it's what i was wondering, 740%<900%, not to mention it's single target VS multihits, and several paladins already hit cap with it (while training of course.)
elemental advantages unnaccounted for ofc, but still, cap.
THAT SAID HOWEVER, guess which of the three warriors won't make it to the end of the fight most of the time.
Well since it got buffed, it's stronger than Charge Blow now, but every other job that gets mob skills (i.e not a Night Lord) except Bow Masters and Wild Hunters (because BMs and WHs are designed to suck at this apparently, and destroy Dark Knights a single target anyways), and Buccaneers (because Buccaneers are designed to suck at everything) has a stronger skill. Even Bishops.
And Paladins can get advantage to make better use of ACB than Dark Impale.
Also, I might have to readjust to tables to account for the fact that Paladins and Heroes will likely be using at least a base Fast (5) sword, everything is Normal (6) + Booster = Fast (4) right now.
Considering the lvl 130/140 PAs are fast (5) it should probably be the standard for DrKs and Arans as well.
Disappointed to see how little things actually changed. It looked like a bigger boost for DrKs when just eyeballing it. Just means I get to be overall disappointed, thanks for the work put into this.
Last edited by dpeterlin; 2011-11-10 at 08:39 PM.
i say you calculate everything at fastest 2 anyways, arans reach cap, and all other warriors should be using fast5 weapons (PA's or swords) besides, it's a more accourate comparison if everything is standing en even grounds regarding equips (not that it's that hard to calculate other weapon speeds)
actually, unsure about that last one, since you count summons and whatnot.
You probably dont know this BUT these effects on the charges. Do you know how they are actived. I can only think of 3 senarors ill list from best to worst
1) charge active and activates through all skills
2) charge active and activates through charge blow only (since this is our only skill that needs a charge to work)
3) You know the range that shows up in the extrations for buffs... thats the range of the effect and is only actived through rebuffing
Can't think of any other senorios than those 3. And We probably already know it but the effects probably wont work on bosses. If they did.... Hello easy HT.
Lol im pretty sure if u just multiply everything by 1.35 or what ever the advantage is now for paladins on dual charging. and we are still wayy behind heros
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