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  1. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default




    Maybe, because WKs / Paladins are DESIGNED around their elements and elemental advantage? Why else has NexonKR been trying, and failing mind you, to buff our neutral damage over these revamps to be in line with DrKs and Heroes? It's because our damage is utter pomegranate unless we have an elemental advantage on the enemy / boss.

  2. Won't Be Coming Back Male

    IGN: Biades4hire
    Server: Windia
    Level: 19x
    Job: Dual Blade

    Default


    That picture seems quite popular today.
    Arch Mages were based off of elements too, they seem fine.

  3. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default


    You forget, AMs have Elemental Wands / Staves to further buff their damage.
    Also AMs were overbuffed to compensate for their elemental / neutral damage. Paladins got the short end of the stick and got minor buffs.

  4. Won't Be Coming Back Male

    IGN: Biades4hire
    Server: Windia
    Level: 19x
    Job: Dual Blade

    Default


    Then, the elements aren't the problem.
    The other skills are.

  5. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default


    Which wouldn't be a problem if NexonKR wasn't constantly buffing our ELEMENTAL DAMAGE, which goes back to my point that we're designed around our elements and elemental advantage. :(

  6. Default


    Lol, elemental reset.


    Lol neutrality. It's more the fact that everything significant is resistant to all elements.

  7. Default


    We paladins will have to wait for the thief/pirate revamp to get a mini update.

    Advanced Charge: Attack count doubled, increased damage (370% x2)
    Blast: Attacks 4 times (260% x4)

    source: http://leafre.net/showthread.php?347...-Pirate-Revamp

  8. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default


    I'm waiting for Joe's update to pass judgment.

  9. Default


    Paladin:
    Weapon Speed: Fast (4)
    Weapon Speed: Faster (3)
    Weapon Speed: Fastest (2)
    Adjusted Mastery:
    Weapon Speed: Fast (4)
    Weapon Speed: Faster (3)
    Weapon Speed: Fastest (2)
    Flame Charge

  10. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default


    dark knight 3 target 10% def:
    8119%/s

    pala's 3 targets 10% def:
    6660%/s

    DrK single target: 40% def:
    2956%/s

    pala single target: 40% def:
    3420%/s


    not really happy about that, but meh i guess.

  11. Default


    Still better at mobs in general...and sacrifice ignores all the things!

  12. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default


    I find it funny how they wanted Pallys to be the Mob kings for warriors and now look what happened :(

  13. Default


    No...
    Almost certain that Dark Knight was supposed to be the range/mob warrior.
    Paladin was the fringe/tank/good in specific situations warrior.
    Heroes just rake.

  14. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default


    that's the thing, sacrifice is worse than blast, which doesn't cost you any HP to use, only reason i don't throw a tantrum is because any boss you may face will buttpineapple you with it's resistance to everything. but even at 70% def, on neutral targets blast> sacrifice, and in cases where the boss has that much PDR, we can't really use sac.
    since when? o.O i always thought of dragon/dark knights as the mobbing warrior.

    EDIT: quick edit, sacrifice doesn't ignore all the things btw, my damage in empress is halved due to her being "physically resistant" on top of the massive PDR (that is ignored by sac.)

  15. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default


    Ah, my mistake then. I always thought they were supposed to be the mob kings cause of the ability to mob 6-7 mobs at a time while DrKs could only control 3, before PAs became superior.

  16. Default


    what the pineapple is the point of "physically resistant". you have neutral damage for a reason....

  17. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default


    It's another "Line of Defense" Nexon added to make boss HP seem like it's more than 2.1bil.
    Same reason why PDR / MDR was added into the game.

  18. Default


    yeah but u can get stats to ignore PDR/MDR. you cant get a "ignore physicall resistance" stat. But in cause you can; LF>ignore ele resistance

  19. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default


    it exists already, sort of, empress has elemental resist, and physical resist, meaning non-elemental magic (like the one mages have after ele reset) deals normal damage on her (still gets reduced by PDR though)

    paladins get lulzed upon because if they use charges, their attacks become both elemental and physical, meaning 1/4 damage.

    and link, we had hybrid build, we could mob whatever we wanted, wether 6 or 3, but at places like skele's or ToT, 3 was best, which is why we used crusher instead of fury

  20. Default


    Before they made everything about bosses, Paladins were the best at mob control, due to stun/freeze, while DKs did lots of damage but also took lots of damage.

    course, potions and damage taken are so minor at this point that it's not really a helpful compensation to the big damage gap. My Paladin's still 2 handed, and never uses HP pots.

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