Is the padX variable in AFA the max level or weapon attack? I, as well as other marksmen I'm sure, would rage if our BM brethren are able to max everything and we aren't.
Max level wasn't changed for any skill.
I can understand these changes. The change to AFA is a little disappointing (in regards to the 30 atk to 20 atk) but again, it's understandable. AFA really makes BM's shine.
The Elemental Resist, is that given to BMs? As in, we resist 15% of damage from fire attacks? I know, stupid question.
padX is a passive weapon attack boost. It's also upset that BMs also get AFA when Heroes were the first to get it. I'm really hoping KMS has a good explaination instead of giving the class a different skill. Now for the interesting question:
Is this the first skill (other than Maple Warrior) in which the mastery books are shared between two jobs of a completely different class?
Battlemage Stance?
It's also a bit silly to argue that 'Heroes got it first' when this is still part of the Jump update. In this case, the only reason Heroes would 'get it first' is purely because they were first in line for the Jump updates.
Other than that, I wonder if Nexon made one of the removed skills (Hamstring and Dragon's Breath, for instance) redirect their skillbooks towards skills like AFA and Illusion Step?
LHC PQ:
Kenta PQ:
My main concern is for Marksmen. It was stated in the last Archer update that BMs destroy Marksmen in 1v1 DPS. I'm not sure why BMs need more boosts to 1v1 DPS when a Marksmen is only better at mobbing. Until they release a boss that has multiple bodies (I'm speaking of KMS, not GMS and CWK), I'm not seeing Marksmen being nearly as much help at a boss other than for Sharp Eyes.
In this screenshot, "Concentartion" ATK is 20, MP consumption is -25%.
I would assume that the problem is with the skill readout as opposed to the actual effect.
Try using a skill with it activated and see if it actually reduces MP cost by 25% or 20%.
Spirit Link's resistance bonus is applicable to all elements.
Nothing about AFA has changed except for the fact that AFA arrows aren't stronger than Hurricane Arrows anymore. 3083.3 -> 3058.3
An unnoticeable 25%/s decrease. I'm interested in the Pierce changes. Hopefully, we can get solid statistics about the charge time. I know it took us until we had Big Bang on Tespia to get the charge time for Pierce.
Ok I will check.. thanks :)
"I would assume that the problem is with the skill readout as opposed to the actual effect."
Highly doubt that. I'm investigating to see if there are any flaws in my scripts.
DOOOOOOOOOOOO FKINGGGGGGGGGGGGGGGGG WANTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTT
It was more revamp the pqs while adding in new ones. Also those are androids by them not multiple parties. They look fun.
Fiel is Concentrate still potion smart?
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