Source:
http://twitter.com/#!/Terraria_Blue/...09754817945600
"Hey Guys!" Blue here. Just wanted to let you all know what to expect from the release tomorrow.
As it is an earlier release than we had originally planned, for a few reasons; one being everyone's desire to play the game even at its current state. The following should be taken under consideration by anyone who plays the game tomorrow.
The game itself is fully playable at this time. However certain features and services are currently incomplete and on their way in the near future.
1. Current Steam Integration.
At its current state, the game allows for access to steams friends-list and chat services while playing the game. And you must have an account on steam with steam open to access the game using steams built in account system. However, no achievements or statistics are tracked yet. And servers are not handled via steam in the release build.
What you can expect later: During the first few weeks of updates you will see full integration to utilize most of, if not all of steams resources.
2. Biomes lacking content.
The Desert and Floating Island biomes are present but have little to no features in this build.
What you can Expect : We will be adding content to these two biomes over the next few weeks.
3. Multiplayer Hosting
Hosting a server in the release build will not use steams built in server system, and requires you to port forward and use IP addresses to connect. You CAN start two clients of Terraria at once on a single PC from steam and use one of those to launch your server and the other to launch a client. However, it is not possible to use ONE steam account to launch a server on one PC and a client on another PC at this time, as steam will think two users are using the same account at two separate locations, which is not allowed. Also, until the stand alone servers are usable, the limit of 8 players per server will remain intact.
What you can Expect : We will be creating a stand alone server launcher within the next few weeks. And we will be integrating steams Server lists and removing the cap of 8 players per server.
4. Wiki-less
At this time the wiki is incomplete and may not be ready for a short while.
5. Forums and Website, we will be doing an overhaul of our website and adding a official forum in the coming weeks as well as a development blog to keep you up to date on update and upcoming features. Until then, please continue to use the unofficial forums.
6. Language Support
Currently English is the only supported language. We will endeavor to support more at a later date.
7. Kickless.
Currently there is no KICK button on the server screen. But you may launch a server with a password to prevent people you do not know or want on your server from logging in.
What you can Expect : This will be added in one of the first updates. Perhaps even later this week.
8. Five is the Limit.
Currently, five characters per PC are able to be saved and played at a time. (However you can manually move them out of your documents folder to save elsewhere and return them later to use more than 5.) The same limit is set for worlds as well.
What you can expect : We will be raising the limit as we re-arrange/improve the character setup and world gen screens.
9. Options
Currently you can only alter the games options from the main menu, and not mid game while playing.
What you can Expect : We will be adding either hot-keys to toggle certain options or simply make the options menu accessible mid game.
But I am also happy to report that we have in the last day and a half since my arrival in Indiana to help prep for launch, been able to polish the game, add new sounds and even finalize the new sprites and their animations to make the game cleaner and ready for this release.
And yes, the female characters now have their own hurt sounds.
Also, to clarify as some seem to be under the impression the game will be released on the dot, tomorrow, there is no set time in the day we plan to have the game available, except that it will be BEFORE Tuesday (Eastern Standard Time). So the countdowns you see made by fans are not accurate.
Thank you for your understanding on all of the above points, and keep an eye out in the next couple days to couple weeks for the solutions to all of these incomplete functions as well as many more additions to the game.
We here at Re-Logic™ hope you enjoy the game.
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