I absolutely agree with you there. Unfortunately, for whatever reason, instead of removing the 999k limit, they instead made it so that you hit several times to bypass the limit. Not really sure why they did that. It makes classes like DBs annoying as hell to play with. "Hey they're attacking that one guy" *50x1k show up on the screen, rapidly multiplying...* "Yay...my screen...now I can't see anything."
Fiel, I just noticed that you make the formulas invisible, why?
Also, I don't know why they buffed her o_o
Requesting DPS %s comparing Mercedes and Canonneers
Ring of Ishtar change (they now have to tap it to move similar to BMs):
A similar gameplay of db's flying assaulter+tornado spin+upper stab:
the only thing i hate about mercedes has got to be ring of ishtar. i was looking forward to flashiness even at bosses.
It just seems like a stronger, ranged DB.
I mean, it basically has its own "FATSUS" combo. And dear god, those fairy summons look even more annoying that Sattelite for mechs.
What are the potential stats on those arrows in the last second of the first video? o.O 12%?
The first and last line are Total Damage +9% and Total Damage +6%. I'm not sure about the center line, but it could be Total Damage +6% too.
Yep, the center line is too, it's +21% Total Damage. The one in the inventory is 30% Boss Damage, 20% Boss Damage, and 9% Matk
Anyone else think it's not fair that they get another potential slot? I mean, sure, bowmen have always been the worst in that department (tied with pirates) since we have no shield or 3rd tier top/bottom combos. But come on, now even another archer gets a free potential slot? Ugh, well at least they don't use crossbows... don't want Inflation Round 2.
Edit: Wtp? It gives weapon potential stats?? Ok, everything I said is now 500% more relevant.
@white im blind... omg D: its actually total damage +21% (6,6,9)
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