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  1. Default [KMST] [1.2.375] Monster Park

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    Skill Changes

    New Skill Animations
    Last edited by Fiel; 2011-03-17 at 01:10 PM.

  2. Default

    there are new animations for paladins in this patch too. <3

    advanced final attack for heroes.
    dark impale for dark knights.

    a hell of a lot of skill changes to all warrior jobs.
    monster levels lowered to be more grind friendly, helping people move to 120 faster.

    I want to see more. +_+

  3. I've got no strings Straight Male
    IGN: Ryukiro
    Server: Scania
    Level: 183
    Job: Night Lord
    Guild: Vigilante
    Alliance: Lore


    Monster Park seems to be quite massive. Large range for levels.

  4. Default

    Oh! This is Monster Park? It's not exactly what I had in mind... it seems their ideas are running low.

  5. Default

    Working on it dude. Just give me some time.

  6. Default

    Here's to hoping Sleepywood, Omega Sector, and Magatia are going to be party areas (I doubt it).

    On a side note...


    Why is this badass golem weak to Poison? It's a rock. A ROCK!

  7. Default

    Still don't get what it is. Herp derp.
    EDIT: Oh wow, looks like they made Neo City and Ellin Forest have the 50%/person bonus like LHC does. Nice move

  8. Water

    IGN: SolicShooter, SolicSage
    Server: Demethos
    Level: 162
    Job: Captain, BaM
    Guild: FallingStars
    Alliance: Quit MS


    Awsome spiegelman npc is awsome!

  9. Default

    Acidic liquid corrodes rocks, duh.

  10. Default

    you WILL never understand nexon's logic.

  11. Default

    Monster Park appears to be short "dungeons" that can be cleared by a party. There are several stages of mobs to clear, and then an area boss. It appears in multiple areas.

    I've been wanting dungeons forever, but these don't look very well designed.

  12. ᗧ ᗣ ᗣ ᗣ Straight Male
    IGN: Helsinki
    Server: MYBCKN
    Level: 210
    Job: Aran
    Guild: Friends
    Alliance: Unbreakable


    Looks like old mobs made LHC-like, they have have lots of HP and give big exp.

    Also, Look at that sexi 5att mustache!!!

  13. Default

    LF: 25man SW raid!

    On a side note, I don't play WoW, but man if these were actual raids...

  14. Default


  15. Default

    Wouldn't it be awesome if you had to stay logged in in order to grow it? On a side note, it seems odd to have a stache as an accessory for stats. We're going to have a lot of female characters without the NX to cover their 5 o' clock shadow, aren't we?

  16. Default

    Anyways, hopped over to EF to take a look, and some things caught my attention:

    - Dark Force will no longer add an additional hit to Buster.
    - Dragon Blood will be removed.

    There are lots of other stuff, but these two are what people would be most concerned with I guess.

    Oh, and the new Pally animations are sexy.

    EDIT: Lucas (Xiger?) posted them up on the Asiasoft Forums. Have a look:

  17. Default

    Eh, raids in WoW are several hour long affairs for large groups of max level players. There are plenty of short 5-man dungeons with Elite mobs, which is pretty much what this is except a lot more lame. There needs to be a little story and some zone-exclusive drops. Although that probably wouldn't work in MapleStory since it's all about upgrading the pomegranate out of extremely common items instead of finding sweet loot and applying like one upgrade.

    This is pretty much just a PQ with even less design than normal.

  18. Default

    I'm assuming it hits 5 times now and Dark Impale is the technique to use in order to ignore defense.

  19. Default

    Found in the thread on EF:



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