Yeah i didn't mean specifically this, just a system that's basically the same. Get rid of arrow ammo, replace shield slot with arrow slot, make arrows that are unlimited and have slots for potential.
Maybe do the same for stars and bullets? It would certainly even the gap between mech and sair.
lol their 4th job skill gives them +1500 HP
? It's only slightly worse than what WHs/BMs/MMs have. You need like 3750ish base HP with max spirit link on a BM/MM for to be equal to the +1500 that mercedes has. 3750 base is pretty low considering bowmen reach that by like 13x/14x and have 60ish levels of HP to go. +1500 is hardly broken, but it does give more of a boost faster than %HP would.
From orangemushroomblog:
"We might improve ya'll eventually, but, until then, here's a nerf."Shadow Partner/Mirror Imaging: can no longer do more damage than the original damage it is copying.
From the same blog:
So I guess HP washing is officially dead.INT no longer has an effect on your maximum MP (unless you are a mage). To compensate, the formula for MP gain upon levelling has been changed.
Anyone else find it sadlarious that they put so much effort into balancing the Cannoneer class, but now are continuously buffing Mercedes?
Here I was thinking Nexon had changed their ways...
Are you saying that the HP formula after Big Bang has "Improving Max HP Increase" from before Big Bang build into it?
If not for the descriptive reasoning in this post, it would have looked like you were just posting a derogatory comment.
Except that that's not at all what they did with Cannoneers who came out the gate with some over-average mob skills and not a single 1v1 attack. They then got nerfed twice, only getting a 1v1 attack in the second round of balancing.
Overall, Mercedes just continually gets stronger.
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