I waited an entire week for another patch, with the hopes that this one would be a Magician patch, but nope >:C
Ah well, this means one of two things:
1) They'll be working on changing all classes, one per KMS patch for a while
2) They honestly think that warriors are the only unbalanced class, which would make me sad.
I'm complaining about how useless Brave Slash is for an "upgrade." It should be something like Dragon Strike replacing Shockwave, but instead, it's an attack that will rarely get used when you aren't spamming "finishers" which I suppose aren't finishers anymore.
This is not the same thing at all. You use your attacks as filler to compensate for the delay between skills. Heroes will use Brave Slash to build a combo and nothing else. We'll be spamming Coma constantly until our luck runs low enough to drop below X number of orbs (the point where Brave Slash would be better) and repeat. I'd be happy using Brandish for the entire 4th job if they would just replace Brave Slash with something a little more useable.
I'm mostly waiting for a video or some comfirmation of Panic/Coma's damage formula retaining and Final Attack triggering with both still. I'm mostly assuming neither has changed since Big Bang.
Any changes to ToT map?
Oh noted.
The opened 1st door is finally closed, but the closed 2nd door is now opened.
Ooh, the new World Maps are pretty snazzy. And the new MP3s are wutwutwutwutwutwut. The "remix" isn't a remix at all. >_>
By the way, I heard something about the ultimate adventurer skills getting a tweak. What's up with that? It named Vampire too.
Not sure how you get those numbers, but then I'm also not sure what multipliers work on Hero's finishers.
- Advanced Combo: is currently 400%, as in 100% + 30%/orb (ie. 1000*4 = 4000%/Panic)
- Enrage: works with Finishers?
- Chance Attack: works with Finishers?
- Final Attack: currently works with Finishers, but is only about 500% anyway (even with 10 orbs)
Unless I'm interpreting it incorrectly, Advanced Final Attack now gives a passive 30% damage boost.
I think nexon is getting a lot better at balancing within job adavncements. Heroes pallys and drks are finally in the range of where they should be in DPS compared to each other and there are still advantages each of them have that are very attractive. Pallys are tanks, heroes destroy anything that moves, and drks get amazing damage boosts. And all of them complement each other! I expected them to move on to another job and keep tweaking warriors. Guess we have to wait another week for more. D:
Does that att boost increase with CO? By 2 or 1 total?
a bit off topic, i blame myself. anyways, this is what i had in mind when i posted it, this and the evo
http://www.serebii.net/pokedex-bw/548.shtml
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