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  1. Certified Pimento Bi Male
    IGN: xxxxFenixR
    Server: Bera
    Level: Mix
    Job: Severals
    Guild: None
    Alliance: Nada
    Farm: Wut?
    venezuela

    Default


    Lol at spears being slow 7 and polearms fast 5 with the same W.Atk.

    At least the 130 spear had more attack than the polearm.

  2. Default


    Both of those are Taming Mob type equips. It has nothing to do with it being class specific.

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    This is really making me want to get back yo my f/p now>.>

  4. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Hory crap this thread is sure exploding. X_x

    Quick things I'm noticing right now:
    Chain Lightning:
    Changed - damage (850 --> 214)
    New - attackCount (4)

    It somewhat bugs me damage is relatively the same as before. Does that imply Mages are being tweaked, but not exactly going to get strong enough to be accepted at bosses like everybody else?

  5. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    The damage reduction per target doesn't exist anymore and apparently on top of hitting 4 times, CL hits 4 targets as well. Meaning that AM we saw hitting max damage with infinity may very well be hitting above that now, on top of doing 4m+ damage per cast rather than 1m+900k+810k.

  6. Certified Pimento Bi Male
    IGN: xxxxFenixR
    Server: Bera
    Level: Mix
    Job: Severals
    Guild: None
    Alliance: Nada
    Farm: Wut?
    venezuela

    Default


    Arcane Aim. For what i understand of the skill, the more you attack a mob, the more damage you do (Up to a max of 40%, im thinking multiplicative but what do i know)

  7. Water
    IGN: JerrysHero
    Server: Khaini
    Level: 200
    Job: Evan
    Guild: Imperious
    Alliance: TheAlmightys
    canada

    Default


    베어울프(Bearwolf)
    Level: 134
    HP: 6,200,000
    EXP: 27,841
    Physical Attack: 3303
    Magical Attack: 3216
    Knockback: 2400
    WDEF: 20%
    MDEF: 20%
    Avoid: 115
    Accuracy: 423
    Auto-Aggro
    Party Bonus
    Boss

    LHC are keeping the party bonuses?

  8. Default


    Hitting more times is still better because you get more chances to crit.

  9. Default


    Spell booster now goes -3 speed.
    Extreme Magic is awesome and there's that skill that increases damage when attacking a monster continuosly.

    Only adds stability, since crit started being multiplicative it doesn't change your average damage anymore.

  10. Lazy Mathematician Female
    IGN: MsJudith
    Server: Windia
    Level: 130
    Job: aran
    Guild: n/a
    Alliance: n/a
    California

    Default


    General funded I/L mages: Oh noes, I no longer have to worry about hitting the damage cap and wasting extra damage :O
    *cough*

  11. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    But crits are multiplicative, so that doesn't matter. AMs are just free from the damage cap now. :D

  12. Default


    I believe thats for Monster Park, correct me if I'm wrong.

  13. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Training-wise it's a huge boon, but what about as single target for annihilating bosses? This does raise the interesting idea that Energy Orb may get the same treatment.

  14. Certified Pimento Bi Male
    IGN: xxxxFenixR
    Server: Bera
    Level: Mix
    Job: Severals
    Guild: None
    Alliance: Nada
    Farm: Wut?
    venezuela

    Default


    Also this. Multi hits are FAR superior to Single Hits skill in MS by a Mile or a thousand.

  15. Default


    So Chain Lightning now hits up to 5 mobs and Paralyze hits up to 8 with no damage reduction? Nice.

    Looks like archmages/bishops deal more damage when attacking a single target/boss?

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    Unless you are hitting the damage cap it makes absolutely no difference. Single hit attacks knockback better.

    That "one" doesn't necessarily mean exactly 1.

  17. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Whoa pomegranate, so many new responses.

    Well! I didn't know Mages are now like Turbo engines, the longer they go the stronger they get.

    Oh yeah, that's right. Forgot that the damage cap for single hits is easy to reach when funded to the nose.

  18. Default


    That's new monster park from what it looks like. all the new non boss mobs after 120 are party bonus. LHC just got instanced baby.

  19. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Eh, dunno. CL was their main attack in basically every situation, so upgrades wise it makes sense and is reasonable to take the reduction off and it doesn't help at all in 1v1, only in multi-part bosses. Orb is not the same in that respect, but it would be one HELL of a buff if they took reduction off orb and changed nothing else.

  20. Certified Pimento Bi Male
    IGN: xxxxFenixR
    Server: Bera
    Level: Mix
    Job: Severals
    Guild: None
    Alliance: Nada
    Farm: Wut?
    venezuela

    Default


    Knockback means Nothing at bosses like zak,horntail, Heck they don't mean anything at all at Big Bosses since you could always have a warrior or bucc to Rush the monster if needed.

    And in normal training you would most likely kill everything in 1 or 2 hits anyway.

  21.  

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