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  1. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    it is, that's why it was added

  2. Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    KMST 1.2.427:

    Hero:
    Spoiler
    Sharp Eyes


    No Heaven's Hammer

    Heaven's Hammer


    Dark Knight:
    Spoiler
    Sharp Eyes


    Mikhail remains unchanged. Overall, Paladin and Dark Knight DPS buffs were miniscule compared to Heroes. Heaven's Hammer is still detrimental to %/s and HPS. Heroes now significantly lead HPS as well as taking the lead in all categories of the three original warriors. They also perform better than Mikhail at vs2+, but lose to Aran at vs2+, and Demon Slayers if some defense exists. HPS is by far the highest of any Warrior though.

  3. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    Goddammit Hero! Too Stronk!

  4. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    sigh, not even spamming 999k impales i can beat a hero now ._. there goes the motivation.

  5. Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    I love how only heroes get a decent 2th job attack and has its 4th job main skill moved to third job while the rest
    just got a minor buff. Why not give all three warriors a new main attack? x_x

  6. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    our main attack is the same as theirs, except weaker. i guess you could say the amount of %crit and 150~150% damage stabilizes it somehow, but the truth is heroes have every skill DrK's have, but better.

  7. Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    Love the way Mikhail on 1 target > Hero on 1 target = Aran on ~1 target = DS on 2 targets = DrK on 3 targets = Paladin on 4 targets

    So time to make a Hero or Mikhail

  8. Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    I'm curious here but.. what would dawn warriors %/s be?

  9. Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    may i know , 1 hand sword weapon att fast 4 and fast 5 between count how many wa ?

    example :
    fast 4 wa 100 weapon
    fast 5 wa 100 weapon

    fast 4 more then fast 5 (?? weapon attack)

    i hear ppl say fast 4 more than fast 5 30wa. is it true ?

    __________________________________________________ ___________________________
    and , mikhail still available ? or is april fool ?
    donno at where i saw a post , it say 120 below mikhail = soul master , 121+ mikhail = paladin . lol

    so mikhail is ? new job ? or a new joke ?

  10. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    it's a percentage, and depends on the attack you're using.

    mikhail is still available.
    the guy who posted that (shakar) was joking because it was april fool's

    he's a new job.

  11. Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    is there a point in heavens hammer when it decreases DPS at every number of targets?

  12. Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    FSAOEOHKO.

    Or something. There's things other than bosses, I'm told.

  13. Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    KMS 1.2.156


    Justice
    Last edited by JoeTang; 2012-04-12 at 09:19 PM.

  14. Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    ...why do Paladins have 9.19 hits per second on single target, then 6.45 hits per second on 2 targets?

  15. Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    Blast vs. ACB?

  16. Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    Oy. That sucks for Paladins.

  17. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    @JoeTang; could you tell me how many hits per second would single-target impale do?

    and just... lol at the numbers. heroes start 70% PDR with DOUBLE the damage that drk/pallies do, and the damage goes up to almost triple as the mobs increase.

  18. Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    I have no idea why Nexon have buffed Heroes to such ridiculous heights. Doesn't that put them up alongside the likes of top-tier damage dealers like Mercedes?

  19. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    And that is bad because...?
    Is there a law of nature that requires Adventurers to be significantly inferior to new classes?
    They always create new OP classes and then "rebalance" a few patches down the line.

    The problem isn't the buffing of Heroes, it's the insufficient buffing of other warriors.

  20. Default Re: Warrior %/s (Justice Warrior, Aran, Demon Slayer, and Mikhail)


    This. Poor dark knights..forever behind

  21.  

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