myself.
    But you give buccs a skill that gives "Level 15 : Accuracy: +160, Avoidability: +160 STR and DEX + 30, HP MP +5%""
    160 STR and 30 dex IS NOT THE SAME AS +30 MAIN AND SECOND STAT. On top of that they get it in SECOND job, you put it in first job, which would pineapple a sair over because they don't need 160 STR and 30 dex, they'd want it the other way around.


    And fullscreen attacks are boring and overused. Their coooldown makes them pretty bad for grinding as well AFAIK.
    Steam ID: Janggos goes with everything

    If you are interested in DotA2, head over to our thread.
    ~Free beta keys and advice for new players~

  5. Default


    Quote Originally Posted by Unleashing View Post
    What?
    Yes i know that, i even said that myself.
    But you give buccs a skill that gives "Level 15 : Accuracy: +160, Avoidability: +160 STR and DEX + 30, HP MP +5%""
    160 STR and 30 dex IS NOT THE SAME AS +30 MAIN AND SECOND STAT. On top of that they get it in SECOND job, you put it in first job, which would pineapple a sair over because they don't need 160 STR and 30 dex, they'd want it the other way around.
    Opps. I believe i forgot to put a comma. It is 30 STR and 30 DEX not 160 STR. The 160 Refers to the Avoidability, not STR. To make it easier for both jobs, it is placed in 1st job @@

  6. Default


    Quote Originally Posted by ArkGlat View Post
    Opps. I believe i forgot to put a comma. It is 30 STR and 30 DEX not 160 STR. The 160 Refers to the Avoidability, not STR. To make it easier for both jobs, it is placed in 1st job @@
    Okay. But even then, why do they get +5% hp and mp when no other class gets anything but the stats? Same goes towards the acc and avoid, why are they getting a special physical training?
    Steam ID: Janggos goes with everything

    If you are interested in DotA2, head over to our thread.
    ~Free beta keys and advice for new players~

  7. Default


    Quote Originally Posted by Unleashing View Post
    Okay. But even then, why do they get +5% hp and mp when no other class gets anything but the stats? Same goes towards the acc and avoid, why are they getting a special physical training?
    The Skill Quick Motion was merged with the skill and the 5% hp and mp bonus was given to Cannon Shooters as well. There may be a need for the HP bonus as Captains may have difficulties with their HP.

  8. Neon Atom Straight Male
    IGN: TempistFist
    Server: Bera
    Level: 200
    Job: Buccaneer
    Guild: Inspired
    Alliance: Virtus
    California

    Default


    I'd rather have a passive/active buff or an attack skill over an ultimate, ultimates are useless and are only used for looks and stuff. Well, ultimates are nice fore FPs since it causes DoT and they can use their DoT explosion skill.

  9. Default


    Flash Fist (Master Level 10)
    Level 1: MP Cost: 8, Damage: 165%
    Level 10: MP Cost: 14, Damage: 460% (i)
    That's insane man....


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