Puppet is stationary, tricks enemies and monsters so that you are safer, and attacks consistent damage depending of your range. Keeps the (now less) stationary nature of bowmen's attacks.
Arrow bomb stuns monsters on a small area, dealing damage, and will keep them stunned even after attacking them. It has the same range as shadow web, only you can cast it from far.
Spirit link is a skill that, with a summon out, will make the summon attack while you get benefits from it. The previous summon's stunning abilities can be replaced by other skills, even if not as effective.
Spirit arrows lets you have unlimited stars without ever running out. If you choose to have a damage boost, you can use attack arrows until they run out, then back to your infinite supply. It does not interfere with any other skill, not even evasion boost, that grants a 100% critical bonus for a second everytime you dodge an attack, rewarding you for higher avoid equipment or skills.
Advanced final attack is a skill that, depending on what kind of attack you are using, you can deal more or less extra hits, making a combo with Hurricane be perfect.
Sharp eyes is a skill that lets you and your whole party deal additional damage depending on their critical rates to maximize that advantage, taking party administration at raids to have a new depth.
Concentration is a skill that adds a buff to weapon attack, while adding an extra saving to the mp used per skill, lowering pot use whatever the kind of potion is, even % based recovery ones.
Inferno is a DoT skill that gets an advanced version on 4th job, that lasts a long time and works for enough time to use other attacks while it lasts, working better on stationary bosses, to have an easy target to keep the fire at.
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