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  1. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default


    Hay Guiz, just got told that grinding DPS is all that matters, so Demon Slayers are still ridiculously OP and Heroes suck.

  2. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    Joe, is it possible to add a "hits per second" statistic to these tables?

    In these overpowered days with legendary potential and attack on every piece of gear, it's quite possible to reach the point where every hit is max damage, from which point on any increase in range won't affect DPS at all.
    For example, for a Hero, the max number of hits per second is about 5.5 (~1.5 Intrepid Slashes with a Faster(2) weapon). So, for example, a Hero could never kill Zakum's third body (110m hp) in under 20 seconds, for all those 7000%.

  3. Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    I'll add it to the list of things to do.

  4. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    gonna be fun when "omg dark knight best DPS dealing class omgzorzors erryone make one."

  5. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    inb4 DS becomes #1 again just from spamming the auto attack button.

  6. Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    But it wont happen :p many other classes exist like DB

    The time DS did 3 hits DK did 5 :p.

  7. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    i meant warrior class.

    then again, lolpoisonbreath from DS :U

  8. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    Paladin might be able to win from Blast spam. I dunno the delay / ms of each skill, but Blast is obscenely fast with a fast(5) weapon.

  9. Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    Iirc normal attacks are 800, blast/intrepid slash/dark...thingy are 810. They end up 600 and 630 at fastest weapon speeds.

  10. Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    Dark Knight:
    Spoiler
    Sharp Eyes

    Hero:
    Spoiler
    Sharp Eyes


    Paladin:
    Divine + Lightning Charge
    Flame + Lightning Charge
    Sharp Eyes


    Aran:
    Spoiler
    Sharp Eyes


    Demon Slayer:
    Spoiler
    Sharp Eyes



    Currently, hits are for the current attack pattern they use. Dark Knights could be higher single target if they used Dark Impale instead of Sacrifice for single target, and Demon Slayers could also be higher if they didn't use Demon Impact etc.
    Last edited by JoeTang; 2012-02-14 at 01:33 AM.

  11. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    Jesus, 4.04/s!?
    DrKs too fast!

  12. Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    It's about 8.89/s for Dark Impale.

  13. Lazy Mathematician Female
    IGN: MsJudith
    Server: Windia
    Level: 130
    Job: aran
    Guild: n/a
    Alliance: n/a
    California

    Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    Now do this for the other classes :D

  14. Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    Pay me.

  15. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    I don't understand what attack pattern lets a hero hit 6.36 times a second on a single target.
    IS hits 3 times, with a 60% chance of AFA which hits once. So 3.6 hits on average.
    With a Faster(2) weapon, IS time is 630 ms, so 1.59 IS on average per second, making for 5.7 hits per second.

    Adding Panic whenever available only slows you down, since Panic only hits once and is a high-delay skill to boot.

  16. Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    Advanced Final Attack hits twice. It uses Panic so it does slow it down from 6.67/s

  17. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    called it, DrK too strong!

    the fact that sacrifice hitting the damage cap isn't really difficult makes it actually amazing, at low-level (read: not OP) funding o.O

  18. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    Never seen Hero's AFA hit twice. Nor does the description say anything about that.

  19. Lead Ball

    IGN: KomodoreJP
    Server: GMSKradia
    Level: 200
    Job: Kaiser
    Guild: Motown
    Alliance: Dominion
    Louisiana

    Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    This data is using Justice skill tables. The description of AFA under Justice says "Number of hits: 2", hence the two hits.

  20. Default Re: Warrior %/s (Justice Warrior, Aran, and Demon Slayer)


    There's a few factors that would have to be considered more thoroughly and I didn't feel it was appropriate to add them to this particular table since these currently only show %/s. I may set up other tables later purely for hits/s that aim for purely the highest hits per second, but those are only useful when assuming every single hit you do is damage cap. Though I suppose that will soon be an easily achievable reality.

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