Lol at spears being slow 7 and polearms fast 5 with the same W.Atk.
At least the 130 spear had more attack than the polearm.
Lol at spears being slow 7 and polearms fast 5 with the same W.Atk.
At least the 130 spear had more attack than the polearm.
This is really making me want to get back yo my f/p now>.>
Hory crap this thread is sure exploding. X_x
Quick things I'm noticing right now:
Chain Lightning:
Changed - damage (850 --> 214)
New - attackCount (4)
It somewhat bugs me damage is relatively the same as before. Does that imply Mages are being tweaked, but not exactly going to get strong enough to be accepted at bosses like everybody else?
The damage reduction per target doesn't exist anymore and apparently on top of hitting 4 times, CL hits 4 targets as well. Meaning that AM we saw hitting max damage with infinity may very well be hitting above that now, on top of doing 4m+ damage per cast rather than 1m+900k+810k.
베어울프(Bearwolf)
Level: 134
HP: 6,200,000
EXP: 27,841
Physical Attack: 3303
Magical Attack: 3216
Knockback: 2400
WDEF: 20%
MDEF: 20%
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
LHC are keeping the party bonuses?
Hitting more times is still better because you get more chances to crit.
Spell booster now goes -3 speed.
Extreme Magic is awesome and there's that skill that increases damage when attacking a monster continuosly.
Only adds stability, since crit started being multiplicative it doesn't change your average damage anymore.
So Chain Lightning now hits up to 5 mobs and Paralyze hits up to 8 with no damage reduction? Nice.
Looks like archmages/bishops deal more damage when attacking a single target/boss?From the basil translation: Arcane Aim (4): permanently ignores 20% of monster's defence; increases final damage up to 40% when attacking one monster continuously
Whoa pomegranate, so many new responses.
Well! I didn't know Mages are now like Turbo engines, the longer they go the stronger they get.
Oh yeah, that's right. Forgot that the damage cap for single hits is easy to reach when funded to the nose.
Eh, dunno. CL was their main attack in basically every situation, so upgrades wise it makes sense and is reasonable to take the reduction off and it doesn't help at all in 1v1, only in multi-part bosses. Orb is not the same in that respect, but it would be one HELL of a buff if they took reduction off orb and changed nothing else.
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