He's not kidding lol... also it looks like the durability boost applies to Dragon Rider weapons only according to the patch notes..
Korean
메이플스토리 테스트 클라이언트 Ver. 1.2.387 릴리즈가 수정되었습니다.
이번 패치에서는 다음과 같은 사항이 수정, 추가되었습니다.
<게임 관련>
1. 캐논슈터의 1차 전직은 카이린을 통해 가능합니다.
- 2, 3, 4차 전직은 몽롱할배를 통해 전직 하실 수 있습니다.
2. 안드로이드는 상점에 판매할 수 없도록 수정되었습니다.
<맵 관련>
1. 메이플 아일랜드 지역에 새로운 지역이 발견 되었습니다.
- 신규지역 “코코섬” 지역에서 캐논슈터의 튜토리얼 진행이 가능합니다.
- “코코섬” 지역은 캐논슈터 캐릭터 생성시에만 이동할 수 있습니다.
- 메이플 아일랜드로
- 얕은 해안가
- 조난자의 움막
- 코코섬 해안가
- 불가사리 해안가 1
- 불가사리 해안가 2
- 코코섬 인근해
- 코코섬 저편
<퀘스트 관련>
1. 코코섬 지역에 캐논슈터 퀘스트가 추가 되었습니다.
- 새로운 모험의 시작 : Lv. 1, npc : 스키퍼
- 체력을 회복하자 : Lv. 1, npc :몽키
- 생명의 은인은 원숭이? : Lv. 1, npc :몽키
- 이 섬에 사람이 있다고? : Lv. 1, npc :몽키
- 표류된 해적 스토너 : Lv. 1, npc :스토너
- 탈출은 불가능하다 : Lv. 1, npc :스토너
- 부품을 조달하라! : Lv. 1, npc :스토너
- 원숭이에게 작별 인사를 : Lv. 1, npc :스토너
- 다시 스토너에게로 : Lv. 1, npc :몽키
- 탈출 시작! : Lv. 1, npc :스토너
- 다시 만난 원숭이, 너의 이름은 몽키다! : Lv. 1, npc :스토너
- 캐논슈터로 전직하기 : Lv. 1, npc :스토너
<몬스터 관련>
1. 코코섬에 새로운 몬스터가 추가 되었습니다.
- (Lv. 1)불가사리
<파티 퀘스트 관련>
1. 모든 파티 퀘스트에 각각 1일 10회의 도전횟수 제한이 설정되었습니다.
<아이템 관련>
1. 파티 퀘스트 ‘드래곤 라이더’의 보스가 이제부터 신규 토큰 ‘용의 비늘’을 떨굽니다.
- 용의 비늘을 모아 시작 맵의 NPC ‘마타타’에게 가면 각종 연성서와 교환이 가능합니다.
2. 파티 퀘스트 ‘드래곤 라이더’의 보상 무기의 내구도가 상승하였습니다.
- 이로 인해 수리비가 감소하였습니다.
Google English
Maple Story Test Client Ver. Release 1.2.387 has been corrected.
This patch fixes the following issues, have been added.
<Game Related>
1. Shooter Cannon's primary occupation is available through the Chi Lin.
- 2, 3, and 4-fold over the primary occupation of the former light-headedness may be.
2. Android has been modified so that the store can sell.
<Map-related>
1. Maple Island area has been identified in the new area.
- The new regional "kokoseom" in the region, there are a variety of tutorials are Canon shooters.
- "Kokoseom" area only if you are a Canon shooter, you can move the character.
- Maple Island as a
- Shallow coastal
- Victims of the shelter.
- Kokoseom coast
- Starfish one coast
- Starfish the coast 2
- Kokoseom ingeunhae
- Kokoseom Beyond
<Quest-related>
1. Shooter Cannon kokoseom quests have been added in the area.
- The start of a new adventure: Lv. 1, npc: Skipper
- Let's restore stamina: Lv. 1, npc: Monkey
- A lifesaver in a monkey? : Lv. 1, npc: Monkey
- That people on this island? : Lv. 1, npc: Monkey
- Pyoryudoen Pirates Stoner: Lv. 1, npc: Stoner
- It is impossible to escape: Lv. 1, npc: Stoner
- Make parts procurement. : Lv. 1, npc: Stoner
Monkey to say goodbye: Lv. 1, npc: Stoner
- Again unto Stoner: Lv. 1, npc: Monkey
- Escape the start! : Lv. 1, npc: Stoner
- The New Monkey, thy name mongkida! : Lv. 1, npc: Stoner
Canon shooters to the former as: Lv. 1, npc: Stoner
"Monster-related>
1. Coco Island in the new monsters have been added.
- (Lv. 1) starfish
<Party Quests related>
1. All the party quest challenge for each of the days, 10 meetings have been set a limit.
<Item-related>
1. Party Quest, 'Dragon Rider' is now the boss of the new token from the 'dragon scales' pleasure to
Gupnida.
- Start collecting dragon scales map NPC 'Matata' go to the stand and exchange with various soft
Is possible.
2. Party Quest, 'Dragon Rider' compensation has increased durability of the weapon.
- This has been reduced to the repairs.
Question : Since it's a pirate branch of a class.. Does it require at minimum 20 DEX for first job?
Yes, their dex will be automatically set at 20 upon advancement.
Originally Posted by Jon
You have got to be pineappleing kidding me. That completely defeats the purpose...
I think it may be Nexon's way of forcing people to explore all of the content in the game, and I suppose it makes sense to do that. When they released CPQ, no one went to LPQ anymore, and when they released Himes, no one went to Grims or other training spots past 100 anymore. The same thing happened when Party Play was introduced, where no one bothered to go anywhere but LHC after 110 and Future Ereve past 160. When they took out Party Play, they made it so that there was a reason to go train elsewhere until one had the ticket pieces needed to enter the Monster Park. Now, with this PQ limit, there's a reason for people to use more than just one PQ out of all of them.
In all honesty, I'm kind of glad they're trying to make it so there's a point to having all of this extra content to explore; however, I do think that they're going about it the wrong way. Rather than putting a limit on the good content, they should try and make the bad content better. They could put in good rewards for doing all of the PQs such as unique recipes and ingredients or long lasting buffs with varying affects outside of the usual stat/exp rate increases. They could also make the training grounds outside of Party Play areas better, or have it so that the Monster Park gets more areas and monsters to fight as the player catches monsters and sends them to the park. They could make more bosses and try and give them some element of strategy, rather than the usual 1/1, DR, Pot Lock, Pot Cooldown, Damage Nullification crap. As an example of a boss that requires some sort of "skill" to fight, how about one that has platforms circling around it and you have to jump from one to the other to consistently attack it, and nothing but projectile attacks so that it's possible to avoid the 1/1s, seduces and pot locks. I guarantee people would flock all over every bit of the content in the game if they would just make it so all of it had some benefit.
Yes, their dex will be automatically set at 20 upon advancement.
However, you can make a cannon shooter UA, and UAs can have 4 base of their secondary stat regardless of what class you are because you start out advanced at level 50.
However, you can make a cannon shooter UA, and UAs can have 4 base of their secondary stat regardless of what class you are because you start out advanced at level 50.
lolwat. I really doubt it considering Cannon Shooter's are somewhat considered "secondary" Adventurers, like Dual Blade.
However, you can make a cannon shooter UA, and UAs can have 4 base of their secondary stat regardless of what class you are because you start out advanced at level 50.
Is there any proof of that? o.o I haven't payed attention to Cannon Shooters at all, so I might've missed it somewhere.
lolwat. I really doubt it considering Cannon Shooter's are somewhat considered "secondary" Adventurers, like Dual Blade.
Originally Posted by ShiKage
Is there any proof of that? o.o I haven't payed attention to Cannon Shooters at all, so I might've missed it somewhere.
Originally Posted by Fiel
(1) It is an Adventurer class
(2) He starts off as a Beginner like everyone else, but it's very easy to assume that he does not start in Victoria Island.
(3) The data for jobID 001 is, for the most part, a carbon copy of the data for regular beginners. This means I see UA, This means I see UA, This means I see UA decent skills, and the traditional three starting skills for adventurers.
Well you probably can't make UA DBs because it was a premium limited class in KMS, and most other version can't be bothered to change the code, despite this not being true in other versions. So I guess it depends if they put Cannon Shooters as a premium class, though the damage says otherwise.
I do think they are just nerfing him only to boost them in a month or two with the Pirate/Thief Updates.
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