PvE
Rogue
Nimble Body
Description: Permanently increases Accuracy and Avoidability.
Info: type = 50
Maximum Level: 20
1 Accuracy: +8, Avoidability: +8. 2 Accuracy: +16, Avoidability: +16. 3 Accuracy: +24, Avoidability: +24. 4 Accuracy: +32, Avoidability: +32. 5 Accuracy: +40, Avoidability: +40. 6 Accuracy: +48, Avoidability: +48. 7 Accuracy: +56, Avoidability: +56. 8 Accuracy: +64, Avoidability: +64. 9 Accuracy: +72, Avoidability: +72. 10 Accuracy: +80, Avoidability: +80. 11 Accuracy: +88, Avoidability: +88. 12 Accuracy: +96, Avoidability: +96. 13 Accuracy: +104, Avoidability: +104. 14 Accuracy: +112, Avoidability: +112. 15 Accuracy: +120, Avoidability: +120. 16 Accuracy: +128, Avoidability: +128. 17 Accuracy: +136, Avoidability: +136. 18 Accuracy: +144, Avoidability: +144. 19 Accuracy: +152, Avoidability: +152. 20 Accuracy: +160, Avoidability: +160.
Keen Eyes
Description: Increases the range of throwing weapons such as the Throwing Stars and Knives.\nRequired Skill: #cNimble Body Lv. 3#
Info: type = 50
Pre-requisite: Level 3 Nimble Body
Maximum Level: 5
1 Range: +40 2 Range: +80 3 Range: +120 4 Range: +160 5 Range: +200
Disorder
Description: Temporarily decreases an enemy’s Weapon Attack and Defense, eventually neutralizing the monster’s attack. Cannot be used on the same monster repeatedly.
Info: type = 32, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP& &attackLimit
Animations: mob
Maximum Level: 10
1 MP Cost: 5, Duration: 15 sec, Enemy ATT: --2, Enemy DEF: --1% 2 MP Cost: 6, Duration: 20 sec, Enemy ATT: --4, Enemy DEF: --2% 3 MP Cost: 6, Duration: 25 sec, Enemy ATT: --6, Enemy DEF: --3% 4 MP Cost: 7, Duration: 30 sec, Enemy ATT: --8, Enemy DEF: --4% 5 MP Cost: 7, Duration: 35 sec, Enemy ATT: --10, Enemy DEF: --5% 6 MP Cost: 8, Duration: 40 sec, Enemy ATT: --12, Enemy DEF: --6% 7 MP Cost: 8, Duration: 45 sec, Enemy ATT: --14, Enemy DEF: --7% 8 MP Cost: 9, Duration: 50 sec, Enemy ATT: --16, Enemy DEF: --8% 9 MP Cost: 9, Duration: 55 sec, Enemy ATT: --18, Enemy DEF: --9% 10 MP Cost: 10, Duration: 60 sec, Enemy ATT: --20, Enemy DEF: --10%
Dark Sight
Description: Hides in the shadows for a certain period of time. With Dark Sight activated, you can neither attack nor be attacked.\nRequired Skill: #cDisorder Lv. 3#
Info: type = 14
Delays: darksight - 100 ms
Pre-requisite: Level 3 Disorder
Animations: effect
Maximum Level: 10
1 MP Cost: 23, Duration: 20 sec, Movement Speed: -27 2 MP Cost: 21, Duration: 40 sec, Movement Speed: -24 3 MP Cost: 19, Duration: 60 sec, Movement Speed: -21 4 MP Cost: 17, Duration: 80 sec, Movement Speed: -18 5 MP Cost: 15, Duration: 100 sec, Movement Speed: -15 6 MP Cost: 13, Duration: 120 sec, Movement Speed: -12 7 MP Cost: 11, Duration: 140 sec, Movement Speed: -9 8 MP Cost: 9, Duration: 160 sec, Movement Speed: -6 9 MP Cost: 7, Duration: 180 sec, Movement Speed: -3 10 MP Cost: 5, Duration: 200 sec, Movement Speed: -0
Lucky Seven
Description: Throws 2 throwing stars based on LUK, regardless of Claw Mastery.
Info: type = 2
Animations: CharLevel.20.effect, CharLevel.15.hit.0, hit.0, CharLevel.25.hit.0, CharLevel.10.effect, CharLevel.25.effect, CharLevel.15.effect, effect, CharLevel.20.hit.0, CharLevel.10.hit.0
Maximum Level: 20
1 MP Cost: 8, Damage: 94% 2 MP Cost: 8, Damage: 98% 3 MP Cost: 8, Damage: 102% 4 MP Cost: 8, Damage: 106% 5 MP Cost: 8, Damage: 110% 6 MP Cost: 10, Damage: 114% 7 MP Cost: 10, Damage: 118% 8 MP Cost: 10, Damage: 122% 9 MP Cost: 10, Damage: 126% 10 MP Cost: 10, Damage: 130% 11 MP Cost: 10, Damage: 134% 12 MP Cost: 12, Damage: 138% 13 MP Cost: 12, Damage: 142% 14 MP Cost: 12, Damage: 146% 15 MP Cost: 12, Damage: 150% 16 MP Cost: 12, Damage: 154% 17 MP Cost: 12, Damage: 158% 18 MP Cost: 14, Damage: 162% 19 MP Cost: 14, Damage: 166% 20 MP Cost: 14, Damage: 170%
Double Stab
Description: Quickly stabs an enemy twice.
Info: type = 1
Animations: CharLevel.25.hit.0, CharLevel.15.hit.0, CharLevel.10.hit.0, CharLevel.20.hit.0, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 8, Damage: 73% 2 MP Cost: 8, Damage: 76% 3 MP Cost: 8, Damage: 79% 4 MP Cost: 8, Damage: 82% 5 MP Cost: 8, Damage: 85% 6 MP Cost: 10, Damage: 88% 7 MP Cost: 10, Damage: 91% 8 MP Cost: 10, Damage: 94% 9 MP Cost: 10, Damage: 97% 10 MP Cost: 10, Damage: 100% 11 MP Cost: 10, Damage: 103% 12 MP Cost: 12, Damage: 106% 13 MP Cost: 12, Damage: 109% 14 MP Cost: 12, Damage: 112% 15 MP Cost: 12, Damage: 115% 16 MP Cost: 12, Damage: 118% 17 MP Cost: 12, Damage: 121% 18 MP Cost: 14, Damage: 124% 19 MP Cost: 14, Damage: 127% 20 MP Cost: 14, Damage: 130% Assassin
Claw Mastery
Description: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges.
Info: type = 50
Maximum Level: 20
1 Claw Master: +12%, Accuracy: +6, Throwing Stars: +10 2 Claw Master: +14%, Accuracy: +12, Throwing Stars: +20 3 Claw Master: +16%, Accuracy: +18, Throwing Stars: +30 4 Claw Master: +18%, Accuracy: +24, Throwing Stars: +40 5 Claw Master: +20%, Accuracy: +30, Throwing Stars: +50 6 Claw Master: +22%, Accuracy: +36, Throwing Stars: +60 7 Claw Master: +24%, Accuracy: +42, Throwing Stars: +70 8 Claw Master: +26%, Accuracy: +48, Throwing Stars: +80 9 Claw Master: +28%, Accuracy: +54, Throwing Stars: +90 10 Claw Master: +30%, Accuracy: +60, Throwing Stars: +100 11 Claw Master: +32%, Accuracy: +66, Throwing Stars: +110 12 Claw Master: +34%, Accuracy: +72, Throwing Stars: +120 13 Claw Master: +36%, Accuracy: +78, Throwing Stars: +130 14 Claw Master: +38%, Accuracy: +84, Throwing Stars: +140 15 Claw Master: +40%, Accuracy: +90, Throwing Stars: +150 16 Claw Master: +42%, Accuracy: +96, Throwing Stars: +160 17 Claw Master: +44%, Accuracy: +102, Throwing Stars: +170 18 Claw Master: +46%, Accuracy: +108, Throwing Stars: +180 19 Claw Master: +48%, Accuracy: +114, Throwing Stars: +190 20 Claw Master: +50%, Accuracy: +120, Throwing Stars: +200
Critical Throw
Description: Enhances Critical Attack Rate and Minimum Critical Damage.\nRequired Skill: #cClaw Mastery Lv. 3#
Info: type = 50
Pre-requisite: Level 3 Claw Mastery
Animations: damage
Maximum Level: 30
1 Crit Rate: +5%, Minimum Crit Daamge: +1% 2 Crit Rate: +8%, Minimum Crit Daamge: +1% 3 Crit Rate: +8%, Minimum Crit Daamge: +2% 4 Crit Rate: +11%, Minimum Crit Daamge: +2% 5 Crit Rate: +11%, Minimum Crit Daamge: +3% 6 Crit Rate: +14%, Minimum Crit Daamge: +3% 7 Crit Rate: +14%, Minimum Crit Daamge: +4% 8 Crit Rate: +17%, Minimum Crit Daamge: +4% 9 Crit Rate: +17%, Minimum Crit Daamge: +5% 10 Crit Rate: +20%, Minimum Crit Daamge: +5% 11 Crit Rate: +20%, Minimum Crit Daamge: +6% 12 Crit Rate: +23%, Minimum Crit Daamge: +6% 13 Crit Rate: +23%, Minimum Crit Daamge: +7% 14 Crit Rate: +26%, Minimum Crit Daamge: +7% 15 Crit Rate: +26%, Minimum Crit Daamge: +8% 16 Crit Rate: +29%, Minimum Crit Daamge: +8% 17 Crit Rate: +29%, Minimum Crit Daamge: +9% 18 Crit Rate: +32%, Minimum Crit Daamge: +9% 19 Crit Rate: +32%, Minimum Crit Daamge: +10% 20 Crit Rate: +35%, Minimum Crit Daamge: +10% 21 Crit Rate: +35%, Minimum Crit Daamge: +11% 22 Crit Rate: +38%, Minimum Crit Daamge: +11% 23 Crit Rate: +38%, Minimum Crit Daamge: +12% 24 Crit Rate: +41%, Minimum Crit Daamge: +12% 25 Crit Rate: +41%, Minimum Crit Daamge: +13% 26 Crit Rate: +44%, Minimum Crit Daamge: +13% 27 Crit Rate: +44%, Minimum Crit Daamge: +14% 28 Crit Rate: +47%, Minimum Crit Daamge: +14% 29 Crit Rate: +47%, Minimum Crit Daamge: +15% 30 Crit Rate: +50%, Minimum Crit Daamge: +15%
Claw Booster
Description: Doubles the attack speed of your weapon. Must have a Claw equipped.\nRequired Skill: #cClaw Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Claw Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
Haste
Description: Temporarily boosts Speed and Jump of the entire team.
Info: type = 10, massSpell = 1
Delays: alert2 - 600 ms
Range: 300%
Animations: affected, effect
Maximum Level: 20
1 MP Cost: 15, Movement Speed: +2, Jump: +1, Duration: 10 sec 2 MP Cost: 15, Movement Speed: +4, Jump: +2, Duration: 20 sec 3 MP Cost: 15, Movement Speed: +6, Jump: +3, Duration: 30 sec 4 MP Cost: 15, Movement Speed: +8, Jump: +4, Duration: 40 sec 5 MP Cost: 15, Movement Speed: +10, Jump: +5, Duration: 50 sec 6 MP Cost: 15, Movement Speed: +12, Jump: +6, Duration: 60 sec 7 MP Cost: 15, Movement Speed: +14, Jump: +7, Duration: 70 sec 8 MP Cost: 15, Movement Speed: +16, Jump: +8, Duration: 80 sec 9 MP Cost: 15, Movement Speed: +18, Jump: +9, Duration: 90 sec 10 MP Cost: 15, Movement Speed: +20, Jump: +10, Duration: 100 sec 11 MP Cost: 30, Movement Speed: +22, Jump: +11, Duration: 110 sec 12 MP Cost: 30, Movement Speed: +24, Jump: +12, Duration: 120 sec 13 MP Cost: 30, Movement Speed: +26, Jump: +13, Duration: 130 sec 14 MP Cost: 30, Movement Speed: +28, Jump: +14, Duration: 140 sec 15 MP Cost: 30, Movement Speed: +30, Jump: +15, Duration: 150 sec 16 MP Cost: 30, Movement Speed: +32, Jump: +16, Duration: 160 sec 17 MP Cost: 30, Movement Speed: +34, Jump: +17, Duration: 170 sec 18 MP Cost: 30, Movement Speed: +36, Jump: +18, Duration: 180 sec 19 MP Cost: 30, Movement Speed: +38, Jump: +19, Duration: 190 sec 20 MP Cost: 30, Movement Speed: +40, Jump: +20, Duration: 200 sec
Drain
Description: Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP.
Info: type = 2, hpDrain = 1
Animations: effect
Maximum Level: 20
1 MP Cost: 12, Damage: 145%, Absorbs 7% of the damage 2 MP Cost: 12, Damage: 150%, Absorbs 9% of the damage 3 MP Cost: 12, Damage: 155%, Absorbs 11% of the damage 4 MP Cost: 12, Damage: 160%, Absorbs 13% of the damage 5 MP Cost: 15, Damage: 165%, Absorbs 15% of the damage 6 MP Cost: 15, Damage: 170%, Absorbs 17% of the damage 7 MP Cost: 15, Damage: 175%, Absorbs 19% of the damage 8 MP Cost: 15, Damage: 180%, Absorbs 21% of the damage 9 MP Cost: 15, Damage: 185%, Absorbs 23% of the damage 10 MP Cost: 18, Damage: 190%, Absorbs 25% of the damage 11 MP Cost: 18, Damage: 195%, Absorbs 27% of the damage 12 MP Cost: 18, Damage: 200%, Absorbs 29% of the damage 13 MP Cost: 18, Damage: 205%, Absorbs 31% of the damage 14 MP Cost: 18, Damage: 210%, Absorbs 33% of the damage 15 MP Cost: 21, Damage: 215%, Absorbs 35% of the damage 16 MP Cost: 21, Damage: 220%, Absorbs 37% of the damage 17 MP Cost: 21, Damage: 225%, Absorbs 39% of the damage 18 MP Cost: 21, Damage: 230%, Absorbs 41% of the damage 19 MP Cost: 21, Damage: 235%, Absorbs 43% of the damage 20 MP Cost: 24, Damage: 240%, Absorbs 45% of the damage
Shadow Resistance
Description: With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased.
Info: type = 10
Maximum Level: 20
1 Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1% 2 Max HP: +1%, Abnormal Status Resistance: +2%, Elemental Resistance: +2% 3 Max HP: +2%, Abnormal Status Resistance: +3%, Elemental Resistance: +3% 4 Max HP: +2%, Abnormal Status Resistance: +4%, Elemental Resistance: +4% 5 Max HP: +3%, Abnormal Status Resistance: +5%, Elemental Resistance: +5% 6 Max HP: +3%, Abnormal Status Resistance: +6%, Elemental Resistance: +6% 7 Max HP: +4%, Abnormal Status Resistance: +7%, Elemental Resistance: +7% 8 Max HP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8% 9 Max HP: +5%, Abnormal Status Resistance: +9%, Elemental Resistance: +9% 10 Max HP: +5%, Abnormal Status Resistance: +10%, Elemental Resistance: +10% 11 Max HP: +6%, Abnormal Status Resistance: +11%, Elemental Resistance: +11% 12 Max HP: +6%, Abnormal Status Resistance: +12%, Elemental Resistance: +12% 13 Max HP: +7%, Abnormal Status Resistance: +13%, Elemental Resistance: +13% 14 Max HP: +7%, Abnormal Status Resistance: +14%, Elemental Resistance: +14% 15 Max HP: +8%, Abnormal Status Resistance: +15%, Elemental Resistance: +15% 16 Max HP: +8%, Abnormal Status Resistance: +16%, Elemental Resistance: +16% 17 Max HP: +9%, Abnormal Status Resistance: +17%, Elemental Resistance: +17% 18 Max HP: +9%, Abnormal Status Resistance: +18%, Elemental Resistance: +18% 19 Max HP: +10%, Abnormal Status Resistance: +19%, Elemental Resistance: +19% 20 Max HP: +10%, Abnormal Status Resistance: +20%, Elemental Resistance: +20% Hermit
Alchemist
Description: Increases the effect of the recovery items like potions and lengthens their duration. Percentage based recover items, like Elixirs, do not count.
Info: type = 50, pvp = 0
Maximum Level: 20
1 Recovery Rate: +112%, Duration: +112% 2 Recovery Rate: +114%, Duration: +114% 3 Recovery Rate: +116%, Duration: +116% 4 Recovery Rate: +118%, Duration: +118% 5 Recovery Rate: +120%, Duration: +120% 6 Recovery Rate: +122%, Duration: +122% 7 Recovery Rate: +124%, Duration: +124% 8 Recovery Rate: +126%, Duration: +126% 9 Recovery Rate: +128%, Duration: +128% 10 Recovery Rate: +130%, Duration: +130% 11 Recovery Rate: +132%, Duration: +132% 12 Recovery Rate: +134%, Duration: +134% 13 Recovery Rate: +136%, Duration: +136% 14 Recovery Rate: +138%, Duration: +138% 15 Recovery Rate: +140%, Duration: +140% 16 Recovery Rate: +142%, Duration: +142% 17 Recovery Rate: +144%, Duration: +144% 18 Recovery Rate: +146%, Duration: +146% 19 Recovery Rate: +148%, Duration: +148% 20 Recovery Rate: +150%, Duration: +150%
Meso Up
Description: For a certain amount of time, everyone in the party can make enemies drop more mesos than usual. This only applies to mesos dropped by monsters.
Info: type = 11, massSpell = 1, pvp = 0
Delays: alert4 - 900 ms
Range: 300%
Animations: effect, affected, effect0
Maximum Level: 20
1 MP Cost: 45, Meso Increase: +112%, Duration: 25 sec 2 MP Cost: 45, Meso Increase: +114%, Duration: 30 sec 3 MP Cost: 45, Meso Increase: +116%, Duration: 35 sec 4 MP Cost: 45, Meso Increase: +118%, Duration: 40 sec 5 MP Cost: 45, Meso Increase: +120%, Duration: 45 sec 6 MP Cost: 50, Meso Increase: +122%, Duration: 50 sec 7 MP Cost: 50, Meso Increase: +124%, Duration: 55 sec 8 MP Cost: 50, Meso Increase: +126%, Duration: 60 sec 9 MP Cost: 50, Meso Increase: +128%, Duration: 65 sec 10 MP Cost: 50, Meso Increase: +130%, Duration: 70 sec 11 MP Cost: 50, Meso Increase: +132%, Duration: 75 sec 12 MP Cost: 55, Meso Increase: +134%, Duration: 80 sec 13 MP Cost: 55, Meso Increase: +136%, Duration: 85 sec 14 MP Cost: 55, Meso Increase: +138%, Duration: 90 sec 15 MP Cost: 55, Meso Increase: +140%, Duration: 95 sec 16 MP Cost: 55, Meso Increase: +142%, Duration: 100 sec 17 MP Cost: 55, Meso Increase: +144%, Duration: 105 sec 18 MP Cost: 60, Meso Increase: +146%, Duration: 110 sec 19 MP Cost: 60, Meso Increase: +148%, Duration: 115 sec 20 MP Cost: 60, Meso Increase: +150%, Duration: 120 sec
Shadow Partner
Description: A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.
Info: type = 10
Delays: alert - 1500 ms
Animations: special.ladder, special.create2_s, special.stabT1, special.stabT2, special.swingT2, special.create3_s, special.dead, special.swingP1, special.swingT3, special.swingP2, special.create2, special.stand1, special.swingPF, special.alert, special.create4_f, special.stand2, effect, special.swingT1, special.create4, special.sit, special.walk2, special.fly, special.create3, special.create4_s, special.walk1, effect0, special.create2_f, special.rope, special.stabTF, special.swingTF, special.shoot1, special.shoot2, special.stabO1, special.stabO2, special.shootF, special.swingO1, special.swingO2, special.swingO3, special.create3_f, special.jump, special.proneStab, special.swingOF, special.heal, special.stabOF
Maximum Level: 20
1 MP Cost: 40, consumes 1 Summoning Rock, Attack: 12%, Duration: 60 sec 2 MP Cost: 44, consumes 1 Summoning Rock, Attack: 14%, Duration: 60 sec 3 MP Cost: 44, consumes 1 Summoning Rock, Attack: 16%, Duration: 60 sec 4 MP Cost: 48, consumes 1 Summoning Rock, Attack: 18%, Duration: 60 sec 5 MP Cost: 48, consumes 1 Summoning Rock, Attack: 20%, Duration: 60 sec 6 MP Cost: 52, consumes 1 Summoning Rock, Attack: 22%, Duration: 100 sec 7 MP Cost: 52, consumes 1 Summoning Rock, Attack: 24%, Duration: 100 sec 8 MP Cost: 56, consumes 1 Summoning Rock, Attack: 26%, Duration: 100 sec 9 MP Cost: 56, consumes 1 Summoning Rock, Attack: 28%, Duration: 100 sec 10 MP Cost: 60, consumes 1 Summoning Rock, Attack: 30%, Duration: 100 sec 11 MP Cost: 60, consumes 1 Summoning Rock, Attack: 32%, Duration: 100 sec 12 MP Cost: 64, consumes 1 Summoning Rock, Attack: 34%, Duration: 140 sec 13 MP Cost: 64, consumes 1 Summoning Rock, Attack: 36%, Duration: 140 sec 14 MP Cost: 68, consumes 1 Summoning Rock, Attack: 38%, Duration: 140 sec 15 MP Cost: 68, consumes 1 Summoning Rock, Attack: 40%, Duration: 140 sec 16 MP Cost: 72, consumes 1 Summoning Rock, Attack: 42%, Duration: 140 sec 17 MP Cost: 72, consumes 1 Summoning Rock, Attack: 44%, Duration: 140 sec 18 MP Cost: 76, consumes 1 Summoning Rock, Attack: 46%, Duration: 180 sec 19 MP Cost: 76, consumes 1 Summoning Rock, Attack: 48%, Duration: 180 sec 20 MP Cost: 80, consumes 1 Summoning Rock, Attack: 50%, Duration: 180 sec
Shadow Web
Description: Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move.
Info: type = 1, massSpell = 1, mes = restrict
Delays: swingO1 - 800 ms
Range: 250%
Animations: effect, mob, mob0
Maximum Level: 20
1 MP Cost: 10, Bind Chance: 43%, Duration: 5 sec 2 MP Cost: 10, Bind Chance: 46%, Duration: 5 sec 3 MP Cost: 12, Bind Chance: 49%, Duration: 5 sec 4 MP Cost: 12, Bind Chance: 52%, Duration: 5 sec 5 MP Cost: 12, Bind Chance: 55%, Duration: 5 sec 6 MP Cost: 14, Bind Chance: 58%, Duration: 6 sec 7 MP Cost: 14, Bind Chance: 61%, Duration: 6 sec 8 MP Cost: 14, Bind Chance: 64%, Duration: 6 sec 9 MP Cost: 16, Bind Chance: 67%, Duration: 6 sec 10 MP Cost: 16, Bind Chance: 70%, Duration: 6 sec 11 MP Cost: 16, Bind Chance: 73%, Duration: 6 sec 12 MP Cost: 18, Bind Chance: 76%, Duration: 7 sec 13 MP Cost: 18, Bind Chance: 79%, Duration: 7 sec 14 MP Cost: 18, Bind Chance: 82%, Duration: 7 sec 15 MP Cost: 20, Bind Chance: 85%, Duration: 7 sec 16 MP Cost: 20, Bind Chance: 88%, Duration: 7 sec 17 MP Cost: 20, Bind Chance: 91%, Duration: 7 sec 18 MP Cost: 22, Bind Chance: 94%, Duration: 8 sec 19 MP Cost: 22, Bind Chance: 97%, Duration: 8 sec 20 MP Cost: 22, Bind Chance: 100%, Duration: 8 sec
Shadow Meso
Description: Attacks enemies with mesos without consuming any mesos. Damage depends on the amount thrown. Cancels enemy's Weapon DEF and Magic Guard buffs. \nRequired Skill: #cMeso Up Lv. 5#
Info: type = 2, damagebymoneyCon = 1, pvp = 0
Pre-requisite: Level 5 Meso Up
Animations: ball, effect
Maximum Level: 20
1 Mesos Consumed: 150 to 420 mesos, Bonus Damage Chance: 11%, Damage: 22% 2 Mesos Consumed: 160 to 440 mesos, Bonus Damage Chance: 12%, Damage: 24% 3 Mesos Consumed: 170 to 460 mesos, Bonus Damage Chance: 13%, Damage: 26% 4 Mesos Consumed: 180 to 480 mesos, Bonus Damage Chance: 14%, Damage: 28% 5 Mesos Consumed: 190 to 500 mesos, Bonus Damage Chance: 15%, Damage: 30% 6 Mesos Consumed: 200 to 520 mesos, Bonus Damage Chance: 16%, Damage: 32% 7 Mesos Consumed: 210 to 540 mesos, Bonus Damage Chance: 17%, Damage: 34% 8 Mesos Consumed: 220 to 560 mesos, Bonus Damage Chance: 18%, Damage: 36% 9 Mesos Consumed: 230 to 580 mesos, Bonus Damage Chance: 19%, Damage: 38% 10 Mesos Consumed: 240 to 600 mesos, Bonus Damage Chance: 20%, Damage: 40% 11 Mesos Consumed: 250 to 620 mesos, Bonus Damage Chance: 21%, Damage: 42% 12 Mesos Consumed: 260 to 640 mesos, Bonus Damage Chance: 22%, Damage: 44% 13 Mesos Consumed: 270 to 660 mesos, Bonus Damage Chance: 23%, Damage: 46% 14 Mesos Consumed: 280 to 680 mesos, Bonus Damage Chance: 24%, Damage: 48% 15 Mesos Consumed: 290 to 700 mesos, Bonus Damage Chance: 25%, Damage: 50% 16 Mesos Consumed: 300 to 720 mesos, Bonus Damage Chance: 26%, Damage: 52% 17 Mesos Consumed: 310 to 740 mesos, Bonus Damage Chance: 27%, Damage: 54% 18 Mesos Consumed: 320 to 760 mesos, Bonus Damage Chance: 28%, Damage: 56% 19 Mesos Consumed: 330 to 780 mesos, Bonus Damage Chance: 29%, Damage: 58% 20 Mesos Consumed: 340 to 800 mesos, Bonus Damage Chance: 30%, Damage: 60%
Avenger
Description: Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too.
Info: type = 2, piercing = 1
Delays: avenger - 840 ms
Animations: effect, ball
Maximum Level: 20
1 MP Cost: 16, Consumes 3 throwing stars, Damage: 324%, Max Monsters Hit: 4 2 MP Cost: 16, Consumes 3 throwing stars, Damage: 328%, Max Monsters Hit: 4 3 MP Cost: 16, Consumes 3 throwing stars, Damage: 332%, Max Monsters Hit: 4 4 MP Cost: 16, Consumes 3 throwing stars, Damage: 336%, Max Monsters Hit: 4 5 MP Cost: 16, Consumes 3 throwing stars, Damage: 340%, Max Monsters Hit: 4 6 MP Cost: 16, Consumes 3 throwing stars, Damage: 344%, Max Monsters Hit: 4 7 MP Cost: 16, Consumes 3 throwing stars, Damage: 348%, Max Monsters Hit: 4 8 MP Cost: 23, Consumes 3 throwing stars, Damage: 352%, Max Monsters Hit: 5 9 MP Cost: 23, Consumes 3 throwing stars, Damage: 356%, Max Monsters Hit: 5 10 MP Cost: 23, Consumes 3 throwing stars, Damage: 360%, Max Monsters Hit: 5 11 MP Cost: 23, Consumes 3 throwing stars, Damage: 364%, Max Monsters Hit: 5 12 MP Cost: 23, Consumes 3 throwing stars, Damage: 368%, Max Monsters Hit: 5 13 MP Cost: 23, Consumes 3 throwing stars, Damage: 372%, Max Monsters Hit: 5 14 MP Cost: 23, Consumes 3 throwing stars, Damage: 376%, Max Monsters Hit: 5 15 MP Cost: 30, Consumes 3 throwing stars, Damage: 380%, Max Monsters Hit: 6 16 MP Cost: 30, Consumes 3 throwing stars, Damage: 384%, Max Monsters Hit: 6 17 MP Cost: 30, Consumes 3 throwing stars, Damage: 388%, Max Monsters Hit: 6 18 MP Cost: 30, Consumes 3 throwing stars, Damage: 392%, Max Monsters Hit: 6 19 MP Cost: 30, Consumes 3 throwing stars, Damage: 396%, Max Monsters Hit: 6 20 MP Cost: 30, Consumes 3 throwing stars, Damage: 400%, Max Monsters Hit: 6
Flash Jump
Description: Allows you to double jump. The higher the skill level, the further you jump. \nRequired Skill: #cAvenger Lv. 5#
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Pre-requisite: Level 5 Avenger
Maximum Level: 20
1 MP Cost: 50, jumps a a certain distance 2 MP Cost: 48, jumps a a certain distance 3 MP Cost: 46, jumps a a certain distance 4 MP Cost: 44, jumps a a certain distance 5 MP Cost: 42, jumps a a certain distance 6 MP Cost: 40, jumps a a certain distance 7 MP Cost: 38, jumps a a certain distance 8 MP Cost: 36, jumps a a certain distance 9 MP Cost: 34, jumps a a certain distance 10 MP Cost: 32, jumps a a certain distance 11 MP Cost: 30, jumps a a certain distance 12 MP Cost: 28, jumps a a certain distance 13 MP Cost: 26, jumps a a certain distance 14 MP Cost: 24, jumps a a certain distance 15 MP Cost: 22, jumps a a certain distance 16 MP Cost: 20, jumps a a certain distance 17 MP Cost: 18, jumps a a certain distance 18 MP Cost: 16, jumps a a certain distance 19 MP Cost: 14, jumps a a certain distance 20 MP Cost: 12, jumps a a certain distance
Dark Flare
Description: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.
Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged
Delays: alert2 - 600 ms
Summon Range: attack1 = 400%
Summon Mob Count: attack1 = 1
Animations: hit.0, summon.stand, summon.die, ball.0, ball.1, ball.4, ball.2, ball.3, summon.summoned, summon.attack1
Maximum Level: 20
1 MP Cost: 60, Duration: 22 sec, reflects 350% damage, Cooldown: 260 sec 2 MP Cost: 60, Duration: 24 sec, reflects 400% damage, Cooldown: 260 sec 3 MP Cost: 60, Duration: 26 sec, reflects 450% damage, Cooldown: 260 sec 4 MP Cost: 68, Duration: 28 sec, reflects 500% damage, Cooldown: 220 sec 5 MP Cost: 68, Duration: 30 sec, reflects 550% damage, Cooldown: 220 sec 6 MP Cost: 68, Duration: 32 sec, reflects 600% damage, Cooldown: 220 sec 7 MP Cost: 68, Duration: 34 sec, reflects 650% damage, Cooldown: 220 sec 8 MP Cost: 76, Duration: 36 sec, reflects 700% damage, Cooldown: 180 sec 9 MP Cost: 76, Duration: 38 sec, reflects 750% damage, Cooldown: 180 sec 10 MP Cost: 76, Duration: 40 sec, reflects 800% damage, Cooldown: 180 sec 11 MP Cost: 76, Duration: 42 sec, reflects 850% damage, Cooldown: 180 sec 12 MP Cost: 84, Duration: 44 sec, reflects 900% damage, Cooldown: 140 sec 13 MP Cost: 84, Duration: 46 sec, reflects 950% damage, Cooldown: 140 sec 14 MP Cost: 84, Duration: 48 sec, reflects 1000% damage, Cooldown: 140 sec 15 MP Cost: 84, Duration: 50 sec, reflects 1050% damage, Cooldown: 140 sec 16 MP Cost: 92, Duration: 52 sec, reflects 1100% damage, Cooldown: 100 sec 17 MP Cost: 92, Duration: 54 sec, reflects 1150% damage, Cooldown: 100 sec 18 MP Cost: 92, Duration: 56 sec, reflects 1200% damage, Cooldown: 100 sec 19 MP Cost: 92, Duration: 58 sec, reflects 1250% damage, Cooldown: 100 sec 20 MP Cost: 100, Duration: 60 sec, reflects 1300% damage, Cooldown: 60 sec Night Lord
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: affected, effect
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec
Taunt
Description: Provokes up to 6 enemies, increasing their DEF but also increasing the amount of EXP and items you earn for defeating them.\nRequired Skill: #cShadow Shifter Lv. 10#
Info: type = 32, mes = incTargetPDP&&incTargetMDP&&incTargetEXP&&incTarge tReward, pvp = 0
Delays: showdown - 1350 ms
Pre-requisite: Level 10 Shadow Shifter
Animations: ball, effect, mob, hit.0
Maximum Level: 30
1 MP Cost: 20, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 11% 2 MP Cost: 21, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 12% 3 MP Cost: 21, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 13% 4 MP Cost: 22, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 14% 5 MP Cost: 22, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 15% 6 MP Cost: 23, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 16% 7 MP Cost: 23, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 17% 8 MP Cost: 24, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 18% 9 MP Cost: 24, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 19% 10 MP Cost: 25, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 20% 11 MP Cost: 25, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 21% 12 MP Cost: 26, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 22% 13 MP Cost: 26, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 23% 14 MP Cost: 27, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 24% 15 MP Cost: 27, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 25% 16 MP Cost: 28, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 26% 17 MP Cost: 28, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 27% 18 MP Cost: 29, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 28% 19 MP Cost: 29, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 29% 20 MP Cost: 30, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 30% 21 MP Cost: 30, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 31% 22 MP Cost: 31, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 32% 23 MP Cost: 31, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 33% 24 MP Cost: 32, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 34% 25 MP Cost: 32, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 35% 26 MP Cost: 33, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 36% 27 MP Cost: 33, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 37% 28 MP Cost: 34, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 38% 29 MP Cost: 34, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 39% 30 MP Cost: 35, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 40% 31 MP Cost: 35, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 41% 32 MP Cost: 36, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 42%
Triple Throw
Description: Attacks a single monster by simultaneously throwing 3 stars that ignores the enemy's Weapon DEF.
Info: type = 2
Animations: hit.0, effect
Maximum Level: 30
1 MP Cost: 11, Damage: 206%, DEF Ignored: 1% 2 MP Cost: 11, Damage: 209%, DEF Ignored: 1% 3 MP Cost: 12, Damage: 212%, DEF Ignored: 2% 4 MP Cost: 12, Damage: 215%, DEF Ignored: 2% 5 MP Cost: 12, Damage: 218%, DEF Ignored: 3% 6 MP Cost: 13, Damage: 221%, DEF Ignored: 3% 7 MP Cost: 13, Damage: 224%, DEF Ignored: 4% 8 MP Cost: 13, Damage: 227%, DEF Ignored: 4% 9 MP Cost: 14, Damage: 230%, DEF Ignored: 5% 10 MP Cost: 14, Damage: 233%, DEF Ignored: 5% 11 MP Cost: 14, Damage: 236%, DEF Ignored: 6% 12 MP Cost: 15, Damage: 239%, DEF Ignored: 6% 13 MP Cost: 15, Damage: 242%, DEF Ignored: 7% 14 MP Cost: 15, Damage: 245%, DEF Ignored: 7% 15 MP Cost: 16, Damage: 248%, DEF Ignored: 8% 16 MP Cost: 16, Damage: 251%, DEF Ignored: 8% 17 MP Cost: 16, Damage: 254%, DEF Ignored: 9% 18 MP Cost: 17, Damage: 257%, DEF Ignored: 9% 19 MP Cost: 17, Damage: 260%, DEF Ignored: 10% 20 MP Cost: 17, Damage: 263%, DEF Ignored: 10% 21 MP Cost: 18, Damage: 266%, DEF Ignored: 11% 22 MP Cost: 18, Damage: 269%, DEF Ignored: 11% 23 MP Cost: 18, Damage: 272%, DEF Ignored: 12% 24 MP Cost: 19, Damage: 275%, DEF Ignored: 12% 25 MP Cost: 19, Damage: 278%, DEF Ignored: 13% 26 MP Cost: 19, Damage: 281%, DEF Ignored: 13% 27 MP Cost: 20, Damage: 284%, DEF Ignored: 14% 28 MP Cost: 20, Damage: 287%, DEF Ignored: 14% 29 MP Cost: 20, Damage: 290%, DEF Ignored: 15% 30 MP Cost: 21, Damage: 293%, DEF Ignored: 15% 31 MP Cost: 21, Damage: 296%, DEF Ignored: 16% 32 MP Cost: 21, Damage: 299%, DEF Ignored: 16%
Shadow Stars
Description: Attacks monsters with 200 of your currently equipped stars. Allows an infinite number of stars to be thrown for a short duration.
Info: type = 10
Animations: effect
Maximum Level: 30
1 MP Cost: 16, Duration: 93 sec 2 MP Cost: 18, Duration: 96 sec 3 MP Cost: 18, Duration: 99 sec 4 MP Cost: 20, Duration: 102 sec 5 MP Cost: 20, Duration: 105 sec 6 MP Cost: 22, Duration: 108 sec 7 MP Cost: 22, Duration: 111 sec 8 MP Cost: 24, Duration: 114 sec 9 MP Cost: 24, Duration: 117 sec 10 MP Cost: 26, Duration: 120 sec 11 MP Cost: 26, Duration: 123 sec 12 MP Cost: 28, Duration: 126 sec 13 MP Cost: 28, Duration: 129 sec 14 MP Cost: 30, Duration: 132 sec 15 MP Cost: 30, Duration: 135 sec 16 MP Cost: 32, Duration: 138 sec 17 MP Cost: 32, Duration: 141 sec 18 MP Cost: 34, Duration: 144 sec 19 MP Cost: 34, Duration: 147 sec 20 MP Cost: 36, Duration: 150 sec 21 MP Cost: 36, Duration: 153 sec 22 MP Cost: 38, Duration: 156 sec 23 MP Cost: 38, Duration: 159 sec 24 MP Cost: 40, Duration: 162 sec 25 MP Cost: 40, Duration: 165 sec 26 MP Cost: 42, Duration: 168 sec 27 MP Cost: 42, Duration: 171 sec 28 MP Cost: 44, Duration: 174 sec 29 MP Cost: 44, Duration: 177 sec 30 MP Cost: 46, Duration: 180 sec 31 MP Cost: 46, Duration: 183 sec 32 MP Cost: 48, Duration: 186 sec
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec
Expert Throwing Star Handling
Description: #cIncreases the damage# for Lucky Seven, Drain, Avenger and Shadow Meso.\nAlso, there is a chance that throwing stars will not be consumed, and a chance to #crecharge 1 throwing star#.\n(You cannot recharge beyond the maximum number of throwing stars. Does not apply to Spirit Javelins.)\nWhen Expert Throwing Star Handling is activated, #cthe next attack will always be a Critical Attack#.\nRequired Skill: #cSpirit Javelin Lv. 5#
Info: type = 51, nextAttackisCritical = 1, condition = javelinChargeActivate
Pre-requisite: Level 5 Shadow Stars
Maximum Level: 10
1 Damage Bonus: 7% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 2% 2 Damage Bonus: 9% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 4% 3 Damage Bonus: 11% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 6% 4 Damage Bonus: 13% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 8% 5 Damage Bonus: 15% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 10% 6 Damage Bonus: 17% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 12% 7 Damage Bonus: 19% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 14% 8 Damage Bonus: 21% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 16% 9 Damage Bonus: 23% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 18% 10 Damage Bonus: 25% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 20% 11 Damage Bonus: 27% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 22% 12 Damage Bonus: 29% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 24%
Shadow Shifter
Description: Grants a chance to summon a wooden doll to take damage in your place.
Info: type = 50
Animations: special
Maximum Level: 30
1 Proc Rate: 16% 2 Proc Rate: 17% 3 Proc Rate: 18% 4 Proc Rate: 19% 5 Proc Rate: 20% 6 Proc Rate: 21% 7 Proc Rate: 22% 8 Proc Rate: 23% 9 Proc Rate: 24% 10 Proc Rate: 25% 11 Proc Rate: 26% 12 Proc Rate: 27% 13 Proc Rate: 28% 14 Proc Rate: 29% 15 Proc Rate: 30% 16 Proc Rate: 31% 17 Proc Rate: 32% 18 Proc Rate: 33% 19 Proc Rate: 34% 20 Proc Rate: 35% 21 Proc Rate: 36% 22 Proc Rate: 37% 23 Proc Rate: 38% 24 Proc Rate: 39% 25 Proc Rate: 40% 26 Proc Rate: 41% 27 Proc Rate: 42% 28 Proc Rate: 43% 29 Proc Rate: 44% 30 Proc Rate: 45% 31 Proc Rate: 46% 32 Proc Rate: 47%
Venomous Star
Description: Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Animations: mob
Maximum Level: 30
1 Poison Chance: 11%, 53% damage every 1 sec for 3 sec 2 Poison Chance: 12%, 56% damage every 1 sec for 3 sec 3 Poison Chance: 13%, 59% damage every 1 sec for 3 sec 4 Poison Chance: 14%, 62% damage every 1 sec for 3 sec 5 Poison Chance: 15%, 65% damage every 1 sec for 3 sec 6 Poison Chance: 16%, 68% damage every 1 sec for 4 sec 7 Poison Chance: 17%, 71% damage every 1 sec for 4 sec 8 Poison Chance: 18%, 74% damage every 1 sec for 4 sec 9 Poison Chance: 19%, 77% damage every 1 sec for 4 sec 10 Poison Chance: 20%, 80% damage every 1 sec for 4 sec 11 Poison Chance: 21%, 83% damage every 1 sec for 4 sec 12 Poison Chance: 22%, 86% damage every 1 sec for 5 sec 13 Poison Chance: 23%, 89% damage every 1 sec for 5 sec 14 Poison Chance: 24%, 92% damage every 1 sec for 5 sec 15 Poison Chance: 25%, 95% damage every 1 sec for 5 sec 16 Poison Chance: 26%, 98% damage every 1 sec for 5 sec 17 Poison Chance: 27%, 101% damage every 1 sec for 5 sec 18 Poison Chance: 28%, 104% damage every 1 sec for 6 sec 19 Poison Chance: 29%, 107% damage every 1 sec for 6 sec 20 Poison Chance: 30%, 110% damage every 1 sec for 6 sec 21 Poison Chance: 31%, 113% damage every 1 sec for 6 sec 22 Poison Chance: 32%, 116% damage every 1 sec for 6 sec 23 Poison Chance: 33%, 119% damage every 1 sec for 6 sec 24 Poison Chance: 34%, 122% damage every 1 sec for 7 sec 25 Poison Chance: 35%, 125% damage every 1 sec for 7 sec 26 Poison Chance: 36%, 128% damage every 1 sec for 7 sec 27 Poison Chance: 37%, 131% damage every 1 sec for 7 sec 28 Poison Chance: 38%, 134% damage every 1 sec for 7 sec 29 Poison Chance: 39%, 137% damage every 1 sec for 7 sec 30 Poison Chance: 40%, 140% damage every 1 sec for 8 sec 31 Poison Chance: 41%, 143% damage every 1 sec for 8 sec 32 Poison Chance: 42%, 146% damage every 1 sec for 8 sec
Ninja Ambush
Description: Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cShadow Shifter Lv. 5#
Info: type = 1, areaAttack = 1, dot = 1, dotType = ambush
Delays: alert3 - 1500 ms
Range: 200%
Pre-requisite: Level 5 Shadow Shifter
Animations: effect, mob0, mob
Maximum Level: 30
1 MP Cost: 16, Damage: 84%, Duration: 5 sec 2 MP Cost: 16, Damage: 88%, Duration: 5 sec 3 MP Cost: 16, Damage: 92%, Duration: 5 sec 4 MP Cost: 20, Damage: 96%, Duration: 6 sec 5 MP Cost: 20, Damage: 100%, Duration: 6 sec 6 MP Cost: 20, Damage: 104%, Duration: 6 sec 7 MP Cost: 20, Damage: 108%, Duration: 7 sec 8 MP Cost: 24, Damage: 112%, Duration: 7 sec 9 MP Cost: 24, Damage: 116%, Duration: 7 sec 10 MP Cost: 24, Damage: 120%, Duration: 8 sec 11 MP Cost: 24, Damage: 124%, Duration: 8 sec 12 MP Cost: 28, Damage: 128%, Duration: 8 sec 13 MP Cost: 28, Damage: 132%, Duration: 9 sec 14 MP Cost: 28, Damage: 136%, Duration: 9 sec 15 MP Cost: 28, Damage: 140%, Duration: 9 sec 16 MP Cost: 32, Damage: 144%, Duration: 10 sec 17 MP Cost: 32, Damage: 148%, Duration: 10 sec 18 MP Cost: 32, Damage: 152%, Duration: 10 sec 19 MP Cost: 32, Damage: 156%, Duration: 11 sec 20 MP Cost: 36, Damage: 160%, Duration: 11 sec 21 MP Cost: 36, Damage: 164%, Duration: 11 sec 22 MP Cost: 36, Damage: 168%, Duration: 12 sec 23 MP Cost: 36, Damage: 172%, Duration: 12 sec 24 MP Cost: 40, Damage: 176%, Duration: 12 sec 25 MP Cost: 40, Damage: 180%, Duration: 13 sec 26 MP Cost: 40, Damage: 184%, Duration: 13 sec 27 MP Cost: 40, Damage: 188%, Duration: 13 sec 28 MP Cost: 44, Damage: 192%, Duration: 14 sec 29 MP Cost: 44, Damage: 196%, Duration: 14 sec 30 MP Cost: 44, Damage: 200%, Duration: 14 sec 31 MP Cost: 44, Damage: 204%, Duration: 15 sec 32 MP Cost: 48, Damage: 208%, Duration: 15 sec
Ninja Storm
Description: Summons ninjas who spin like tornadoes, pushing back surrounding monsters.
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: ninjastorm - 930 ms
Range: 200%
Animations: hit.0, mob, effect
Maximum Level: 30
1 MP Cost: 16, Damage: 126%, Knock-back Chance: 42%, Range: 100 2 MP Cost: 16, Damage: 132%, Knock-back Chance: 44%, Range: 100 3 MP Cost: 17, Damage: 138%, Knock-back Chance: 46%, Range: 100 4 MP Cost: 17, Damage: 144%, Knock-back Chance: 48%, Range: 100 5 MP Cost: 17, Damage: 150%, Knock-back Chance: 50%, Range: 100 6 MP Cost: 18, Damage: 156%, Knock-back Chance: 52%, Range: 100 7 MP Cost: 18, Damage: 162%, Knock-back Chance: 54%, Range: 150 8 MP Cost: 18, Damage: 168%, Knock-back Chance: 56%, Range: 150 9 MP Cost: 19, Damage: 174%, Knock-back Chance: 58%, Range: 150 10 MP Cost: 19, Damage: 180%, Knock-back Chance: 60%, Range: 150 11 MP Cost: 19, Damage: 186%, Knock-back Chance: 62%, Range: 150 12 MP Cost: 20, Damage: 192%, Knock-back Chance: 64%, Range: 150 13 MP Cost: 20, Damage: 198%, Knock-back Chance: 66%, Range: 200 14 MP Cost: 20, Damage: 204%, Knock-back Chance: 68%, Range: 200 15 MP Cost: 21, Damage: 210%, Knock-back Chance: 70%, Range: 200 16 MP Cost: 21, Damage: 216%, Knock-back Chance: 72%, Range: 200 17 MP Cost: 21, Damage: 222%, Knock-back Chance: 74%, Range: 200 18 MP Cost: 22, Damage: 228%, Knock-back Chance: 76%, Range: 200 19 MP Cost: 22, Damage: 234%, Knock-back Chance: 78%, Range: 250 20 MP Cost: 22, Damage: 240%, Knock-back Chance: 80%, Range: 250 21 MP Cost: 23, Damage: 246%, Knock-back Chance: 82%, Range: 250 22 MP Cost: 23, Damage: 252%, Knock-back Chance: 84%, Range: 250 23 MP Cost: 23, Damage: 258%, Knock-back Chance: 86%, Range: 250 24 MP Cost: 24, Damage: 264%, Knock-back Chance: 88%, Range: 250 25 MP Cost: 24, Damage: 270%, Knock-back Chance: 90%, Range: 300 26 MP Cost: 24, Damage: 276%, Knock-back Chance: 92%, Range: 300 27 MP Cost: 25, Damage: 282%, Knock-back Chance: 94%, Range: 300 28 MP Cost: 25, Damage: 288%, Knock-back Chance: 96%, Range: 300 29 MP Cost: 25, Damage: 294%, Knock-back Chance: 98%, Range: 300 30 MP Cost: 26, Damage: 300%, Knock-back Chance: 100%, Range: 300 31 MP Cost: 26, Damage: 306%, Knock-back Chance: 102%, Range: 350 32 MP Cost: 26, Damage: 312%, Knock-back Chance: 104%, Range: 350 Bandit
Dagger Mastery
Description: Increases the weapon mastery and accuracy of daggers.
Info: type = 50
Maximum Level: 20
1 Dagger Mastery: + 12%, Accuracy: +6 2 Dagger Mastery: + 14%, Accuracy: +12 3 Dagger Mastery: + 16%, Accuracy: +18 4 Dagger Mastery: + 18%, Accuracy: +24 5 Dagger Mastery: + 20%, Accuracy: +30 6 Dagger Mastery: + 22%, Accuracy: +36 7 Dagger Mastery: + 24%, Accuracy: +42 8 Dagger Mastery: + 26%, Accuracy: +48 9 Dagger Mastery: + 28%, Accuracy: +54 10 Dagger Mastery: + 30%, Accuracy: +60 11 Dagger Mastery: + 32%, Accuracy: +66 12 Dagger Mastery: + 34%, Accuracy: +72 13 Dagger Mastery: + 36%, Accuracy: +78 14 Dagger Mastery: + 38%, Accuracy: +84 15 Dagger Mastery: + 40%, Accuracy: +90 16 Dagger Mastery: + 42%, Accuracy: +96 17 Dagger Mastery: + 44%, Accuracy: +102 18 Dagger Mastery: + 46%, Accuracy: +108 19 Dagger Mastery: + 48%, Accuracy: +114 20 Dagger Mastery: + 50%, Accuracy: +120
Dagger Booster
Description: Doubles the attack speed of your weapon. Must have a dagger equipped.\nRequired Skill: #cDagger Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Dagger Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 29, Duration: 10 sec 2 MP Cost: 28, Duration: 20 sec 3 MP Cost: 27, Duration: 30 sec 4 MP Cost: 26, Duration: 40 sec 5 MP Cost: 25, Duration: 50 sec 6 MP Cost: 24, Duration: 60 sec 7 MP Cost: 23, Duration: 70 sec 8 MP Cost: 22, Duration: 80 sec 9 MP Cost: 21, Duration: 90 sec 10 MP Cost: 20, Duration: 100 sec 11 MP Cost: 19, Duration: 110 sec 12 MP Cost: 18, Duration: 120 sec 13 MP Cost: 17, Duration: 130 sec 14 MP Cost: 16, Duration: 140 sec 15 MP Cost: 15, Duration: 150 sec 16 MP Cost: 14, Duration: 160 sec 17 MP Cost: 13, Duration: 170 sec 18 MP Cost: 12, Duration: 180 sec 19 MP Cost: 11, Duration: 190 sec 20 MP Cost: 10, Duration: 200 sec
Haste
Description: Temporarily boosts Speed and Jump of the entire team.
Info: type = 10, massSpell = 1
Delays: alert2 - 600 ms
Range: 300%
Animations: affected, effect
Maximum Level: 20
1 MP Cost: 15, Movement Speed: +2, Jump: +1, Duration: 10 sec 2 MP Cost: 15, Movement Speed: +4, Jump: +2, Duration: 20 sec 3 MP Cost: 15, Movement Speed: +6, Jump: +3, Duration: 30 sec 4 MP Cost: 15, Movement Speed: +8, Jump: +4, Duration: 40 sec 5 MP Cost: 15, Movement Speed: +10, Jump: +5, Duration: 50 sec 6 MP Cost: 15, Movement Speed: +12, Jump: +6, Duration: 60 sec 7 MP Cost: 15, Movement Speed: +14, Jump: +7, Duration: 70 sec 8 MP Cost: 15, Movement Speed: +16, Jump: +8, Duration: 80 sec 9 MP Cost: 15, Movement Speed: +18, Jump: +9, Duration: 90 sec 10 MP Cost: 15, Movement Speed: +20, Jump: +10, Duration: 100 sec 11 MP Cost: 30, Movement Speed: +22, Jump: +11, Duration: 110 sec 12 MP Cost: 30, Movement Speed: +24, Jump: +12, Duration: 120 sec 13 MP Cost: 30, Movement Speed: +26, Jump: +13, Duration: 130 sec 14 MP Cost: 30, Movement Speed: +28, Jump: +14, Duration: 140 sec 15 MP Cost: 30, Movement Speed: +30, Jump: +15, Duration: 150 sec 16 MP Cost: 30, Movement Speed: +32, Jump: +16, Duration: 160 sec 17 MP Cost: 30, Movement Speed: +34, Jump: +17, Duration: 170 sec 18 MP Cost: 30, Movement Speed: +36, Jump: +18, Duration: 180 sec 19 MP Cost: 30, Movement Speed: +38, Jump: +19, Duration: 190 sec 20 MP Cost: 30, Movement Speed: +40, Jump: +20, Duration: 200 sec
Savage Blow
Description: Deals very quick consecutive attacks to a monster.
Info: type = 1
Delays: savage - 960 ms
Animations: effect, hit.0, hit.1, hit.2
Maximum Level: 30
1 MP Cost: 14, Number of Attacks: 6, Damage: 61% 2 MP Cost: 14, Number of Attacks: 6, Damage: 62% 3 MP Cost: 14, Number of Attacks: 6, Damage: 63% 4 MP Cost: 14, Number of Attacks: 6, Damage: 64% 5 MP Cost: 16, Number of Attacks: 6, Damage: 65% 6 MP Cost: 16, Number of Attacks: 6, Damage: 66% 7 MP Cost: 16, Number of Attacks: 6, Damage: 67% 8 MP Cost: 16, Number of Attacks: 6, Damage: 68% 9 MP Cost: 16, Number of Attacks: 6, Damage: 69% 10 MP Cost: 18, Number of Attacks: 6, Damage: 70% 11 MP Cost: 18, Number of Attacks: 6, Damage: 71% 12 MP Cost: 18, Number of Attacks: 6, Damage: 72% 13 MP Cost: 18, Number of Attacks: 6, Damage: 73% 14 MP Cost: 18, Number of Attacks: 6, Damage: 74% 15 MP Cost: 20, Number of Attacks: 6, Damage: 75% 16 MP Cost: 20, Number of Attacks: 6, Damage: 76% 17 MP Cost: 20, Number of Attacks: 6, Damage: 77% 18 MP Cost: 20, Number of Attacks: 6, Damage: 78% 19 MP Cost: 20, Number of Attacks: 6, Damage: 79% 20 MP Cost: 22, Number of Attacks: 6, Damage: 80% 21 MP Cost: 22, Number of Attacks: 6, Damage: 81% 22 MP Cost: 22, Number of Attacks: 6, Damage: 82% 23 MP Cost: 22, Number of Attacks: 6, Damage: 83% 24 MP Cost: 22, Number of Attacks: 6, Damage: 84% 25 MP Cost: 24, Number of Attacks: 6, Damage: 85% 26 MP Cost: 24, Number of Attacks: 6, Damage: 86% 27 MP Cost: 24, Number of Attacks: 6, Damage: 87% 28 MP Cost: 24, Number of Attacks: 6, Damage: 88% 29 MP Cost: 24, Number of Attacks: 6, Damage: 89% 30 MP Cost: 26, Number of Attacks: 6, Damage: 90%
Shadow Resistance
Description: With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased.
Info: type = 10
Maximum Level: 20
1 Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1% 2 Max HP: +1%, Abnormal Status Resistance: +2%, Elemental Resistance: +2% 3 Max HP: +2%, Abnormal Status Resistance: +3%, Elemental Resistance: +3% 4 Max HP: +2%, Abnormal Status Resistance: +4%, Elemental Resistance: +4% 5 Max HP: +3%, Abnormal Status Resistance: +5%, Elemental Resistance: +5% 6 Max HP: +3%, Abnormal Status Resistance: +6%, Elemental Resistance: +6% 7 Max HP: +4%, Abnormal Status Resistance: +7%, Elemental Resistance: +7% 8 Max HP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8% 9 Max HP: +5%, Abnormal Status Resistance: +9%, Elemental Resistance: +9% 10 Max HP: +5%, Abnormal Status Resistance: +10%, Elemental Resistance: +10% 11 Max HP: +6%, Abnormal Status Resistance: +11%, Elemental Resistance: +11% 12 Max HP: +6%, Abnormal Status Resistance: +12%, Elemental Resistance: +12% 13 Max HP: +7%, Abnormal Status Resistance: +13%, Elemental Resistance: +13% 14 Max HP: +7%, Abnormal Status Resistance: +14%, Elemental Resistance: +14% 15 Max HP: +8%, Abnormal Status Resistance: +15%, Elemental Resistance: +15% 16 Max HP: +8%, Abnormal Status Resistance: +16%, Elemental Resistance: +16% 17 Max HP: +9%, Abnormal Status Resistance: +17%, Elemental Resistance: +17% 18 Max HP: +9%, Abnormal Status Resistance: +18%, Elemental Resistance: +18% 19 Max HP: +10%, Abnormal Status Resistance: +19%, Elemental Resistance: +19% 20 Max HP: +10%, Abnormal Status Resistance: +20%, Elemental Resistance: +20%
Steal
Description: Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.\nRequired Skill: #cHaste Lv. 5#
Info: type = 1, areaAttack = 1, itemSteal = 1
Range: 250%
Pre-requisite: Level 5 Haste
Animations: mob, effect0, effect, hit.0
Maximum Level: 20
1 MP Cost: 12, Steal Chance: 2%, Damage: 205%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec 2 MP Cost: 12, Steal Chance: 4%, Damage: 210%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec 3 MP Cost: 12, Steal Chance: 6%, Damage: 215%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec 4 MP Cost: 12, Steal Chance: 8%, Damage: 220%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec 5 MP Cost: 12, Steal Chance: 10%, Damage: 225%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec 6 MP Cost: 12, Steal Chance: 12%, Damage: 230%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec 7 MP Cost: 12, Steal Chance: 14%, Damage: 235%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec 8 MP Cost: 12, Steal Chance: 16%, Damage: 240%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec 9 MP Cost: 12, Steal Chance: 18%, Damage: 245%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec 10 MP Cost: 12, Steal Chance: 20%, Damage: 250%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec 11 MP Cost: 24, Steal Chance: 22%, Damage: 255%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec 12 MP Cost: 24, Steal Chance: 24%, Damage: 260%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec 13 MP Cost: 24, Steal Chance: 26%, Damage: 265%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec 14 MP Cost: 24, Steal Chance: 28%, Damage: 270%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec 15 MP Cost: 24, Steal Chance: 30%, Damage: 275%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec 16 MP Cost: 24, Steal Chance: 32%, Damage: 280%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec 17 MP Cost: 24, Steal Chance: 34%, Damage: 285%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec 18 MP Cost: 24, Steal Chance: 36%, Damage: 290%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec 19 MP Cost: 24, Steal Chance: 38%, Damage: 295%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec 20 MP Cost: 24, Steal Chance: 40%, Damage: 300%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec Chief Bandit
Shield Mastery
Description: Increases Weapon Defense and Magic Defense when a shield is equipped.
Info: type = 10, magicSteal = 1
Maximum Level: 10
1 Weapon Defense and Magic Defense: +10% 2 Weapon Defense and Magic Defense: +20% 3 Weapon Defense and Magic Defense: +30% 4 Weapon Defense and Magic Defense: +40% 5 Weapon Defense and Magic Defense: +50% 6 Weapon Defense and Magic Defense: +60% 7 Weapon Defense and Magic Defense: +70% 8 Weapon Defense and Magic Defense: +80% 9 Weapon Defense and Magic Defense: +90% 10 Weapon Defense and Magic Defense: +100%
Pickpocket
Description: Temporarily increases the amount of mesos dropped by attacked monsters. The amount of mesos increases in proportion to the skill level.\nRequired Skill: #cMeso Explosion Lv. 3#
Info: type = 11, mesoDrop = 1, condition = attack, pvp = 0
Delays: alert4 - 900 ms
Pre-requisite: Level 3 Meso Explosion
Animations: effect
Maximum Level: 10
1 MP Cost: 32, Pick Pocket Time: 105 sec, Meso Drop Chance: 15% 2 MP Cost: 34, Pick Pocket Time: 110 sec, Meso Drop Chance: 20% 3 MP Cost: 36, Pick Pocket Time: 115 sec, Meso Drop Chance: 25% 4 MP Cost: 38, Pick Pocket Time: 120 sec, Meso Drop Chance: 30% 5 MP Cost: 40, Pick Pocket Time: 125 sec, Meso Drop Chance: 35% 6 MP Cost: 42, Pick Pocket Time: 130 sec, Meso Drop Chance: 40% 7 MP Cost: 44, Pick Pocket Time: 135 sec, Meso Drop Chance: 45% 8 MP Cost: 46, Pick Pocket Time: 140 sec, Meso Drop Chance: 50% 9 MP Cost: 48, Pick Pocket Time: 145 sec, Meso Drop Chance: 55% 10 MP Cost: 50, Pick Pocket Time: 150 sec, Meso Drop Chance: 60%
Meso Explosion
Description: Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters.
Info: type = 1, mesoExplosion = 1, splash = 1, pvp = 0
Delays: prone2 - 1000 ms
Range: 300%
Animations: effect, hit.5, hit.2, hit.6, hit.0, hit.8, hit.4, hit.3, hit.7, hit.1
Maximum Level: 20
1 MP Cost: 20, Damage: 104% per meso, Max Monsters Hit: 6, Max Attacks: 5 2 MP Cost: 21, Damage: 108% per meso, Max Monsters Hit: 6, Max Attacks: 6 3 MP Cost: 21, Damage: 112% per meso, Max Monsters Hit: 6, Max Attacks: 6 4 MP Cost: 22, Damage: 116% per meso, Max Monsters Hit: 6, Max Attacks: 7 5 MP Cost: 22, Damage: 120% per meso, Max Monsters Hit: 7, Max Attacks: 7 6 MP Cost: 23, Damage: 124% per meso, Max Monsters Hit: 7, Max Attacks: 8 7 MP Cost: 23, Damage: 128% per meso, Max Monsters Hit: 7, Max Attacks: 8 8 MP Cost: 24, Damage: 132% per meso, Max Monsters Hit: 7, Max Attacks: 9 9 MP Cost: 24, Damage: 136% per meso, Max Monsters Hit: 8, Max Attacks: 9 10 MP Cost: 25, Damage: 140% per meso, Max Monsters Hit: 8, Max Attacks: 10 11 MP Cost: 25, Damage: 144% per meso, Max Monsters Hit: 8, Max Attacks: 10 12 MP Cost: 26, Damage: 148% per meso, Max Monsters Hit: 8, Max Attacks: 11 13 MP Cost: 26, Damage: 152% per meso, Max Monsters Hit: 9, Max Attacks: 11 14 MP Cost: 27, Damage: 156% per meso, Max Monsters Hit: 9, Max Attacks: 12 15 MP Cost: 27, Damage: 160% per meso, Max Monsters Hit: 9, Max Attacks: 12 16 MP Cost: 28, Damage: 164% per meso, Max Monsters Hit: 9, Max Attacks: 13 17 MP Cost: 28, Damage: 168% per meso, Max Monsters Hit: 10, Max Attacks: 13 18 MP Cost: 29, Damage: 172% per meso, Max Monsters Hit: 10, Max Attacks: 14 19 MP Cost: 29, Damage: 176% per meso, Max Monsters Hit: 10, Max Attacks: 14 20 MP Cost: 30, Damage: 180% per meso, Max Monsters Hit: 10, Max Attacks: 15
Dark Flare
Description: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.
Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged
Delays: alert2 - 600 ms
Summon Range: attack1 = 400%
Summon Mob Count: attack1 = 1
Animations: summon.stand, ball.0, ball.2, summon.die, ball.1, ball.3, summon.attack1, summon.summoned, hit.0, ball.4
Maximum Level: 20
1 MP Cost: 60, Duration: 22 sec, reflects 350% damage, Cooldown: 260 sec 2 MP Cost: 60, Duration: 24 sec, reflects 400% damage, Cooldown: 260 sec 3 MP Cost: 60, Duration: 26 sec, reflects 450% damage, Cooldown: 260 sec 4 MP Cost: 68, Duration: 28 sec, reflects 500% damage, Cooldown: 220 sec 5 MP Cost: 68, Duration: 30 sec, reflects 550% damage, Cooldown: 220 sec 6 MP Cost: 68, Duration: 32 sec, reflects 600% damage, Cooldown: 220 sec 7 MP Cost: 68, Duration: 34 sec, reflects 650% damage, Cooldown: 220 sec 8 MP Cost: 76, Duration: 36 sec, reflects 700% damage, Cooldown: 180 sec 9 MP Cost: 76, Duration: 38 sec, reflects 750% damage, Cooldown: 180 sec 10 MP Cost: 76, Duration: 40 sec, reflects 800% damage, Cooldown: 180 sec 11 MP Cost: 76, Duration: 42 sec, reflects 850% damage, Cooldown: 180 sec 12 MP Cost: 84, Duration: 44 sec, reflects 900% damage, Cooldown: 140 sec 13 MP Cost: 84, Duration: 46 sec, reflects 950% damage, Cooldown: 140 sec 14 MP Cost: 84, Duration: 48 sec, reflects 1000% damage, Cooldown: 140 sec 15 MP Cost: 84, Duration: 50 sec, reflects 1050% damage, Cooldown: 140 sec 16 MP Cost: 92, Duration: 52 sec, reflects 1100% damage, Cooldown: 100 sec 17 MP Cost: 92, Duration: 54 sec, reflects 1150% damage, Cooldown: 100 sec 18 MP Cost: 92, Duration: 56 sec, reflects 1200% damage, Cooldown: 100 sec 19 MP Cost: 92, Duration: 58 sec, reflects 1250% damage, Cooldown: 100 sec 20 MP Cost: 100, Duration: 60 sec, reflects 1300% damage, Cooldown: 60 sec
Chakra
Description: Uses MP to recover HP. Only works when you have less than 50% HP.
Info: type = 31
Delays: alert - 1500 ms
Animations: effect0, prepare, effect
Maximum Level: 10
1 MP Cost: 50, 120% Recovery Rate: 96% of the damage taken 2 MP Cost: 60, 140% Recovery Rate: 92% of the damage taken 3 MP Cost: 70, 160% Recovery Rate: 88% of the damage taken 4 MP Cost: 80, 180% Recovery Rate: 84% of the damage taken 5 MP Cost: 90, 200% Recovery Rate: 80% of the damage taken 6 MP Cost: 100, 220% Recovery Rate: 76% of the damage taken 7 MP Cost: 110, 240% Recovery Rate: 72% of the damage taken 8 MP Cost: 120, 260% Recovery Rate: 68% of the damage taken 9 MP Cost: 130, 280% Recovery Rate: 64% of the damage taken 10 MP Cost: 140, 300% Recovery Rate: 60% of the damage taken
Assaulter
Description: Attacks a single monster with incredible power and speed, possibly Stunning the monster.
Info: type = 1, areaAttack = 1, casterMove = 1, invincible = 1, delay = 2000
Delays: assaulter - 1200 ms
Range: 250%
Animations: mob, hit.0
Maximum Level: 20
1 MP Cost: 14, Damage: 233%, Number of Attacks: 3 times, Stun Chance: 23%, Stun Duration: 2 sec 2 MP Cost: 14, Damage: 236%, Number of Attacks: 3 times, Stun Chance: 26%, Stun Duration: 2 sec 3 MP Cost: 14, Damage: 239%, Number of Attacks: 3 times, Stun Chance: 29%, Stun Duration: 2 sec 4 MP Cost: 16, Damage: 242%, Number of Attacks: 3 times, Stun Chance: 32%, Stun Duration: 2 sec 5 MP Cost: 16, Damage: 245%, Number of Attacks: 3 times, Stun Chance: 35%, Stun Duration: 2 sec 6 MP Cost: 16, Damage: 248%, Number of Attacks: 3 times, Stun Chance: 38%, Stun Duration: 2 sec 7 MP Cost: 16, Damage: 251%, Number of Attacks: 3 times, Stun Chance: 41%, Stun Duration: 2 sec 8 MP Cost: 18, Damage: 254%, Number of Attacks: 3 times, Stun Chance: 44%, Stun Duration: 2 sec 9 MP Cost: 18, Damage: 257%, Number of Attacks: 3 times, Stun Chance: 47%, Stun Duration: 2 sec 10 MP Cost: 18, Damage: 260%, Number of Attacks: 3 times, Stun Chance: 50%, Stun Duration: 3 sec 11 MP Cost: 18, Damage: 263%, Number of Attacks: 3 times, Stun Chance: 53%, Stun Duration: 3 sec 12 MP Cost: 20, Damage: 266%, Number of Attacks: 3 times, Stun Chance: 56%, Stun Duration: 3 sec 13 MP Cost: 20, Damage: 269%, Number of Attacks: 3 times, Stun Chance: 59%, Stun Duration: 3 sec 14 MP Cost: 20, Damage: 272%, Number of Attacks: 3 times, Stun Chance: 62%, Stun Duration: 3 sec 15 MP Cost: 20, Damage: 275%, Number of Attacks: 3 times, Stun Chance: 65%, Stun Duration: 3 sec 16 MP Cost: 22, Damage: 278%, Number of Attacks: 3 times, Stun Chance: 68%, Stun Duration: 3 sec 17 MP Cost: 22, Damage: 281%, Number of Attacks: 3 times, Stun Chance: 71%, Stun Duration: 3 sec 18 MP Cost: 22, Damage: 284%, Number of Attacks: 3 times, Stun Chance: 74%, Stun Duration: 3 sec 19 MP Cost: 22, Damage: 287%, Number of Attacks: 3 times, Stun Chance: 77%, Stun Duration: 3 sec 20 MP Cost: 24, Damage: 290%, Number of Attacks: 3 times, Stun Chance: 80%, Stun Duration: 4 sec
Band of Thieves
Description: Summons allies to attack multiple monsters nearby.
Info: type = 1, areaAttack = 1
Range: 220%
Animations: hit.1, effect, hit.2, hit.4, hit.0, hit.3
Maximum Level: 20
1 MP Cost: 20, Damage: 359%, Max Monsters Hit: 3 2 MP Cost: 20, Damage: 363%, Max Monsters Hit: 3 3 MP Cost: 20, Damage: 367%, Max Monsters Hit: 3 4 MP Cost: 22, Damage: 371%, Max Monsters Hit: 3 5 MP Cost: 22, Damage: 375%, Max Monsters Hit: 3 6 MP Cost: 22, Damage: 379%, Max Monsters Hit: 3 7 MP Cost: 22, Damage: 383%, Max Monsters Hit: 3 8 MP Cost: 24, Damage: 387%, Max Monsters Hit: 3 9 MP Cost: 24, Damage: 391%, Max Monsters Hit: 3 10 MP Cost: 24, Damage: 395%, Max Monsters Hit: 4 11 MP Cost: 24, Damage: 399%, Max Monsters Hit: 4 12 MP Cost: 26, Damage: 403%, Max Monsters Hit: 4 13 MP Cost: 26, Damage: 407%, Max Monsters Hit: 4 14 MP Cost: 26, Damage: 411%, Max Monsters Hit: 4 15 MP Cost: 26, Damage: 415%, Max Monsters Hit: 4 16 MP Cost: 28, Damage: 419%, Max Monsters Hit: 4 17 MP Cost: 28, Damage: 423%, Max Monsters Hit: 4 18 MP Cost: 28, Damage: 427%, Max Monsters Hit: 4 19 MP Cost: 28, Damage: 431%, Max Monsters Hit: 4 20 MP Cost: 30, Damage: 435%, Max Monsters Hit: 5
Shadow Partner
Description: A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.
Info: type = 10
Delays: alert - 1500 ms
Animations: special.rope, special.swingO3, special.alert, special.fly, special.walk1, special.walk2, special.ladder, special.sit, special.heal, special.stabO1, special.stabT2, special.swingTF, special.stabOF, special.dead, special.swingP1, special.stand1, special.jump, special.stabO2, special.swingOF, special.stand2, special.swingPF, special.swingO1, special.swingP2, special.stabT1, special.shoot1, special.proneStab, special.swingT1, effect0, special.swingT3, special.swingO2, special.shootF, special.shoot2, effect, special.swingT2, special.stabTF
Maximum Level: 20
1 MP Cost: 40, consumes 1 Summoning Rock, Attack: 12%, Duration: 60 sec 2 MP Cost: 44, consumes 1 Summoning Rock, Attack: 14%, Duration: 60 sec 3 MP Cost: 44, consumes 1 Summoning Rock, Attack: 16%, Duration: 60 sec 4 MP Cost: 48, consumes 1 Summoning Rock, Attack: 18%, Duration: 60 sec 5 MP Cost: 48, consumes 1 Summoning Rock, Attack: 20%, Duration: 60 sec 6 MP Cost: 52, consumes 1 Summoning Rock, Attack: 22%, Duration: 100 sec 7 MP Cost: 52, consumes 1 Summoning Rock, Attack: 24%, Duration: 100 sec 8 MP Cost: 56, consumes 1 Summoning Rock, Attack: 26%, Duration: 100 sec 9 MP Cost: 56, consumes 1 Summoning Rock, Attack: 28%, Duration: 100 sec 10 MP Cost: 60, consumes 1 Summoning Rock, Attack: 30%, Duration: 100 sec 11 MP Cost: 60, consumes 1 Summoning Rock, Attack: 32%, Duration: 100 sec 12 MP Cost: 64, consumes 1 Summoning Rock, Attack: 34%, Duration: 140 sec 13 MP Cost: 64, consumes 1 Summoning Rock, Attack: 36%, Duration: 140 sec 14 MP Cost: 68, consumes 1 Summoning Rock, Attack: 38%, Duration: 140 sec 15 MP Cost: 68, consumes 1 Summoning Rock, Attack: 40%, Duration: 140 sec 16 MP Cost: 72, consumes 1 Summoning Rock, Attack: 42%, Duration: 140 sec 17 MP Cost: 72, consumes 1 Summoning Rock, Attack: 44%, Duration: 140 sec 18 MP Cost: 76, consumes 1 Summoning Rock, Attack: 46%, Duration: 180 sec 19 MP Cost: 76, consumes 1 Summoning Rock, Attack: 48%, Duration: 180 sec 20 MP Cost: 80, consumes 1 Summoning Rock, Attack: 50%, Duration: 180 sec
Flash Jump
Description: Allows you to double jump. The higher the skill level, the further you jump. \nRequired Skill:#cAssaulter Lv. 5#
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Pre-requisite: Level 5 Assaulter
Maximum Level: 20
1 MP Cost: 50, jumps a a certain distance 2 MP Cost: 48, jumps a a certain distance 3 MP Cost: 46, jumps a a certain distance 4 MP Cost: 44, jumps a a certain distance 5 MP Cost: 42, jumps a a certain distance 6 MP Cost: 40, jumps a a certain distance 7 MP Cost: 38, jumps a a certain distance 8 MP Cost: 36, jumps a a certain distance 9 MP Cost: 34, jumps a a certain distance 10 MP Cost: 32, jumps a a certain distance 11 MP Cost: 30, jumps a a certain distance 12 MP Cost: 28, jumps a a certain distance 13 MP Cost: 26, jumps a a certain distance 14 MP Cost: 24, jumps a a certain distance 15 MP Cost: 22, jumps a a certain distance 16 MP Cost: 20, jumps a a certain distance 17 MP Cost: 18, jumps a a certain distance 18 MP Cost: 16, jumps a a certain distance 19 MP Cost: 14, jumps a a certain distance 20 MP Cost: 12, jumps a a certain distance
Meso Guard
Description: Uses mesos to guard up to 50% of the damage taken. Once the skill is activated, you save up a certain amount of mesos. Damage taken will be depleted from that bank.\nRequired Skill: #cChakra Lv. 3#
Info: type = 11, switchDamtoMeso = 1, pvp = 0
Delays: alert4 - 900 ms
Pre-requisite: Level 3 Chakra
Animations: effect, special
Maximum Level: 10
1 MP Cost: 22, Damage Blocked: 79%, Duration: 126 sec 2 MP Cost: 25, Damage Blocked: 77%, Duration: 132 sec 3 MP Cost: 25, Damage Blocked: 75%, Duration: 138 sec 4 MP Cost: 28, Damage Blocked: 73%, Duration: 144 sec 5 MP Cost: 28, Damage Blocked: 71%, Duration: 150 sec 6 MP Cost: 31, Damage Blocked: 69%, Duration: 156 sec 7 MP Cost: 31, Damage Blocked: 67%, Duration: 162 sec 8 MP Cost: 34, Damage Blocked: 65%, Duration: 168 sec 9 MP Cost: 34, Damage Blocked: 63%, Duration: 174 sec 10 MP Cost: 37, Damage Blocked: 61%, Duration: 180 sec Shadower
Taunt
Description: Provokes up to 6 enemies, increasing their DEF but also increasing the amount of EXP and items you earn for defeating them.\nRequired Skill: #cShadow Shifter Lv. 10#
Info: type = 32, mes = incTargetPDP&&incTargetMDP&&incTargetEXP&&incTarge tReward, pvp = 0
Delays: showdown - 1350 ms
Pre-requisite: Level 10 Shadow Shifter
Animations: effect, hit.0, mob, ball
Maximum Level: 30
1 MP Cost: 20, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 11% 2 MP Cost: 21, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 12% 3 MP Cost: 21, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 13% 4 MP Cost: 22, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 14% 5 MP Cost: 22, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 15% 6 MP Cost: 23, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 16% 7 MP Cost: 23, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 17% 8 MP Cost: 24, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 18% 9 MP Cost: 24, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 19% 10 MP Cost: 25, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 20% 11 MP Cost: 25, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 21% 12 MP Cost: 26, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 22% 13 MP Cost: 26, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 23% 14 MP Cost: 27, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 24% 15 MP Cost: 27, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 25% 16 MP Cost: 28, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 26% 17 MP Cost: 28, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 27% 18 MP Cost: 29, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 28% 19 MP Cost: 29, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 29% 20 MP Cost: 30, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 30% 21 MP Cost: 30, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 31% 22 MP Cost: 31, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 32% 23 MP Cost: 31, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 33% 24 MP Cost: 32, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 34% 25 MP Cost: 32, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 35% 26 MP Cost: 33, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 36% 27 MP Cost: 33, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 37% 28 MP Cost: 34, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 38% 29 MP Cost: 34, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 39% 30 MP Cost: 35, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 40% 31 MP Cost: 35, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 41% 32 MP Cost: 36, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 42%
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec
Meso Mastery
Description: Increase the amount of mesos that drop. Skills that use mesos become more efficient.
Info: type = 51, mes = incTargetMeso, condition = attack
Maximum Level: 10
1 Mesos Dropped (by monsters): 2%, Pick Pocket Meso Drop Rate: 2%, Meso Guard Damage Guard Rate: 1%, Mesos Consumed by Meso Guard: -2%, Meso Explosion Damage (per shot): +6% 2 Mesos Dropped (by monsters): 4%, Pick Pocket Meso Drop Rate: 4%, Meso Guard Damage Guard Rate: 2%, Mesos Consumed by Meso Guard: -4%, Meso Explosion Damage (per shot): +12% 3 Mesos Dropped (by monsters): 6%, Pick Pocket Meso Drop Rate: 6%, Meso Guard Damage Guard Rate: 3%, Mesos Consumed by Meso Guard: -6%, Meso Explosion Damage (per shot): +18% 4 Mesos Dropped (by monsters): 8%, Pick Pocket Meso Drop Rate: 8%, Meso Guard Damage Guard Rate: 4%, Mesos Consumed by Meso Guard: -8%, Meso Explosion Damage (per shot): +24% 5 Mesos Dropped (by monsters): 10%, Pick Pocket Meso Drop Rate: 10%, Meso Guard Damage Guard Rate: 5%, Mesos Consumed by Meso Guard: -10%, Meso Explosion Damage (per shot): +30% 6 Mesos Dropped (by monsters): 12%, Pick Pocket Meso Drop Rate: 12%, Meso Guard Damage Guard Rate: 6%, Mesos Consumed by Meso Guard: -12%, Meso Explosion Damage (per shot): +36% 7 Mesos Dropped (by monsters): 14%, Pick Pocket Meso Drop Rate: 14%, Meso Guard Damage Guard Rate: 7%, Mesos Consumed by Meso Guard: -14%, Meso Explosion Damage (per shot): +42% 8 Mesos Dropped (by monsters): 16%, Pick Pocket Meso Drop Rate: 16%, Meso Guard Damage Guard Rate: 8%, Mesos Consumed by Meso Guard: -16%, Meso Explosion Damage (per shot): +48% 9 Mesos Dropped (by monsters): 18%, Pick Pocket Meso Drop Rate: 18%, Meso Guard Damage Guard Rate: 9%, Mesos Consumed by Meso Guard: -18%, Meso Explosion Damage (per shot): +54% 10 Mesos Dropped (by monsters): 20%, Pick Pocket Meso Drop Rate: 20%, Meso Guard Damage Guard Rate: 10%, Mesos Consumed by Meso Guard: -20%, Meso Explosion Damage (per shot): +60% 11 Mesos Dropped (by monsters): 22%, Pick Pocket Meso Drop Rate: 22%, Meso Guard Damage Guard Rate: 11%, Mesos Consumed by Meso Guard: -22%, Meso Explosion Damage (per shot): +66% 12 Mesos Dropped (by monsters): 24%, Pick Pocket Meso Drop Rate: 24%, Meso Guard Damage Guard Rate: 12%, Mesos Consumed by Meso Guard: -24%, Meso Explosion Damage (per shot): +72%
Shadow Shifter
Description: Grants a chance to summon a wooden doll to take damage in your place.
Info: type = 50
Animations: special
Maximum Level: 30
1 Proc Rate: 16% 2 Proc Rate: 17% 3 Proc Rate: 18% 4 Proc Rate: 19% 5 Proc Rate: 20% 6 Proc Rate: 21% 7 Proc Rate: 22% 8 Proc Rate: 23% 9 Proc Rate: 24% 10 Proc Rate: 25% 11 Proc Rate: 26% 12 Proc Rate: 27% 13 Proc Rate: 28% 14 Proc Rate: 29% 15 Proc Rate: 30% 16 Proc Rate: 31% 17 Proc Rate: 32% 18 Proc Rate: 33% 19 Proc Rate: 34% 20 Proc Rate: 35% 21 Proc Rate: 36% 22 Proc Rate: 37% 23 Proc Rate: 38% 24 Proc Rate: 39% 25 Proc Rate: 40% 26 Proc Rate: 41% 27 Proc Rate: 42% 28 Proc Rate: 43% 29 Proc Rate: 44% 30 Proc Rate: 45% 31 Proc Rate: 46% 32 Proc Rate: 47%
Ninja Ambush
Description: Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.\nRequired Skill: #cShadow Shifter Lv. 5#
Info: type = 1, areaAttack = 1, dot = 1, dotType = ambush
Delays: alert3 - 1500 ms
Range: 200%
Pre-requisite: Level 5 Shadow Shifter
Animations: mob, effect, mob0
Maximum Level: 30
1 MP Cost: 16, Damage: 84%, Duration: 5 sec 2 MP Cost: 16, Damage: 88%, Duration: 5 sec 3 MP Cost: 16, Damage: 92%, Duration: 5 sec 4 MP Cost: 20, Damage: 96%, Duration: 6 sec 5 MP Cost: 20, Damage: 100%, Duration: 6 sec 6 MP Cost: 20, Damage: 104%, Duration: 6 sec 7 MP Cost: 20, Damage: 108%, Duration: 7 sec 8 MP Cost: 24, Damage: 112%, Duration: 7 sec 9 MP Cost: 24, Damage: 116%, Duration: 7 sec 10 MP Cost: 24, Damage: 120%, Duration: 8 sec 11 MP Cost: 24, Damage: 124%, Duration: 8 sec 12 MP Cost: 28, Damage: 128%, Duration: 8 sec 13 MP Cost: 28, Damage: 132%, Duration: 9 sec 14 MP Cost: 28, Damage: 136%, Duration: 9 sec 15 MP Cost: 28, Damage: 140%, Duration: 9 sec 16 MP Cost: 32, Damage: 144%, Duration: 10 sec 17 MP Cost: 32, Damage: 148%, Duration: 10 sec 18 MP Cost: 32, Damage: 152%, Duration: 10 sec 19 MP Cost: 32, Damage: 156%, Duration: 11 sec 20 MP Cost: 36, Damage: 160%, Duration: 11 sec 21 MP Cost: 36, Damage: 164%, Duration: 11 sec 22 MP Cost: 36, Damage: 168%, Duration: 12 sec 23 MP Cost: 36, Damage: 172%, Duration: 12 sec 24 MP Cost: 40, Damage: 176%, Duration: 12 sec 25 MP Cost: 40, Damage: 180%, Duration: 13 sec 26 MP Cost: 40, Damage: 184%, Duration: 13 sec 27 MP Cost: 40, Damage: 188%, Duration: 13 sec 28 MP Cost: 44, Damage: 192%, Duration: 14 sec 29 MP Cost: 44, Damage: 196%, Duration: 14 sec 30 MP Cost: 44, Damage: 200%, Duration: 14 sec 31 MP Cost: 44, Damage: 204%, Duration: 15 sec 32 MP Cost: 48, Damage: 208%, Duration: 15 sec
Boomerang Step
Description: Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab.
Info: type = 1, areaAttack = 1, invincible = 1, mes = stun, delay = 1500
Delays: alert5 - 900 ms
Range: 300%
Animations: hit.0, effect, mob
Maximum Level: 30
1 Active Effects - MP Cost: 11, Damage: 554% x2, Max Monsters Hit: 2, Stun Chance: 32%, Stun Duration: 1 sec\n Passive Effects - Damage: +5% for Savage Blow, Steal, and Assaulter 2 Active Effects - MP Cost: 12, Damage: 558% x2, Max Monsters Hit: 2, Stun Chance: 34%, Stun Duration: 1 sec\n Passive Effects - Damage: +5% for Savage Blow, Steal, and Assaulter 3 Active Effects - MP Cost: 13, Damage: 562% x2, Max Monsters Hit: 2, Stun Chance: 36%, Stun Duration: 1 sec\n Passive Effects - Damage: +7% for Savage Blow, Steal, and Assaulter 4 Active Effects - MP Cost: 14, Damage: 566% x2, Max Monsters Hit: 2, Stun Chance: 38%, Stun Duration: 1 sec\n Passive Effects - Damage: +7% for Savage Blow, Steal, and Assaulter 5 Active Effects - MP Cost: 15, Damage: 570% x2, Max Monsters Hit: 2, Stun Chance: 40%, Stun Duration: 1 sec\n Passive Effects - Damage: +7% for Savage Blow, Steal, and Assaulter 6 Active Effects - MP Cost: 16, Damage: 574% x2, Max Monsters Hit: 2, Stun Chance: 42%, Stun Duration: 1 sec\n Passive Effects - Damage: +9% for Savage Blow, Steal, and Assaulter 7 Active Effects - MP Cost: 17, Damage: 578% x2, Max Monsters Hit: 2, Stun Chance: 44%, Stun Duration: 1 sec\n Passive Effects - Damage: +9% for Savage Blow, Steal, and Assaulter 8 Active Effects - MP Cost: 18, Damage: 582% x2, Max Monsters Hit: 2, Stun Chance: 46%, Stun Duration: 1 sec\n Passive Effects - Damage: +9% for Savage Blow, Steal, and Assaulter 9 Active Effects - MP Cost: 19, Damage: 586% x2, Max Monsters Hit: 2, Stun Chance: 48%, Stun Duration: 1 sec\n Passive Effects - Damage: +11% for Savage Blow, Steal, and Assaulter 10 Active Effects - MP Cost: 20, Damage: 590% x2, Max Monsters Hit: 2, Stun Chance: 50%, Stun Duration: 2 sec\n Passive Effects - Damage: +11% for Savage Blow, Steal, and Assaulter 11 Active Effects - MP Cost: 21, Damage: 594% x2, Max Monsters Hit: 2, Stun Chance: 52%, Stun Duration: 2 sec\n Passive Effects - Damage: +11% for Savage Blow, Steal, and Assaulter 12 Active Effects - MP Cost: 22, Damage: 598% x2, Max Monsters Hit: 2, Stun Chance: 54%, Stun Duration: 2 sec\n Passive Effects - Damage: +13% for Savage Blow, Steal, and Assaulter 13 Active Effects - MP Cost: 23, Damage: 602% x2, Max Monsters Hit: 2, Stun Chance: 56%, Stun Duration: 2 sec\n Passive Effects - Damage: +13% for Savage Blow, Steal, and Assaulter 14 Active Effects - MP Cost: 24, Damage: 606% x2, Max Monsters Hit: 2, Stun Chance: 58%, Stun Duration: 2 sec\n Passive Effects - Damage: +13% for Savage Blow, Steal, and Assaulter 15 Active Effects - MP Cost: 25, Damage: 610% x2, Max Monsters Hit: 3, Stun Chance: 60%, Stun Duration: 2 sec\n Passive Effects - Damage: +15% for Savage Blow, Steal, and Assaulter 16 Active Effects - MP Cost: 26, Damage: 614% x2, Max Monsters Hit: 3, Stun Chance: 62%, Stun Duration: 2 sec\n Passive Effects - Damage: +15% for Savage Blow, Steal, and Assaulter 17 Active Effects - MP Cost: 27, Damage: 618% x2, Max Monsters Hit: 3, Stun Chance: 64%, Stun Duration: 2 sec\n Passive Effects - Damage: +15% for Savage Blow, Steal, and Assaulter 18 Active Effects - MP Cost: 28, Damage: 622% x2, Max Monsters Hit: 3, Stun Chance: 66%, Stun Duration: 2 sec\n Passive Effects - Damage: +17% for Savage Blow, Steal, and Assaulter 19 Active Effects - MP Cost: 29, Damage: 626% x2, Max Monsters Hit: 3, Stun Chance: 68%, Stun Duration: 2 sec\n Passive Effects - Damage: +17% for Savage Blow, Steal, and Assaulter 20 Active Effects - MP Cost: 30, Damage: 630% x2, Max Monsters Hit: 3, Stun Chance: 70%, Stun Duration: 3 sec\n Passive Effects - Damage: +17% for Savage Blow, Steal, and Assaulter 21 Active Effects - MP Cost: 31, Damage: 634% x2, Max Monsters Hit: 3, Stun Chance: 72%, Stun Duration: 3 sec\n Passive Effects - Damage: +19% for Savage Blow, Steal, and Assaulter 22 Active Effects - MP Cost: 32, Damage: 638% x2, Max Monsters Hit: 3, Stun Chance: 74%, Stun Duration: 3 sec\n Passive Effects - Damage: +19% for Savage Blow, Steal, and Assaulter 23 Active Effects - MP Cost: 33, Damage: 642% x2, Max Monsters Hit: 3, Stun Chance: 76%, Stun Duration: 3 sec\n Passive Effects - Damage: +19% for Savage Blow, Steal, and Assaulter 24 Active Effects - MP Cost: 34, Damage: 646% x2, Max Monsters Hit: 3, Stun Chance: 78%, Stun Duration: 3 sec\n Passive Effects - Damage: +21% for Savage Blow, Steal, and Assaulter 25 Active Effects - MP Cost: 35, Damage: 650% x2, Max Monsters Hit: 3, Stun Chance: 80%, Stun Duration: 3 sec\n Passive Effects - Damage: +21% for Savage Blow, Steal, and Assaulter 26 Active Effects - MP Cost: 36, Damage: 654% x2, Max Monsters Hit: 3, Stun Chance: 82%, Stun Duration: 3 sec\n Passive Effects - Damage: +21% for Savage Blow, Steal, and Assaulter 27 Active Effects - MP Cost: 37, Damage: 658% x2, Max Monsters Hit: 3, Stun Chance: 84%, Stun Duration: 3 sec\n Passive Effects - Damage: +23% for Savage Blow, Steal, and Assaulter 28 Active Effects - MP Cost: 38, Damage: 662% x2, Max Monsters Hit: 3, Stun Chance: 86%, Stun Duration: 3 sec\n Passive Effects - Damage: +23% for Savage Blow, Steal, and Assaulter 29 Active Effects - MP Cost: 39, Damage: 666% x2, Max Monsters Hit: 3, Stun Chance: 88%, Stun Duration: 3 sec\n Passive Effects - Damage: +23% for Savage Blow, Steal, and Assaulter 30 Active Effects - MP Cost: 40, Damage: 670% x2, Max Monsters Hit: 4, Stun Chance: 90%, Stun Duration: 4 sec\n Passive Effects - Damage: +25% for Savage Blow, Steal, and Assaulter 31 Active Effects - MP Cost: 41, Damage: 674% x2, Max Monsters Hit: 4, Stun Chance: 92%, Stun Duration: 4 sec\n Passive Effects - Damage: +25% for Savage Blow, Steal, and Assaulter 32 Active Effects - MP Cost: 42, Damage: 678% x2, Max Monsters Hit: 4, Stun Chance: 94%, Stun Duration: 4 sec\n Passive Effects - Damage: +25% for Savage Blow, Steal, and Assaulter
Smokescreen
Description: Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up. [Cooldown: 6 min]
Info: type = 36, zoneType = invincible, massSpell = 1
Delays: smokeshell - 1440 ms
Range: 250%
Animations: tile.5, tile.10, effect, tile.4, tile.6, tile.1, tile.8, tile.9, tile.0, tile.7, tile.2, tile.3
Maximum Level: 30
1 MP Cost: 16, Duration: 31 sec 2 MP Cost: 18, Duration: 32 sec 3 MP Cost: 18, Duration: 33 sec 4 MP Cost: 20, Duration: 34 sec 5 MP Cost: 20, Duration: 35 sec 6 MP Cost: 22, Duration: 36 sec 7 MP Cost: 22, Duration: 37 sec 8 MP Cost: 24, Duration: 38 sec 9 MP Cost: 24, Duration: 39 sec 10 MP Cost: 26, Duration: 40 sec 11 MP Cost: 26, Duration: 41 sec 12 MP Cost: 28, Duration: 42 sec 13 MP Cost: 28, Duration: 43 sec 14 MP Cost: 30, Duration: 44 sec 15 MP Cost: 30, Duration: 45 sec 16 MP Cost: 32, Duration: 46 sec 17 MP Cost: 32, Duration: 47 sec 18 MP Cost: 34, Duration: 48 sec 19 MP Cost: 34, Duration: 49 sec 20 MP Cost: 36, Duration: 50 sec 21 MP Cost: 36, Duration: 51 sec 22 MP Cost: 38, Duration: 52 sec 23 MP Cost: 38, Duration: 53 sec 24 MP Cost: 40, Duration: 54 sec 25 MP Cost: 40, Duration: 55 sec 26 MP Cost: 42, Duration: 56 sec 27 MP Cost: 42, Duration: 57 sec 28 MP Cost: 44, Duration: 58 sec 29 MP Cost: 44, Duration: 59 sec 30 MP Cost: 46, Duration: 60 sec 31 MP Cost: 46, Duration: 61 sec 32 MP Cost: 48, Duration: 62 sec
Venomous Stab
Description: Poison is permanently applied to your dagger, so you have a choice to Poison enemies. The poison is not stackable, and the enemy's HP cannot drop below 1.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Animations: mob
Maximum Level: 30
1 Poison Chance: 11%, 53% damage every 1 sec for 3 sec 2 Poison Chance: 12%, 56% damage every 1 sec for 3 sec 3 Poison Chance: 13%, 59% damage every 1 sec for 3 sec 4 Poison Chance: 14%, 62% damage every 1 sec for 3 sec 5 Poison Chance: 15%, 65% damage every 1 sec for 3 sec 6 Poison Chance: 16%, 68% damage every 1 sec for 4 sec 7 Poison Chance: 17%, 71% damage every 1 sec for 4 sec 8 Poison Chance: 18%, 74% damage every 1 sec for 4 sec 9 Poison Chance: 19%, 77% damage every 1 sec for 4 sec 10 Poison Chance: 20%, 80% damage every 1 sec for 4 sec 11 Poison Chance: 21%, 83% damage every 1 sec for 4 sec 12 Poison Chance: 22%, 86% damage every 1 sec for 5 sec 13 Poison Chance: 23%, 89% damage every 1 sec for 5 sec 14 Poison Chance: 24%, 92% damage every 1 sec for 5 sec 15 Poison Chance: 25%, 95% damage every 1 sec for 5 sec 16 Poison Chance: 26%, 98% damage every 1 sec for 5 sec 17 Poison Chance: 27%, 101% damage every 1 sec for 5 sec 18 Poison Chance: 28%, 104% damage every 1 sec for 6 sec 19 Poison Chance: 29%, 107% damage every 1 sec for 6 sec 20 Poison Chance: 30%, 110% damage every 1 sec for 6 sec 21 Poison Chance: 31%, 113% damage every 1 sec for 6 sec 22 Poison Chance: 32%, 116% damage every 1 sec for 6 sec 23 Poison Chance: 33%, 119% damage every 1 sec for 6 sec 24 Poison Chance: 34%, 122% damage every 1 sec for 7 sec 25 Poison Chance: 35%, 125% damage every 1 sec for 7 sec 26 Poison Chance: 36%, 128% damage every 1 sec for 7 sec 27 Poison Chance: 37%, 131% damage every 1 sec for 7 sec 28 Poison Chance: 38%, 134% damage every 1 sec for 7 sec 29 Poison Chance: 39%, 137% damage every 1 sec for 7 sec 30 Poison Chance: 40%, 140% damage every 1 sec for 8 sec 31 Poison Chance: 41%, 143% damage every 1 sec for 8 sec 32 Poison Chance: 42%, 146% damage every 1 sec for 8 sec
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: affected, effect
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec
Assassinate
Description: While using Dark Sight, you attack an enemy's weak spot 4 times in a row, dealing great damage. The final attack is always a fatal blow. The longer you hide, the greater the damage you do.
Info: type = 1, requireSkill = 4001003, specialAttackFinish = 1, finalHitisCritical = 1, amplifyDamage = 1, condition = hiding, areaAttack = 1
Delays: assassination - 1820 ms
Range: 100%
Animations: effect, special
Maximum Level: 30
1 MP Cost: 30, Damage: 426%, Damage Charge Time: 4 sec 2 MP Cost: 30, Damage: 432%, Damage Charge Time: 4 sec 3 MP Cost: 30, Damage: 438%, Damage Charge Time: 4 sec 4 MP Cost: 32, Damage: 444%, Damage Charge Time: 4 sec 5 MP Cost: 32, Damage: 450%, Damage Charge Time: 4 sec 6 MP Cost: 32, Damage: 456%, Damage Charge Time: 4 sec 7 MP Cost: 32, Damage: 462%, Damage Charge Time: 4 sec 8 MP Cost: 34, Damage: 468%, Damage Charge Time: 5 sec 9 MP Cost: 34, Damage: 474%, Damage Charge Time: 5 sec 10 MP Cost: 34, Damage: 480%, Damage Charge Time: 5 sec 11 MP Cost: 34, Damage: 486%, Damage Charge Time: 5 sec 12 MP Cost: 36, Damage: 492%, Damage Charge Time: 5 sec 13 MP Cost: 36, Damage: 498%, Damage Charge Time: 5 sec 14 MP Cost: 36, Damage: 504%, Damage Charge Time: 5 sec 15 MP Cost: 36, Damage: 510%, Damage Charge Time: 6 sec 16 MP Cost: 38, Damage: 516%, Damage Charge Time: 6 sec 17 MP Cost: 38, Damage: 522%, Damage Charge Time: 6 sec 18 MP Cost: 38, Damage: 528%, Damage Charge Time: 6 sec 19 MP Cost: 38, Damage: 534%, Damage Charge Time: 6 sec 20 MP Cost: 40, Damage: 540%, Damage Charge Time: 6 sec 21 MP Cost: 40, Damage: 546%, Damage Charge Time: 6 sec 22 MP Cost: 40, Damage: 552%, Damage Charge Time: 7 sec 23 MP Cost: 40, Damage: 558%, Damage Charge Time: 7 sec 24 MP Cost: 42, Damage: 564%, Damage Charge Time: 7 sec 25 MP Cost: 42, Damage: 570%, Damage Charge Time: 7 sec 26 MP Cost: 42, Damage: 576%, Damage Charge Time: 7 sec 27 MP Cost: 42, Damage: 582%, Damage Charge Time: 7 sec 28 MP Cost: 44, Damage: 588%, Damage Charge Time: 7 sec 29 MP Cost: 44, Damage: 594%, Damage Charge Time: 8 sec 30 MP Cost: 44, Damage: 600%, Damage Charge Time: 8 sec 31 MP Cost: 44, Damage: 606%, Damage Charge Time: 8 sec 32 MP Cost: 46, Damage: 612%, Damage Charge Time: 8 sec Semi-Dualer (20-29)
Katara Mastery
Description: Increases the weapon mastery and accuracy of daggers and kataras.
Info: type = 50
Maximum Level: 20
1 Dagger and Katara Mastery: +12%, Accuracy: +6 2 Dagger and Katara Mastery: +14%, Accuracy: +12 3 Dagger and Katara Mastery: +16%, Accuracy: +18 4 Dagger and Katara Mastery: +18%, Accuracy: +24 5 Dagger and Katara Mastery: +20%, Accuracy: +30 6 Dagger and Katara Mastery: +22%, Accuracy: +36 7 Dagger and Katara Mastery: +24%, Accuracy: +42 8 Dagger and Katara Mastery: +26%, Accuracy: +48 9 Dagger and Katara Mastery: +28%, Accuracy: +54 10 Dagger and Katara Mastery: +30%, Accuracy: +60 11 Dagger and Katara Mastery: +32%, Accuracy: +66 12 Dagger and Katara Mastery: +34%, Accuracy: +72 13 Dagger and Katara Mastery: +36%, Accuracy: +78 14 Dagger and Katara Mastery: +38%, Accuracy: +84 15 Dagger and Katara Mastery: +40%, Accuracy: +90 16 Dagger and Katara Mastery: +42%, Accuracy: +96 17 Dagger and Katara Mastery: +44%, Accuracy: +102 18 Dagger and Katara Mastery: +46%, Accuracy: +108 19 Dagger and Katara Mastery: +48%, Accuracy: +114 20 Dagger and Katara Mastery: +50%, Accuracy: +120
Triple Stab
Description: Quickly deals 3 attacks to a maximum of 2 enemies.\nRequired Skill: #cDouble Stab lv. 10#
Info: type = 1, areaAttack = 1
Delays: tripleStab - 870 ms
Range: 140%
Pre-requisite: Level 10 Double Stab
Animations: hit.0, effect
Maximum Level: 10
1 MP Cost: 16, Damage: 83% x3 on up to two enemies 2 MP Cost: 16, Damage: 86% x3 on up to two enemies 3 MP Cost: 16, Damage: 89% x3 on up to two enemies 4 MP Cost: 16, Damage: 92% x3 on up to two enemies 5 MP Cost: 18, Damage: 95% x3 on up to two enemies 6 MP Cost: 18, Damage: 98% x3 on up to two enemies 7 MP Cost: 18, Damage: 101% x3 on up to two enemies 8 MP Cost: 18, Damage: 104% x3 on up to two enemies 9 MP Cost: 18, Damage: 107% x3 on up to two enemies 10 MP Cost: 20, Damage: 110% x3 on up to two enemies
Katara Booster
Description: Doubles the attack speed of your weapon. Must have a Katara equipped. \nRequired Skill: #cKatara Mastery lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Katara Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec Dualer (30-54)
Self Haste
Description: Temporarily increases Movement Speed and Jump.
Info: type = 10
Delays: alert2 - 600 ms
Range: 300%
Animations: effect
Maximum Level: 20
1 MP Cost: 15, Movement Speed: +2, Jump: +4, Duration: 10 sec 2 MP Cost: 15, Movement Speed: +4, Jump: +5, Duration: 20 sec 3 MP Cost: 15, Movement Speed: +6, Jump: +6, Duration: 30 sec 4 MP Cost: 15, Movement Speed: +8, Jump: +7, Duration: 40 sec 5 MP Cost: 15, Movement Speed: +10, Jump: +8, Duration: 50 sec 6 MP Cost: 15, Movement Speed: +12, Jump: +9, Duration: 60 sec 7 MP Cost: 15, Movement Speed: +14, Jump: +10, Duration: 70 sec 8 MP Cost: 15, Movement Speed: +16, Jump: +11, Duration: 80 sec 9 MP Cost: 15, Movement Speed: +18, Jump: +12, Duration: 90 sec 10 MP Cost: 15, Movement Speed: +20, Jump: +13, Duration: 100 sec 11 MP Cost: 30, Movement Speed: +22, Jump: +14, Duration: 110 sec 12 MP Cost: 30, Movement Speed: +24, Jump: +15, Duration: 120 sec 13 MP Cost: 30, Movement Speed: +26, Jump: +16, Duration: 130 sec 14 MP Cost: 30, Movement Speed: +28, Jump: +17, Duration: 140 sec 15 MP Cost: 30, Movement Speed: +30, Jump: +18, Duration: 150 sec 16 MP Cost: 30, Movement Speed: +32, Jump: +19, Duration: 160 sec 17 MP Cost: 30, Movement Speed: +34, Jump: +20, Duration: 170 sec 18 MP Cost: 30, Movement Speed: +36, Jump: +21, Duration: 180 sec 19 MP Cost: 30, Movement Speed: +38, Jump: +22, Duration: 190 sec 20 MP Cost: 30, Movement Speed: +40, Jump: +23, Duration: 200 sec
Fatal Blow
Description: Deals very quick consecutive attacks to a monster.
Info: type = 1, areaAttack = 1
Delays: fatalBlow - 1582 ms
Range: 142%
Animations: hit.0, effect
Maximum Level: 30
1 MP Cost: 18, Number of Attacks: 8, Damage: 56% 2 MP Cost: 18, Number of Attacks: 8, Damage: 57% 3 MP Cost: 18, Number of Attacks: 8, Damage: 58% 4 MP Cost: 18, Number of Attacks: 8, Damage: 59% 5 MP Cost: 20, Number of Attacks: 8, Damage: 60% 6 MP Cost: 20, Number of Attacks: 8, Damage: 61% 7 MP Cost: 20, Number of Attacks: 8, Damage: 62% 8 MP Cost: 20, Number of Attacks: 8, Damage: 63% 9 MP Cost: 20, Number of Attacks: 8, Damage: 64% 10 MP Cost: 22, Number of Attacks: 8, Damage: 65% 11 MP Cost: 22, Number of Attacks: 8, Damage: 66% 12 MP Cost: 22, Number of Attacks: 8, Damage: 67% 13 MP Cost: 22, Number of Attacks: 8, Damage: 68% 14 MP Cost: 22, Number of Attacks: 8, Damage: 69% 15 MP Cost: 24, Number of Attacks: 8, Damage: 70% 16 MP Cost: 24, Number of Attacks: 8, Damage: 71% 17 MP Cost: 24, Number of Attacks: 8, Damage: 72% 18 MP Cost: 24, Number of Attacks: 8, Damage: 73% 19 MP Cost: 24, Number of Attacks: 8, Damage: 74% 20 MP Cost: 26, Number of Attacks: 8, Damage: 75% 21 MP Cost: 26, Number of Attacks: 8, Damage: 76% 22 MP Cost: 26, Number of Attacks: 8, Damage: 77% 23 MP Cost: 26, Number of Attacks: 8, Damage: 78% 24 MP Cost: 26, Number of Attacks: 8, Damage: 79% 25 MP Cost: 28, Number of Attacks: 8, Damage: 80% 26 MP Cost: 28, Number of Attacks: 8, Damage: 81% 27 MP Cost: 28, Number of Attacks: 8, Damage: 82% 28 MP Cost: 28, Number of Attacks: 8, Damage: 83% 29 MP Cost: 28, Number of Attacks: 8, Damage: 84% 30 MP Cost: 30, Number of Attacks: 8, Damage: 85%
Slash Storm
Description: Moves you forward while attacking multiple enemies. \n#cLv.6 or above: Mastery Book required#\nLv.20 effect: #cIII+ Can learn Bloody Storm.#
Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000
Delays: slashStorm1 - 600 ms
Range: 205%
Animations: CharLevel.11.effect, effect0, effect, hit.0
Maximum Level: 20
1 MP Cost: 12, Damage: 152% x2 on up to 3 enemies 2 MP Cost: 12, Damage: 154% x2 on up to 3 enemies 3 MP Cost: 14, Damage: 156% x2 on up to 3 enemies 4 MP Cost: 14, Damage: 158% x2 on up to 3 enemies 5 MP Cost: 14, Damage: 160% x2 on up to 3 enemies 6 MP Cost: 16, Damage: 162% x2 on up to 4 enemies 7 MP Cost: 16, Damage: 164% x2 on up to 4 enemies 8 MP Cost: 16, Damage: 166% x2 on up to 4 enemies 9 MP Cost: 18, Damage: 168% x2 on up to 4 enemies 10 MP Cost: 18, Damage: 170% x2 on up to 4 enemies 11 MP Cost: 18, Damage: 172% x2 on up to 4 enemies 12 MP Cost: 20, Damage: 174% x2 on up to 5 enemies 13 MP Cost: 20, Damage: 176% x2 on up to 5 enemies 14 MP Cost: 20, Damage: 178% x2 on up to 5 enemies 15 MP Cost: 22, Damage: 180% x2 on up to 5 enemies 16 MP Cost: 22, Damage: 182% x2 on up to 5 enemies 17 MP Cost: 22, Damage: 184% x2 on up to 5 enemies 18 MP Cost: 24, Damage: 186% x2 on up to 6 enemies 19 MP Cost: 24, Damage: 188% x2 on up to 6 enemies 20 MP Cost: 24, Damage: 190% x2 on up to 6 enemies
Shadow Resistance
Description: With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased.
Info: type = 10
Maximum Level: 20
1 Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1% 2 Max HP: +1%, Abnormal Status Resistance: +2%, Elemental Resistance: +2% 3 Max HP: +2%, Abnormal Status Resistance: +3%, Elemental Resistance: +3% 4 Max HP: +2%, Abnormal Status Resistance: +4%, Elemental Resistance: +4% 5 Max HP: +3%, Abnormal Status Resistance: +5%, Elemental Resistance: +5% 6 Max HP: +3%, Abnormal Status Resistance: +6%, Elemental Resistance: +6% 7 Max HP: +4%, Abnormal Status Resistance: +7%, Elemental Resistance: +7% 8 Max HP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8% 9 Max HP: +5%, Abnormal Status Resistance: +9%, Elemental Resistance: +9% 10 Max HP: +5%, Abnormal Status Resistance: +10%, Elemental Resistance: +10% 11 Max HP: +6%, Abnormal Status Resistance: +11%, Elemental Resistance: +11% 12 Max HP: +6%, Abnormal Status Resistance: +12%, Elemental Resistance: +12% 13 Max HP: +7%, Abnormal Status Resistance: +13%, Elemental Resistance: +13% 14 Max HP: +7%, Abnormal Status Resistance: +14%, Elemental Resistance: +14% 15 Max HP: +8%, Abnormal Status Resistance: +15%, Elemental Resistance: +15% 16 Max HP: +8%, Abnormal Status Resistance: +16%, Elemental Resistance: +16% 17 Max HP: +9%, Abnormal Status Resistance: +17%, Elemental Resistance: +17% 18 Max HP: +9%, Abnormal Status Resistance: +18%, Elemental Resistance: +18% 19 Max HP: +10%, Abnormal Status Resistance: +19%, Elemental Resistance: +19% 20 Max HP: +10%, Abnormal Status Resistance: +20%, Elemental Resistance: +20% Dual Master (55-69)
Tornado Spin
Description: Quickly dashes forward with a spinning attack to deal damage to multiple enemies.\n[Dash Activation: Arrow keys #c->-># or #c<-<-#, Spin Attack: #cHit attack key while dashing#]\nLevel 20 effects: Links to Flying Assaulter Lv. 10\nRequired: #cthe Level 6: Mastery Book#
Info: type = 41, casterMove = 1
Animations: special, stopEffect, effect
Maximum Level: 20
1 MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 205%, Max Enemies Hit: 3 2 MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 210%, Max Enemies Hit: 3 3 MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 215%, Max Enemies Hit: 3 4 MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 8, Spin Attack Damage: 220%, Max Enemies Hit: 3 5 MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 225%, Max Enemies Hit: 3 6 MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 230%, Max Enemies Hit: 4 7 MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 235%, Max Enemies Hit: 4 8 MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 10, Spin Attack Damage: 240%, Max Enemies Hit: 4 9 MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 10, Spin Attack Damage: 245%, Max Enemies Hit: 4 10 MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 12, Spin Attack Damage: 250%, Max Enemies Hit: 4 11 MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 12, Spin Attack Damage: 255%, Max Enemies Hit: 5 12 MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 260%, Max Enemies Hit: 5 13 MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 265%, Max Enemies Hit: 5 14 MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 270%, Max Enemies Hit: 5 15 MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 14, Spin Attack Damage: 275%, Max Enemies Hit: 5 16 MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 280%, Max Enemies Hit: 6 17 MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 285%, Max Enemies Hit: 6 18 MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 290%, Max Enemies Hit: 6 19 MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 295%, Max Enemies Hit: 6 20 MP Cost: 20, Dash Speed: 155%, With extra MP Cost: 16, Spin Attack Damage: 300%, Max Enemies Hit: 6
Flashbang
Description: Throws a flash bang to temporarily blind multiple monsters, with a chance to decrease the enemy Accuracy Rate
Info: type = 2, mes = darkness, splash = 1, rectBasedOnTarget = 1, massSpell = 1
Delays: flashBang - 510 ms
Range: 220%
Animations: special, ball, mob, CharLevel.11.special, hit
Maximum Level: 5
1 MP Cost: 45, Damage: 100%, Blind Chance: 40%, Accuracy: -65% for 12 sec, Cooldown: 75 sec 2 MP Cost: 50, Damage: 115%, Blind Chance: 50%, Accuracy: -70% for 14 sec, Cooldown: 70 sec 3 MP Cost: 55, Damage: 130%, Blind Chance: 60%, Accuracy: -75% for 16 sec, Cooldown: 65 sec 4 MP Cost: 60, Damage: 145%, Blind Chance: 70%, Accuracy: -80% for 18 sec, Cooldown: 60 sec 5 MP Cost: 65, Damage: 160%, Blind Chance: 80%, Accuracy: -85% for 20 sec, Cooldown: 55 sec
Flash Jump
Description: Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Maximum Level: 15
1 MP Cost: 67, jumps a a certain distance 2 MP Cost: 64, jumps a a certain distance 3 MP Cost: 61, jumps a a certain distance 4 MP Cost: 58, jumps a a certain distance 5 MP Cost: 55, jumps a a certain distance 6 MP Cost: 52, jumps a a certain distance 7 MP Cost: 49, jumps a a certain distance 8 MP Cost: 46, jumps a a certain distance 9 MP Cost: 43, jumps a a certain distance 10 MP Cost: 40, jumps a a certain distance 11 MP Cost: 37, jumps a a certain distance 12 MP Cost: 34, jumps a a certain distance 13 MP Cost: 31, jumps a a certain distance 14 MP Cost: 28, jumps a a certain distance 15 MP Cost: 25, jumps a a certain distance
Upper Stab
Description: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.
Info: type = 1, areaAttack = 1, upperAttack = 1
Delays: upperStab - 480 ms
Range: 176%
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 30, Damage: 202%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 32% 2 MP Cost: 30, Damage: 204%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 34% 3 MP Cost: 30, Damage: 206%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 36% 4 MP Cost: 30, Damage: 208%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 38% 5 MP Cost: 30, Damage: 210%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 40% 6 MP Cost: 35, Damage: 212%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 42% 7 MP Cost: 35, Damage: 214%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 44% 8 MP Cost: 35, Damage: 216%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 46% 9 MP Cost: 35, Damage: 218%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 48% 10 MP Cost: 35, Damage: 220%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 50% 11 MP Cost: 35, Damage: 222%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 52% 12 MP Cost: 40, Damage: 224%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 54% 13 MP Cost: 40, Damage: 226%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 56% 14 MP Cost: 40, Damage: 228%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 58% 15 MP Cost: 40, Damage: 230%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 60% 16 MP Cost: 40, Damage: 232%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 62% 17 MP Cost: 40, Damage: 234%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 64% 18 MP Cost: 45, Damage: 236%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 66% 19 MP Cost: 45, Damage: 238%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 68% 20 MP Cost: 45, Damage: 240%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 70% Slasher (70-119)
Bloody Storm
Description: An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. \nRequired skill: #cLv. 20 Slash Storm#\nLv.10 effect: Can be used with Lv.10 Flying Assaulter
Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000
Delays: bloodyStorm - 870 ms
Range: 300%
Pre-requisite: Level 20 Slash Storm
Animations: hit.0, effect
Maximum Level: 10
1 MP Cost: 35, Damage: 198%, Number of Attacks: 2, Max Enemies Hit: 6 2 MP Cost: 35, Damage: 201%, Number of Attacks: 2, Max Enemies Hit: 6 3 MP Cost: 40, Damage: 204%, Number of Attacks: 2, Max Enemies Hit: 6 4 MP Cost: 40, Damage: 207%, Number of Attacks: 2, Max Enemies Hit: 7 5 MP Cost: 40, Damage: 210%, Number of Attacks: 2, Max Enemies Hit: 7 6 MP Cost: 45, Damage: 213%, Number of Attacks: 2, Max Enemies Hit: 7 7 MP Cost: 45, Damage: 216%, Number of Attacks: 2, Max Enemies Hit: 7 8 MP Cost: 45, Damage: 219%, Number of Attacks: 2, Max Enemies Hit: 8 9 MP Cost: 50, Damage: 222%, Number of Attacks: 2, Max Enemies Hit: 8 10 MP Cost: 50, Damage: 225%, Number of Attacks: 2, Max Enemies Hit: 8
Advanced Dark Sight
Description: Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage.\nRequired Skill: #cDark Sight Lv. 10#
Info: type = 51, autoHiding = 1, addDamInHiding = 1, condition = damaged, affectedSkill = 4001003
Pre-requisite: Level 10 Dark Sight
Maximum Level: 10
1 Maintain Dark Sight Chance: 13%. Dark Sight Trigger Chance: 2%, Dark Sight Damage Bonus: 1% 2 Maintain Dark Sight Chance: 17%. Dark Sight Trigger Chance: 4%, Dark Sight Damage Bonus: 2% 3 Maintain Dark Sight Chance: 21%. Dark Sight Trigger Chance: 6%, Dark Sight Damage Bonus: 3% 4 Maintain Dark Sight Chance: 25%. Dark Sight Trigger Chance: 8%, Dark Sight Damage Bonus: 4% 5 Maintain Dark Sight Chance: 29%. Dark Sight Trigger Chance: 10%, Dark Sight Damage Bonus: 5% 6 Maintain Dark Sight Chance: 33%. Dark Sight Trigger Chance: 12%, Dark Sight Damage Bonus: 6% 7 Maintain Dark Sight Chance: 37%. Dark Sight Trigger Chance: 14%, Dark Sight Damage Bonus: 7% 8 Maintain Dark Sight Chance: 41%. Dark Sight Trigger Chance: 16%, Dark Sight Damage Bonus: 8% 9 Maintain Dark Sight Chance: 45%. Dark Sight Trigger Chance: 18%, Dark Sight Damage Bonus: 9% 10 Maintain Dark Sight Chance: 49%. Dark Sight Trigger Chance: 20%, Dark Sight Damage Bonus: 10%
Mirror Image
Description: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.\n#cLv.11 or above: Master Book required##
Info: type = 10
Delays: alert - 1500 ms
Animations: effect
Maximum Level: 30
1 MP Cost: 40, Damage: 12%, Duration: 60 sec 2 MP Cost: 40, Damage: 14%, Duration: 60 sec 3 MP Cost: 40, Damage: 16%, Duration: 60 sec 4 MP Cost: 44, Damage: 18%, Duration: 60 sec 5 MP Cost: 44, Damage: 20%, Duration: 60 sec 6 MP Cost: 44, Damage: 22%, Duration: 60 sec 7 MP Cost: 44, Damage: 24%, Duration: 60 sec 8 MP Cost: 48, Damage: 26%, Duration: 60 sec 9 MP Cost: 48, Damage: 28%, Duration: 60 sec 10 MP Cost: 48, Damage: 30%, Duration: 100 sec 11 MP Cost: 48, Damage: 32%, Duration: 100 sec 12 MP Cost: 52, Damage: 34%, Duration: 100 sec 13 MP Cost: 52, Damage: 36%, Duration: 100 sec 14 MP Cost: 52, Damage: 38%, Duration: 100 sec 15 MP Cost: 52, Damage: 40%, Duration: 100 sec 16 MP Cost: 56, Damage: 42%, Duration: 100 sec 17 MP Cost: 56, Damage: 44%, Duration: 100 sec 18 MP Cost: 56, Damage: 46%, Duration: 100 sec 19 MP Cost: 56, Damage: 48%, Duration: 100 sec 20 MP Cost: 60, Damage: 50%, Duration: 140 sec 21 MP Cost: 60, Damage: 52%, Duration: 140 sec 22 MP Cost: 60, Damage: 54%, Duration: 140 sec 23 MP Cost: 60, Damage: 56%, Duration: 140 sec 24 MP Cost: 64, Damage: 58%, Duration: 140 sec 25 MP Cost: 64, Damage: 60%, Duration: 140 sec 26 MP Cost: 64, Damage: 62%, Duration: 140 sec 27 MP Cost: 64, Damage: 64%, Duration: 140 sec 28 MP Cost: 68, Damage: 66%, Duration: 140 sec 29 MP Cost: 68, Damage: 68%, Duration: 140 sec 30 MP Cost: 68, Damage: 70%, Duration: 180 sec
Owl Spirit
Description: Summons an owl spirit that attempts to instantly kill 1 enemy. If successful, your attack rate for a set number of attacks will increase.
Info: type = 1, areaAttack = 1, suddenDeath = 1
Delays: owlDead - 1410 ms
Range: 300%
Animations: effect, hit.0, repeat
Maximum Level: 20
1 MP Cost: 22, Instant Kill Chance: 30%, Damage Bonus: 110% for next 7 attacks when Instant Kill is successful, Cooldown: 98 sec 2 MP Cost: 22, Instant Kill Chance: 31%, Damage Bonus: 112% for next 7 attacks when Instant Kill is successful, Cooldown: 96 sec 3 MP Cost: 22, Instant Kill Chance: 32%, Damage Bonus: 112% for next 7 attacks when Instant Kill is successful, Cooldown: 94 sec 4 MP Cost: 25, Instant Kill Chance: 33%, Damage Bonus: 114% for next 7 attacks when Instant Kill is successful, Cooldown: 92 sec 5 MP Cost: 25, Instant Kill Chance: 34%, Damage Bonus: 114% for next 9 attacks when Instant Kill is successful, Cooldown: 90 sec 6 MP Cost: 25, Instant Kill Chance: 35%, Damage Bonus: 116% for next 9 attacks when Instant Kill is successful, Cooldown: 88 sec 7 MP Cost: 25, Instant Kill Chance: 36%, Damage Bonus: 116% for next 9 attacks when Instant Kill is successful, Cooldown: 86 sec 8 MP Cost: 28, Instant Kill Chance: 37%, Damage Bonus: 118% for next 9 attacks when Instant Kill is successful, Cooldown: 84 sec 9 MP Cost: 28, Instant Kill Chance: 38%, Damage Bonus: 118% for next 11 attacks when Instant Kill is successful, Cooldown: 82 sec 10 MP Cost: 28, Instant Kill Chance: 39%, Damage Bonus: 120% for next 11 attacks when Instant Kill is successful, Cooldown: 80 sec 11 MP Cost: 28, Instant Kill Chance: 40%, Damage Bonus: 120% for next 11 attacks when Instant Kill is successful, Cooldown: 78 sec 12 MP Cost: 31, Instant Kill Chance: 41%, Damage Bonus: 122% for next 11 attacks when Instant Kill is successful, Cooldown: 76 sec 13 MP Cost: 31, Instant Kill Chance: 42%, Damage Bonus: 122% for next 13 attacks when Instant Kill is successful, Cooldown: 74 sec 14 MP Cost: 31, Instant Kill Chance: 43%, Damage Bonus: 124% for next 13 attacks when Instant Kill is successful, Cooldown: 72 sec 15 MP Cost: 31, Instant Kill Chance: 44%, Damage Bonus: 124% for next 13 attacks when Instant Kill is successful, Cooldown: 70 sec 16 MP Cost: 34, Instant Kill Chance: 45%, Damage Bonus: 126% for next 13 attacks when Instant Kill is successful, Cooldown: 68 sec 17 MP Cost: 34, Instant Kill Chance: 46%, Damage Bonus: 126% for next 15 attacks when Instant Kill is successful, Cooldown: 66 sec 18 MP Cost: 34, Instant Kill Chance: 47%, Damage Bonus: 128% for next 15 attacks when Instant Kill is successful, Cooldown: 64 sec 19 MP Cost: 34, Instant Kill Chance: 48%, Damage Bonus: 128% for next 15 attacks when Instant Kill is successful, Cooldown: 62 sec 20 MP Cost: 37, Instant Kill Chance: 49%, Damage Bonus: 130% for next 15 attacks when Instant Kill is successful, Cooldown: 60 sec
Flying Assaulter
Description: You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least #c120%# Jump.\nRequired Skill: #cLv. 20 Self Haste#\nLv.10 effect: Lv.20 Tornado Spin can be used with Lv.10 Bloody Storm\n#cLv.6 or above: Mastery Book required#
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1
Delays: flyingAssaulter - 1380 ms
Range: 320%
Pre-requisite: Level 20 Self Haste
Animations: effect0, mob, effect, hit.0, special
Maximum Level: 20
1 MP Cost: 24, Damage: 204% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 4 sec 2 MP Cost: 24, Damage: 208% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 4 sec 3 MP Cost: 24, Damage: 212% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 4 sec 4 MP Cost: 28, Damage: 216% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 4 sec 5 MP Cost: 28, Damage: 220% x2, Max Monsters Hit: 5, Stun Chance: 4%, Stun Duration: 4 sec 6 MP Cost: 28, Damage: 224% x2, Max Monsters Hit: 5, Stun Chance: 4%, Stun Duration: 4 sec 7 MP Cost: 28, Damage: 228% x2, Max Monsters Hit: 5, Stun Chance: 4%, Stun Duration: 4 sec 8 MP Cost: 32, Damage: 232% x2, Max Monsters Hit: 5, Stun Chance: 4%, Stun Duration: 5 sec 9 MP Cost: 32, Damage: 236% x2, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 5 sec 10 MP Cost: 32, Damage: 240% x2, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 5 sec 11 MP Cost: 32, Damage: 244% x2, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 5 sec 12 MP Cost: 36, Damage: 248% x2, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 5 sec 13 MP Cost: 36, Damage: 252% x2, Max Monsters Hit: 7, Stun Chance: 6%, Stun Duration: 5 sec 14 MP Cost: 36, Damage: 256% x2, Max Monsters Hit: 7, Stun Chance: 6%, Stun Duration: 5 sec 15 MP Cost: 36, Damage: 260% x2, Max Monsters Hit: 7, Stun Chance: 6%, Stun Duration: 6 sec 16 MP Cost: 40, Damage: 264% x2, Max Monsters Hit: 7, Stun Chance: 6%, Stun Duration: 6 sec 17 MP Cost: 40, Damage: 268% x2, Max Monsters Hit: 8, Stun Chance: 7%, Stun Duration: 6 sec 18 MP Cost: 40, Damage: 272% x2, Max Monsters Hit: 8, Stun Chance: 7%, Stun Duration: 6 sec 19 MP Cost: 40, Damage: 276% x2, Max Monsters Hit: 8, Stun Chance: 7%, Stun Duration: 6 sec 20 MP Cost: 44, Damage: 280% x2, Max Monsters Hit: 8, Stun Chance: 7%, Stun Duration: 6 sec
Chains of Hell
Description: When Dark Sight is active, Chains of Hell pulls an enemy close and makes up to 10 attacks, all of which are critical. Stationary monsters must be in range.
Info: type = 1, areaAttack = 1, pullTarget = 1, invincible = 1, requireSkill = 4001003
Delays: chainAttack - 1740 ms
Range: 140%
Animations: effect, ball.0, hit.0, ball.1, ball.2
Maximum Level: 20
1 MP Cost: 50, Number of Attacks: 10, Damage: 61%, Critical Hit Rate: +100% 2 MP Cost: 50, Number of Attacks: 10, Damage: 62%, Critical Hit Rate: +100% 3 MP Cost: 50, Number of Attacks: 10, Damage: 63%, Critical Hit Rate: +100% 4 MP Cost: 55, Number of Attacks: 10, Damage: 64%, Critical Hit Rate: +100% 5 MP Cost: 55, Number of Attacks: 10, Damage: 65%, Critical Hit Rate: +100% 6 MP Cost: 55, Number of Attacks: 10, Damage: 66%, Critical Hit Rate: +100% 7 MP Cost: 55, Number of Attacks: 10, Damage: 67%, Critical Hit Rate: +100% 8 MP Cost: 60, Number of Attacks: 10, Damage: 68%, Critical Hit Rate: +100% 9 MP Cost: 60, Number of Attacks: 10, Damage: 69%, Critical Hit Rate: +100% 10 MP Cost: 60, Number of Attacks: 10, Damage: 70%, Critical Hit Rate: +100% 11 MP Cost: 60, Number of Attacks: 10, Damage: 71%, Critical Hit Rate: +100% 12 MP Cost: 65, Number of Attacks: 10, Damage: 72%, Critical Hit Rate: +100% 13 MP Cost: 65, Number of Attacks: 10, Damage: 73%, Critical Hit Rate: +100% 14 MP Cost: 65, Number of Attacks: 10, Damage: 74%, Critical Hit Rate: +100% 15 MP Cost: 65, Number of Attacks: 10, Damage: 75%, Critical Hit Rate: +100% 16 MP Cost: 70, Number of Attacks: 10, Damage: 76%, Critical Hit Rate: +100% 17 MP Cost: 70, Number of Attacks: 10, Damage: 77%, Critical Hit Rate: +100% 18 MP Cost: 70, Number of Attacks: 10, Damage: 78%, Critical Hit Rate: +100% 19 MP Cost: 70, Number of Attacks: 10, Damage: 79%, Critical Hit Rate: +100% 20 MP Cost: 75, Number of Attacks: 10, Damage: 80%, Critical Hit Rate: +100%
Life Drain
Description: Chance to recover HP when attacking. You cannot recover more than 15% of your Max HP.
Info: type = 51, hpDrain = 1, condition = attack
Maximum Level: 10
1 Proc Chance: 1%, Restores 1% of the damage as HP 2 Proc Chance: 1%, Restores 2% of the damage as HP 3 Proc Chance: 2%, Restores 3% of the damage as HP 4 Proc Chance: 2%, Restores 4% of the damage as HP 5 Proc Chance: 3%, Restores 5% of the damage as HP 6 Proc Chance: 3%, Restores 6% of the damage as HP 7 Proc Chance: 4%, Restores 7% of the damage as HP 8 Proc Chance: 4%, Restores 8% of the damage as HP 9 Proc Chance: 5%, Restores 9% of the damage as HP 10 Proc Chance: 5%, Restores 10% of the damage as HP Dual Blader (120+)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: affected, effect
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec
Venom
Description: Your dagger is permanently coated with venom. Enemies have a chance to be poisoned by the venom and continuously take damage. Can stack up to 3 times. The enemy's HP will not go below 1 through Venom.\n#cLv.11 or above: Mastery Book required##
Info: type = 51, dot = 1, dotType = invenom, condition = attack
Animations: mob
Maximum Level: 30
1 Poison Chance: 11%, 53% damage every 1 sec for 3 sec 2 Poison Chance: 12%, 56% damage every 1 sec for 3 sec 3 Poison Chance: 13%, 59% damage every 1 sec for 3 sec 4 Poison Chance: 14%, 62% damage every 1 sec for 3 sec 5 Poison Chance: 15%, 65% damage every 1 sec for 3 sec 6 Poison Chance: 16%, 68% damage every 1 sec for 4 sec 7 Poison Chance: 17%, 71% damage every 1 sec for 4 sec 8 Poison Chance: 18%, 74% damage every 1 sec for 4 sec 9 Poison Chance: 19%, 77% damage every 1 sec for 4 sec 10 Poison Chance: 20%, 80% damage every 1 sec for 4 sec 11 Poison Chance: 21%, 83% damage every 1 sec for 4 sec 12 Poison Chance: 22%, 86% damage every 1 sec for 5 sec 13 Poison Chance: 23%, 89% damage every 1 sec for 5 sec 14 Poison Chance: 24%, 92% damage every 1 sec for 5 sec 15 Poison Chance: 25%, 95% damage every 1 sec for 5 sec 16 Poison Chance: 26%, 98% damage every 1 sec for 5 sec 17 Poison Chance: 27%, 101% damage every 1 sec for 5 sec 18 Poison Chance: 28%, 104% damage every 1 sec for 6 sec 19 Poison Chance: 29%, 107% damage every 1 sec for 6 sec 20 Poison Chance: 30%, 110% damage every 1 sec for 6 sec 21 Poison Chance: 31%, 113% damage every 1 sec for 6 sec 22 Poison Chance: 32%, 116% damage every 1 sec for 6 sec 23 Poison Chance: 33%, 119% damage every 1 sec for 6 sec 24 Poison Chance: 34%, 122% damage every 1 sec for 7 sec 25 Poison Chance: 35%, 125% damage every 1 sec for 7 sec 26 Poison Chance: 36%, 128% damage every 1 sec for 7 sec 27 Poison Chance: 37%, 131% damage every 1 sec for 7 sec 28 Poison Chance: 38%, 134% damage every 1 sec for 7 sec 29 Poison Chance: 39%, 137% damage every 1 sec for 7 sec 30 Poison Chance: 40%, 140% damage every 1 sec for 8 sec 31 Poison Chance: 41%, 143% damage every 1 sec for 8 sec 32 Poison Chance: 42%, 146% damage every 1 sec for 8 sec
Final Cut
Description: Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while.
Info: type = 1, areaAttack = 1, casterMove = 1, suddenDeath = 1, chargingSkill = 1
Delays: finalCut - 960 ms
Range: 450%
Animations: effect, repeat, keydown, hit.0
Maximum Level: 30
1 MP Cost: 150, HP Cost, 45%, Damage: 1420%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: 111% for 10 sec, Cooldown: 148 sec 2 MP Cost: 150, HP Cost, 45%, Damage: 1440%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: 112% for 10 sec, Cooldown: 146 sec 3 MP Cost: 150, HP Cost, 45%, Damage: 1460%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: 113% for 13 sec, Cooldown: 144 sec 4 MP Cost: 150, HP Cost, 45%, Damage: 1480%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: 114% for 13 sec, Cooldown: 142 sec 5 MP Cost: 150, HP Cost, 45%, Damage: 1500%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: 115% for 13 sec, Cooldown: 140 sec 6 MP Cost: 200, HP Cost, 40%, Damage: 1520%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: 116% for 16 sec, Cooldown: 138 sec 7 MP Cost: 200, HP Cost, 40%, Damage: 1540%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: 117% for 16 sec, Cooldown: 136 sec 8 MP Cost: 200, HP Cost, 40%, Damage: 1560%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: 118% for 16 sec, Cooldown: 134 sec 9 MP Cost: 200, HP Cost, 40%, Damage: 1580%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: 119% for 19 sec, Cooldown: 132 sec 10 MP Cost: 200, HP Cost, 40%, Damage: 1600%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: 120% for 19 sec, Cooldown: 130 sec 11 MP Cost: 200, HP Cost, 40%, Damage: 1620%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: 121% for 19 sec, Cooldown: 128 sec 12 MP Cost: 250, HP Cost, 35%, Damage: 1640%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: 122% for 22 sec, Cooldown: 126 sec 13 MP Cost: 250, HP Cost, 35%, Damage: 1660%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: 123% for 22 sec, Cooldown: 124 sec 14 MP Cost: 250, HP Cost, 35%, Damage: 1680%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: 124% for 22 sec, Cooldown: 122 sec 15 MP Cost: 250, HP Cost, 35%, Damage: 1700%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: 125% for 25 sec, Cooldown: 120 sec 16 MP Cost: 250, HP Cost, 35%, Damage: 1720%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: 126% for 25 sec, Cooldown: 118 sec 17 MP Cost: 250, HP Cost, 35%, Damage: 1740%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: 127% for 25 sec, Cooldown: 116 sec 18 MP Cost: 300, HP Cost, 30%, Damage: 1760%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: 128% for 28 sec, Cooldown: 114 sec 19 MP Cost: 300, HP Cost, 30%, Damage: 1780%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: 129% for 28 sec, Cooldown: 112 sec 20 MP Cost: 300, HP Cost, 30%, Damage: 1800%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: 130% for 28 sec, Cooldown: 110 sec 21 MP Cost: 300, HP Cost, 30%, Damage: 1820%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: 131% for 31 sec, Cooldown: 108 sec 22 MP Cost: 300, HP Cost, 30%, Damage: 1840%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: 132% for 31 sec, Cooldown: 106 sec 23 MP Cost: 300, HP Cost, 30%, Damage: 1860%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: 133% for 31 sec, Cooldown: 104 sec 24 MP Cost: 350, HP Cost, 25%, Damage: 1880%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: 134% for 34 sec, Cooldown: 102 sec 25 MP Cost: 350, HP Cost, 25%, Damage: 1900%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: 135% for 34 sec, Cooldown: 100 sec 26 MP Cost: 350, HP Cost, 25%, Damage: 1920%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: 136% for 34 sec, Cooldown: 98 sec 27 MP Cost: 350, HP Cost, 25%, Damage: 1940%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: 137% for 37 sec, Cooldown: 96 sec 28 MP Cost: 350, HP Cost, 25%, Damage: 1960%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: 138% for 37 sec, Cooldown: 94 sec 29 MP Cost: 350, HP Cost, 25%, Damage: 1980%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: 139% for 37 sec, Cooldown: 92 sec 30 MP Cost: 400, HP Cost, 20%, Damage: 2000%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: 140% for 40 sec, Cooldown: 90 sec 31 MP Cost: 400, HP Cost, 20%, Damage: 2020%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: 141% for 40 sec, Cooldown: 88 sec 32 MP Cost: 400, HP Cost, 20%, Damage: 2040%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: 142% for 40 sec, Cooldown: 86 sec
Monster Bomb
Description: Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike.\n#cLv.11 or above: Mastery Book required#
Info: type = 1, areaAttack = 1, damagetoAnyone = 1, splash = 1, rectBasedOnTarget = 1, chargingSkill = 1, pvp = 0
Delays: monsterBombThrow - 1200 ms
Range: 220%
Animations: special, ball, hit.0, flipBall, mob, keydown, effect
Maximum Level: 30
1 MP Cost: 30, Damage: 1215% explosion damage after 3 sec, Cooldown: 28 sec 2 MP Cost: 30, Damage: 1230% explosion damage after 3 sec, Cooldown: 28 sec 3 MP Cost: 30, Damage: 1245% explosion damage after 3 sec, Cooldown: 28 sec 4 MP Cost: 30, Damage: 1260% explosion damage after 3 sec, Cooldown: 28 sec 5 MP Cost: 35, Damage: 1275% explosion damage after 3 sec, Cooldown: 24 sec 6 MP Cost: 35, Damage: 1290% explosion damage after 3 sec, Cooldown: 24 sec 7 MP Cost: 35, Damage: 1305% explosion damage after 3 sec, Cooldown: 24 sec 8 MP Cost: 35, Damage: 1320% explosion damage after 3 sec, Cooldown: 24 sec 9 MP Cost: 35, Damage: 1335% explosion damage after 3 sec, Cooldown: 24 sec 10 MP Cost: 40, Damage: 1350% explosion damage after 3 sec, Cooldown: 20 sec 11 MP Cost: 40, Damage: 1365% explosion damage after 3 sec, Cooldown: 20 sec 12 MP Cost: 40, Damage: 1380% explosion damage after 3 sec, Cooldown: 20 sec 13 MP Cost: 40, Damage: 1395% explosion damage after 3 sec, Cooldown: 20 sec 14 MP Cost: 40, Damage: 1410% explosion damage after 3 sec, Cooldown: 20 sec 15 MP Cost: 45, Damage: 1425% explosion damage after 3 sec, Cooldown: 16 sec 16 MP Cost: 45, Damage: 1440% explosion damage after 3 sec, Cooldown: 16 sec 17 MP Cost: 45, Damage: 1455% explosion damage after 3 sec, Cooldown: 16 sec 18 MP Cost: 45, Damage: 1470% explosion damage after 3 sec, Cooldown: 16 sec 19 MP Cost: 45, Damage: 1485% explosion damage after 3 sec, Cooldown: 16 sec 20 MP Cost: 50, Damage: 1500% explosion damage after 3 sec, Cooldown: 12 sec 21 MP Cost: 50, Damage: 1515% explosion damage after 3 sec, Cooldown: 12 sec 22 MP Cost: 50, Damage: 1530% explosion damage after 3 sec, Cooldown: 12 sec 23 MP Cost: 50, Damage: 1545% explosion damage after 3 sec, Cooldown: 12 sec 24 MP Cost: 50, Damage: 1560% explosion damage after 3 sec, Cooldown: 12 sec 25 MP Cost: 55, Damage: 1575% explosion damage after 3 sec, Cooldown: 8 sec 26 MP Cost: 55, Damage: 1590% explosion damage after 3 sec, Cooldown: 8 sec 27 MP Cost: 55, Damage: 1605% explosion damage after 3 sec, Cooldown: 8 sec 28 MP Cost: 55, Damage: 1620% explosion damage after 3 sec, Cooldown: 8 sec 29 MP Cost: 55, Damage: 1635% explosion damage after 3 sec, Cooldown: 8 sec 30 MP Cost: 60, Damage: 1650% explosion damage after 3 sec, Cooldown: 4 sec 31 MP Cost: 60, Damage: 1665% explosion damage after 3 sec, Cooldown: 4 sec 32 MP Cost: 60, Damage: 1680% explosion damage after 3 sec, Cooldown: 4 sec
Blade Fury
Description: Spin furiously to damage nearby enemies.\n#cLv.11 or above: Mastery Book required#
Info: type = 1, areaAttack = 1
Delays: bladeFury - 810 ms
Range: 100%
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 40, Damage: 136%, Number of Attacks: 3, Max Enemies Hit: 3 2 MP Cost: 40, Damage: 137%, Number of Attacks: 3, Max Enemies Hit: 3 3 MP Cost: 40, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 3 4 MP Cost: 40, Damage: 139%, Number of Attacks: 3, Max Enemies Hit: 3 5 MP Cost: 40, Damage: 140%, Number of Attacks: 3, Max Enemies Hit: 3 6 MP Cost: 45, Damage: 141%, Number of Attacks: 3, Max Enemies Hit: 3 7 MP Cost: 45, Damage: 142%, Number of Attacks: 3, Max Enemies Hit: 3 8 MP Cost: 45, Damage: 143%, Number of Attacks: 3, Max Enemies Hit: 3 9 MP Cost: 45, Damage: 144%, Number of Attacks: 3, Max Enemies Hit: 3 10 MP Cost: 45, Damage: 145%, Number of Attacks: 3, Max Enemies Hit: 4 11 MP Cost: 45, Damage: 146%, Number of Attacks: 3, Max Enemies Hit: 4 12 MP Cost: 50, Damage: 147%, Number of Attacks: 3, Max Enemies Hit: 4 13 MP Cost: 50, Damage: 148%, Number of Attacks: 3, Max Enemies Hit: 4 14 MP Cost: 50, Damage: 149%, Number of Attacks: 3, Max Enemies Hit: 4 15 MP Cost: 50, Damage: 150%, Number of Attacks: 3, Max Enemies Hit: 4 16 MP Cost: 50, Damage: 151%, Number of Attacks: 3, Max Enemies Hit: 4 17 MP Cost: 50, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 4 18 MP Cost: 55, Damage: 153%, Number of Attacks: 3, Max Enemies Hit: 4 19 MP Cost: 55, Damage: 154%, Number of Attacks: 3, Max Enemies Hit: 4 20 MP Cost: 55, Damage: 155%, Number of Attacks: 3, Max Enemies Hit: 5 21 MP Cost: 55, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 5 22 MP Cost: 55, Damage: 157%, Number of Attacks: 3, Max Enemies Hit: 5 23 MP Cost: 55, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 5 24 MP Cost: 60, Damage: 159%, Number of Attacks: 3, Max Enemies Hit: 5 25 MP Cost: 60, Damage: 160%, Number of Attacks: 3, Max Enemies Hit: 5 26 MP Cost: 60, Damage: 161%, Number of Attacks: 3, Max Enemies Hit: 5 27 MP Cost: 60, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 5 28 MP Cost: 60, Damage: 163%, Number of Attacks: 3, Max Enemies Hit: 5 29 MP Cost: 60, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 5 30 MP Cost: 65, Damage: 165%, Number of Attacks: 3, Max Enemies Hit: 6 31 MP Cost: 65, Damage: 166%, Number of Attacks: 3, Max Enemies Hit: 6 32 MP Cost: 65, Damage: 167%, Number of Attacks: 3, Max Enemies Hit: 6
Mirrored Target
Description: Permanently increases your Defense and Avoidability. Also, disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy draws the enemy's attacks, protecting you from them. This skill can only be used when Mirror Image is active.\nRequired Skill: #cLv. 30 Mirror Image#\n#cLv.11 or above: Mastery Book required#
Info: type = 33, minionAbility = taunt, requireSkill = 4331002
Delays: alert2 - 600 ms
Pre-requisite: Level 30 Mirror Image
Animations: summon.repeat, summon.effect, summon.repeat0, summon.effect0
Maximum Level: 30
1 Active Effects - MP Cost: 60, Dummy HP: 400, Dummy Duration: 15 seconds\nPassive Effects - Dodge Chance: 10%, Weapon DEF: +2%, Magic DEF: +2% 2 Active Effects - MP Cost: 65, Dummy HP: 800, Dummy Duration: 20 seconds\nPassive Effects - Dodge Chance: 11%, Weapon DEF: +4%, Magic DEF: +4% 3 Active Effects - MP Cost: 65, Dummy HP: 1200, Dummy Duration: 20 seconds\nPassive Effects - Dodge Chance: 11%, Weapon DEF: +6%, Magic DEF: +6% 4 Active Effects - MP Cost: 70, Dummy HP: 1600, Dummy Duration: 25 seconds\nPassive Effects - Dodge Chance: 12%, Weapon DEF: +8%, Magic DEF: +8% 5 Active Effects - MP Cost: 70, Dummy HP: 2000, Dummy Duration: 25 seconds\nPassive Effects - Dodge Chance: 12%, Weapon DEF: +10%, Magic DEF: +10% 6 Active Effects - MP Cost: 75, Dummy HP: 2400, Dummy Duration: 30 seconds\nPassive Effects - Dodge Chance: 13%, Weapon DEF: +12%, Magic DEF: +12% 7 Active Effects - MP Cost: 75, Dummy HP: 2800, Dummy Duration: 30 seconds\nPassive Effects - Dodge Chance: 13%, Weapon DEF: +14%, Magic DEF: +14% 8 Active Effects - MP Cost: 80, Dummy HP: 3200, Dummy Duration: 35 seconds\nPassive Effects - Dodge Chance: 14%, Weapon DEF: +16%, Magic DEF: +16% 9 Active Effects - MP Cost: 80, Dummy HP: 3600, Dummy Duration: 35 seconds\nPassive Effects - Dodge Chance: 14%, Weapon DEF: +18%, Magic DEF: +18% 10 Active Effects - MP Cost: 85, Dummy HP: 4000, Dummy Duration: 40 seconds\nPassive Effects - Dodge Chance: 15%, Weapon DEF: +20%, Magic DEF: +20% 11 Active Effects - MP Cost: 85, Dummy HP: 4400, Dummy Duration: 40 seconds\nPassive Effects - Dodge Chance: 15%, Weapon DEF: +22%, Magic DEF: +22% 12 Active Effects - MP Cost: 90, Dummy HP: 4800, Dummy Duration: 45 seconds\nPassive Effects - Dodge Chance: 16%, Weapon DEF: +24%, Magic DEF: +24% 13 Active Effects - MP Cost: 90, Dummy HP: 5200, Dummy Duration: 45 seconds\nPassive Effects - Dodge Chance: 16%, Weapon DEF: +26%, Magic DEF: +26% 14 Active Effects - MP Cost: 95, Dummy HP: 5600, Dummy Duration: 50 seconds\nPassive Effects - Dodge Chance: 17%, Weapon DEF: +28%, Magic DEF: +28% 15 Active Effects - MP Cost: 95, Dummy HP: 6000, Dummy Duration: 50 seconds\nPassive Effects - Dodge Chance: 17%, Weapon DEF: +30%, Magic DEF: +30% 16 Active Effects - MP Cost: 100, Dummy HP: 6400, Dummy Duration: 55 seconds\nPassive Effects - Dodge Chance: 18%, Weapon DEF: +32%, Magic DEF: +32% 17 Active Effects - MP Cost: 100, Dummy HP: 6800, Dummy Duration: 55 seconds\nPassive Effects - Dodge Chance: 18%, Weapon DEF: +34%, Magic DEF: +34% 18 Active Effects - MP Cost: 105, Dummy HP: 7200, Dummy Duration: 60 seconds\nPassive Effects - Dodge Chance: 19%, Weapon DEF: +36%, Magic DEF: +36% 19 Active Effects - MP Cost: 105, Dummy HP: 7600, Dummy Duration: 60 seconds\nPassive Effects - Dodge Chance: 19%, Weapon DEF: +38%, Magic DEF: +38% 20 Active Effects - MP Cost: 110, Dummy HP: 8000, Dummy Duration: 65 seconds\nPassive Effects - Dodge Chance: 20%, Weapon DEF: +40%, Magic DEF: +40% 21 Active Effects - MP Cost: 110, Dummy HP: 8400, Dummy Duration: 65 seconds\nPassive Effects - Dodge Chance: 20%, Weapon DEF: +42%, Magic DEF: +42% 22 Active Effects - MP Cost: 115, Dummy HP: 8800, Dummy Duration: 70 seconds\nPassive Effects - Dodge Chance: 21%, Weapon DEF: +44%, Magic DEF: +44% 23 Active Effects - MP Cost: 115, Dummy HP: 9200, Dummy Duration: 70 seconds\nPassive Effects - Dodge Chance: 21%, Weapon DEF: +46%, Magic DEF: +46% 24 Active Effects - MP Cost: 120, Dummy HP: 9600, Dummy Duration: 75 seconds\nPassive Effects - Dodge Chance: 22%, Weapon DEF: +48%, Magic DEF: +48% 25 Active Effects - MP Cost: 120, Dummy HP: 10,000, Dummy Duration: 75 seconds\nPassive Effects - Dodge Chance: 22%, Weapon DEF: +50%, Magic DEF: +50% 26 Active Effects - MP Cost: 125, Dummy HP: 10,400, Dummy Duration: 80 seconds\nPassive Effects - Dodge Chance: 23%, Weapon DEF: +52%, Magic DEF: +52% 27 Active Effects - MP Cost: 125, Dummy HP: 10,800, Dummy Duration: 80 seconds\nPassive Effects - Dodge Chance: 23%, Weapon DEF: +54%, Magic DEF: +54% 28 Active Effects - MP Cost: 130, Dummy HP: 11,200, Dummy Duration: 85 seconds\nPassive Effects - Dodge Chance: 24%, Weapon DEF: +56%, Magic DEF: +56% 29 Active Effects - MP Cost: 130, Dummy HP: 11,600, Dummy Duration: 85 seconds\nPassive Effects - Dodge Chance: 24%, Weapon DEF: +58%, Magic DEF: +58% 30 Active Effects - MP Cost: 135, Dummy HP: 12,000, Dummy Duration: 90 seconds\nPassive Effects - Dodge Chance: 25%, Weapon DEF: +60%, Magic DEF: +60% 31 Active Effects - MP Cost: 135, Dummy HP: 12,400, Dummy Duration: 90 seconds\nPassive Effects - Dodge Chance: 25%, Weapon DEF: +62%, Magic DEF: +62% 32 Active Effects - MP Cost: 140, Dummy HP: 12,800, Dummy Duration: 95 seconds\nPassive Effects - Dodge Chance: 26%, Weapon DEF: +64%, Magic DEF: +64%
Thorns
Description: Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck.\n#cLv. 11 or above: Mastery Book required#
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, special
Maximum Level: 30
1 MP Cost: 40, ATT: +1 for 90 sec, Knock-back Resistance Rate: 32% 2 MP Cost: 40, ATT: +2 for 90 sec, Knock-back Resistance Rate: 34% 3 MP Cost: 40, ATT: +3 for 90 sec, Knock-back Resistance Rate: 36% 4 MP Cost: 40, ATT: +4 for 90 sec, Knock-back Resistance Rate: 38% 5 MP Cost: 40, ATT: +5 for 110 sec, Knock-back Resistance Rate: 40% 6 MP Cost: 50, ATT: +6 for 110 sec, Knock-back Resistance Rate: 42% 7 MP Cost: 50, ATT: +7 for 110 sec, Knock-back Resistance Rate: 44% 8 MP Cost: 50, ATT: +8 for 110 sec, Knock-back Resistance Rate: 46% 9 MP Cost: 50, ATT: +9 for 110 sec, Knock-back Resistance Rate: 48% 10 MP Cost: 50, ATT: +10 for 130 sec, Knock-back Resistance Rate: 50% 11 MP Cost: 60, ATT: +11 for 130 sec, Knock-back Resistance Rate: 52% 12 MP Cost: 60, ATT: +12 for 130 sec, Knock-back Resistance Rate: 54% 13 MP Cost: 60, ATT: +13 for 130 sec, Knock-back Resistance Rate: 56% 14 MP Cost: 60, ATT: +14 for 130 sec, Knock-back Resistance Rate: 58% 15 MP Cost: 60, ATT: +15 for 150 sec, Knock-back Resistance Rate: 60% 16 MP Cost: 70, ATT: +16 for 150 sec, Knock-back Resistance Rate: 62% 17 MP Cost: 70, ATT: +17 for 150 sec, Knock-back Resistance Rate: 64% 18 MP Cost: 70, ATT: +18 for 150 sec, Knock-back Resistance Rate: 66% 19 MP Cost: 70, ATT: +19 for 150 sec, Knock-back Resistance Rate: 68% 20 MP Cost: 70, ATT: +20 for 170 sec, Knock-back Resistance Rate: 70% 21 MP Cost: 80, ATT: +21 for 170 sec, Knock-back Resistance Rate: 72% 22 MP Cost: 80, ATT: +22 for 170 sec, Knock-back Resistance Rate: 74% 23 MP Cost: 80, ATT: +23 for 170 sec, Knock-back Resistance Rate: 76% 24 MP Cost: 80, ATT: +24 for 170 sec, Knock-back Resistance Rate: 78% 25 MP Cost: 80, ATT: +25 for 190 sec, Knock-back Resistance Rate: 80% 26 MP Cost: 90, ATT: +26 for 190 sec, Knock-back Resistance Rate: 82% 27 MP Cost: 90, ATT: +27 for 190 sec, Knock-back Resistance Rate: 84% 28 MP Cost: 90, ATT: +28 for 190 sec, Knock-back Resistance Rate: 86% 29 MP Cost: 90, ATT: +29 for 190 sec, Knock-back Resistance Rate: 88% 30 MP Cost: 90, ATT: +30 for 210 sec, Knock-back Resistance Rate: 90% 31 MP Cost: 100, ATT: +31 for 210 sec, Knock-back Resistance Rate: 92% 32 MP Cost: 100, ATT: +32 for 210 sec, Knock-back Resistance Rate: 94%
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec
Phantom Blow
Description: Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored.
Info: type = 1, areaAttack = 1
Delays: phantomBlow - 810 ms
Range: 195%
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 30, Number of Attacks: , Damage: 76%, Enemy DEF Ignored: 6% 2 MP Cost: 30, Number of Attacks: , Damage: 77%, Enemy DEF Ignored: 6% 3 MP Cost: 30, Number of Attacks: , Damage: 78%, Enemy DEF Ignored: 7% 4 MP Cost: 30, Number of Attacks: , Damage: 79%, Enemy DEF Ignored: 7% 5 MP Cost: 32, Number of Attacks: , Damage: 80%, Enemy DEF Ignored: 8% 6 MP Cost: 32, Number of Attacks: , Damage: 81%, Enemy DEF Ignored: 8% 7 MP Cost: 32, Number of Attacks: , Damage: 82%, Enemy DEF Ignored: 9% 8 MP Cost: 32, Number of Attacks: , Damage: 83%, Enemy DEF Ignored: 9% 9 MP Cost: 32, Number of Attacks: , Damage: 84%, Enemy DEF Ignored: 10% 10 MP Cost: 34, Number of Attacks: , Damage: 85%, Enemy DEF Ignored: 10% 11 MP Cost: 34, Number of Attacks: , Damage: 86%, Enemy DEF Ignored: 11% 12 MP Cost: 34, Number of Attacks: , Damage: 87%, Enemy DEF Ignored: 11% 13 MP Cost: 34, Number of Attacks: , Damage: 88%, Enemy DEF Ignored: 12% 14 MP Cost: 34, Number of Attacks: , Damage: 89%, Enemy DEF Ignored: 12% 15 MP Cost: 36, Number of Attacks: , Damage: 90%, Enemy DEF Ignored: 13% 16 MP Cost: 36, Number of Attacks: , Damage: 91%, Enemy DEF Ignored: 13% 17 MP Cost: 36, Number of Attacks: , Damage: 92%, Enemy DEF Ignored: 14% 18 MP Cost: 36, Number of Attacks: , Damage: 93%, Enemy DEF Ignored: 14% 19 MP Cost: 36, Number of Attacks: , Damage: 94%, Enemy DEF Ignored: 15% 20 MP Cost: 38, Number of Attacks: , Damage: 95%, Enemy DEF Ignored: 15% 21 MP Cost: 38, Number of Attacks: , Damage: 96%, Enemy DEF Ignored: 16% 22 MP Cost: 38, Number of Attacks: , Damage: 97%, Enemy DEF Ignored: 16% 23 MP Cost: 38, Number of Attacks: , Damage: 98%, Enemy DEF Ignored: 17% 24 MP Cost: 38, Number of Attacks: , Damage: 99%, Enemy DEF Ignored: 17% 25 MP Cost: 40, Number of Attacks: , Damage: 100%, Enemy DEF Ignored: 18% 26 MP Cost: 40, Number of Attacks: , Damage: 101%, Enemy DEF Ignored: 18% 27 MP Cost: 40, Number of Attacks: , Damage: 102%, Enemy DEF Ignored: 19% 28 MP Cost: 40, Number of Attacks: , Damage: 103%, Enemy DEF Ignored: 19% 29 MP Cost: 40, Number of Attacks: , Damage: 104%, Enemy DEF Ignored: 20% 30 MP Cost: 42, Number of Attacks: , Damage: 105%, Enemy DEF Ignored: 20% 31 MP Cost: 42, Number of Attacks: , Damage: 106%, Enemy DEF Ignored: 21% 32 MP Cost: 42, Number of Attacks: , Damage: 107%, Enemy DEF Ignored: 21%
Sharpness
Description: Increases your Critical Hit Rate and minimum Critical Damage.
Info: type = 50
Maximum Level: 10
1 Crit Rate: +7%, Minimum Crit Damage: +2% 2 Crit Rate: +9%, Minimum Crit Damage: +4% 3 Crit Rate: +11%, Minimum Crit Damage: +6% 4 Crit Rate: +13%, Minimum Crit Damage: +8% 5 Crit Rate: +15%, Minimum Crit Damage: +10% 6 Crit Rate: +17%, Minimum Crit Damage: +12% 7 Crit Rate: +19%, Minimum Crit Damage: +14% 8 Crit Rate: +21%, Minimum Crit Damage: +16% 9 Crit Rate: +23%, Minimum Crit Damage: +18% 10 Crit Rate: +25%, Minimum Crit Damage: +20% 11 Crit Rate: +27%, Minimum Crit Damage: +22% 12 Crit Rate: +29%, Minimum Crit Damage: +24%
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