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  1. Default


    It's x1.25 now.
    And apparently, dual charge counts a deduction for both elements so you get a 50% deduction on mobs that resist both elements you're using.

    Tested this on Epinea, who's resistant to all elements and physical damage. Without any charges I was doing 12-13k per hit of blast, with Holy charge on I was doing 5-7k per hit, with Holy and Lightning it shot down to 3k per hit.

    Aw yeah.

  2. Default


    God. thats why my ele damage was so low. I remember pre dual charge it was 1.5x. then after it was liek 1.35 or something. but recucently my ele weak damage seems to be lower than it was before. Now it makes sense. What is with nexon and its elemental hate. Paladins are the ONLY class that can be shafted by elements.

  3. Default


    Apparently it's supposed to be the trade off for being able to survive.

  4. Desk Straight Male
    IGN: NatsuEliseo
    Server: Galicia
    Level: 206
    Job: Evan
    Guild: Exploited
    Alliance: Family
    Farm: StarWars
    mexico

    Default


    I like this trade. I would love if all classes had this kind of trade. However, it seems impossible.

    Anyway, even if Heros are still on top of Paladins, I rather add Paladins to a boss run.

    And at least in Galicia, most Paladins seem to have better funding overall than many of the Heros around.

    LF>Next patch.

  5. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default


    a paladin is more beneficial to damage anyways, lolthreathen.

  6. Default


    It's a horrible trade because Demon Slayers and Battle Mages exist. They can tank and damage and have gobs of party support.


    Paladins are just stationary combat orders mules with random threaten.

  7. Default


    Yeah i Understand the trade but its kinda pointless if your the only one alive... And we have overkill on survivability. There's a difference from being able to surivie a boss and being about to afk at one. We need more damage or party defence skills. But to tell the truth, if elements played more role in this game other than resistance or neutral i wouldnt be complaining

  8. Default


    In before paladins get Elemental Reset so they can still dual charge and have neutral damage.

  9. Default


    Haha that would be stupid if they did. Thats like 10 castable buffs.... ridiculous, u know how annoying dispel is already... Plus that would be useless all for empress, but i can seem them doing that

  10. Desk Straight Male
    IGN: NatsuEliseo
    Server: Galicia
    Level: 206
    Job: Evan
    Guild: Exploited
    Alliance: Family
    Farm: StarWars
    mexico

    Default


    That would be a whole new level of stupid from Nexon. Etheir make all mobs/bosses be at least 1 element weak, or leave it as it is with loladins.

    @Baklava, I said that I would love All classes to have a similar trade. I know it's impossible with classes like Demon Slayers around.

  11. Default


    Dark Knight:
    Defense: 0% 10% 25% 40% 70%
    1 Target: 2349%/s 2334%/s 2309%/s 2284%/s 2235%/s
    2 Target: 4472%/s 4111%/s 3571%/s 3030%/s 1947%/s
    3 Target: 6636%/s 6102%/s 5301%/s 4501%/s 2900%/s
    4 Target: 8802%/s 8093%/s 7033%/s 5973%/s 3852%/s
    5 Target: 10965%/s 10086%/s 8765%/s 7444%/s 4804%/s
    6 Target: 13130%/s 12074%/s 10496%/s 8916%/s 5756%/s
    7 Target: 8041%/s 7236%/s 6030%/s 4824%/s 2412%/s
    8 Target: 9169%/s 8252%/s 6876%/s 5501%/s 2750%/s
    Adjusted Mastery:
    Defense: 0% 10% 25% 40% 70%
    1 Target: 2625%/s 2607%/s 2580%/s 2552%/s 2497%/s
    2 Target: 4998%/s 4596%/s 3990%/s 3385%/s 2177%/s
    3 Target: 7418%/s 6820%/s 5926%/s 5031%/s 3241%/s
    4 Target: 9837%/s 9046%/s 7861%/s 6675%/s 4305%/s
    5 Target: 12254%/s 11272%/s 9796%/s 8321%/s 5369%/s
    6 Target: 14674%/s 13497%/s 11732%/s 9965%/s 6434%/s
    7 Target: 8988%/s 8088%/s 6739%/s 5392%/s 2696%/s
    8 Target: 10247%/s 9222%/s 7684%/s 6147%/s 3073%/s
    Hero:
    Defense: 0% 10% 25% 40% 70%
    1 Target: 5437%/s 5102%/s 4627%/s 4126%/s 3159%/s
    2 Target: 6764%/s 6341%/s 5744%/s 5124%/s 3917%/s
    3 Target: 9642%/s 9079%/s 8207%/s 7329%/s 5602%/s
    4 Target: 12555%/s 11809%/s 10690%/s 9542%/s 7275%/s
    5 Target: 12511%/s 11754%/s 10616%/s 9505%/s 7232%/s
    6 Target: 14807%/s 13913%/s 12568%/s 11236%/s 8588%/s
    Paladin:
    Defense: 0% 10% 25% 40% 70%
    1 Target: 2953%/s 2834%/s 2655%/s 2477%/s 2118%/s
    2 Target: 3524%/s 3277%/s 2907%/s 2537%/s 1797%/s
    3 Target: 5217%/s 4852%/s 4304%/s 3756%/s 2660%/s
    4 Target: 6911%/s 6427%/s 5701%/s 4976%/s 3524%/s
    5 Target: 8604%/s 8002%/s 7098%/s 6195%/s 4388%/s
    6 Target: 10298%/s 9577%/s 8495%/s 7414%/s 5251%/s
    7 Target: 11991%/s 11152%/s 9892%/s 8634%/s 6115%/s
    Adjusted Mastery:
    Defense: 0% 10% 25% 40% 70%
    1 Target: 3371%/s 3235%/s 3031%/s 2826%/s 2418%/s
    2 Target: 4020%/s 3740%/s 3319%/s 2896%/s 2051%/s
    3 Target: 5954%/s 5537%/s 4911%/s 4287%/s 3036%/s
    4 Target: 7887%/s 7334%/s 6507%/s 5678%/s 4023%/s
    5 Target: 9819%/s 9131%/s 8101%/s 7071%/s 5007%/s
    6 Target: 11752%/s 10929%/s 9695%/s 8461%/s 5993%/s
    7 Target: 13685%/s 12726%/s 11290%/s 9853%/s 6979%/s

    Notable Changes:
    Dark Knight: Sacrifice hits twice for 400%. Only an 80% per hit increase compared to Tespia, not that significant.
    Hero: Small nerf to Enrage. 1.6x -> 1.4x. Buffed critical hit rate by 20%. Difference of about 100%/s. Largest buff comes from Advanced Final Attack hitting twice. About 300%/s increase compared to hitting once.
    Paladin: Small defense ignore increase on Blast. Raises about 200%/s at 70% defense. Rather large buff to Lightning Charge's damage, but when double charged, the bonus is less than 100%/s increase. Had a small error in previous version and forgot to include the damage increase from Combat Orders to Holy Charge.

  12. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    What's the point of attacking 7/8 mobs as a DrK?

  13. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default


    dunno, but you can. it's more useful as a DK ofc.

  14. Default


    There shouldn't be one. Rather the purpose of adding it to the table. You can see that you do significantly less DPS on eight monsters with Dragon Fury compared to six monsters with Dark Impale.

  15. Default


    Panic does that now to and i believe threaten isn't even supposed to work on pb and empress.

  16. Default


    WHAT?

  17. Default


    Coulda swore that was a commonly know glitch I'm not sure if it applied to empress but I know for a fact that was the case with pb

  18. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default


    threathen works on everything last i checked (tespia) it just doesn't work 100%

  19. Default


    Not what I meant originally it was never supposed to work on said bosses perhaps they changed it I started noticing it when they messed up the boss's auto aggro.

  20. Default


    Reminders regarding Threaten and the Bean:

    In How Mob Damage Works, bottom of Relevant Formulas.
    Not sure about Empress. Wouldn't surprise me though.

  21.  

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