Niice, did they read spadow's blog or whhut? He said they should do something with ellin forest maps
it's ugly tho =\ they should just make it a completely different map
lols, there goes Blast yet again
Trying to find the changes in the ToT maps are like looking for waldo
Also nerf again at blast? God dammit Decide already.
Edit: Im ashamed that i just plain ignored the label Lolz >.>
Wow. They added a pineappleing nametag, lol
It's cool dante, I'm the one who asked, therefore must shoulder the shame for both of us.
what about that pally 1.5 sec invulnerability after guard? it isn't there?
That would be in the EXE, not in the WZ files.
true, my mistake, well, if anyone can confirm it, i'll be waiting patiently (is not a pally) and the boost on crusher is nice, but still pales in front of impale, both in speed and power.
now, if that fourth hit were to come back...
Once again, 300% deemed too powerful! Seems like we're getting another 5% buff post Chaos :|
I don't really care about the change to damage, what im annoyed is that they keep changing the damn number!
Now they just need to make ACB less powerful and Paladins will be as they should be. Defensive warriors that get major boosts when an elemental weakness is present, but terrible against neutral mobs.
I think if they're spending this much time on warriors and implementing all the changes to the official version they might be serious about finalization this time. They can't seem to decide on blast damage though. >.>
Uh...tanks are supposed to be the kings of mobbing, nerfing ACB ruins the original concept :|
Stop trying to make Paladins the "Jack of all trades" again.
I read something about animation changes somewhere. I guess not. :o
I suppose, but I still think that dealing 700% damage is overkill. Especially when Combat Orders and elemental weaknesses are factored in.
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