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Thread: [KMST] [1.2.369] New Skill Icons

  1. Default [1.2.369] New Skill Icons


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    None of the actual skill animations were changed - they only changed the icons.

    Hyper Body:


    F/P Compo:


    TSpear:


    I/L Compo:


    Invincible:


    Holy Arrow:


    Strafe: (for both Rangers and Snipers)


    Ultimate Strafe:


    Flamethrower:


    Character

  2. Deluxe Refrigerator
    IGN: Akusaria
    Server: Windia
    Level: 15x
    Job: Bowmaster
    Guild: Nuclear
    Alliance: NuclearHonor
    usa

    Default


    More accurate to their current skill animations, I see. Very neat.

    That cap is interesting... I wonder what it looks like when a character is wearing it? Likely to be dozens of times more appealing in asthetics than those fugly demon hats.

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    It looks as one would expect a bow-tie to look. Though I think the bow-tie is as big as your head in-game.

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    That would look worse than a freaking devil helmet. Anyway ~

    Cool icons. hm

  5. Won't Be Coming Back Gay Male

    IGN: Scofflaw
    Server: Cain
    Level: 70
    Job: Wrecking Ball
    Guild: Factory
    canada

    Default


    Wait, elemental composition got a new animation o.0 ?

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    It's funny cause my friend was just complaining the other day about how the HB skill icon doesn't match the new animation.

  7. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    It did not.

  8. Won't Be Coming Back Gay Male

    IGN: Scofflaw
    Server: Cain
    Level: 70
    Job: Wrecking Ball
    Guild: Factory
    canada

    Default


    Then i'm guessing they're going to give it one.

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    I hope. Then there would be a chance of them changing other animations. coughWKcoughCBcough

  10. Certified Pimento Bi Male
    IGN: xxxxFenixR
    Server: Bera
    Level: Mix
    Job: Severals
    Guild: None
    Alliance: Nada
    Farm: Wut?
    venezuela

    Default


    This 100000000m times . I want new animations for the charges at least (And Maybe blast >.>)

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    I see they changed the icon for F/P Compo to orange and pink instead of orange and green. I hope they change the animation correspondingly. In fact, they should change all the poison skills to purple/pink. Green makes no sense.

  12. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    L> Different color ST based on level like the DrK berserk. Hard to tell buccs apart at bosses because we all are in ST 90% of the time and clicking on our characters when spamming demo is impossible. >_>

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    I think it should be length of hair like DBZ. Level 120-130- Spiked up hair, 131-140; Super saiyan 3, 141-150+- SUPER SAYIN 4 FUSION GOGETA CONSTANTLY DOING BIG BANG KAMAHAHA ACROSS THE pineappleING SCREEN

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    I like all of them, except Thunder Spear.
    The colors just don't make any sense.

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    Maplestory would not be able to handle the awesomeness of a ssj3 Bucc

  16. In my dreams... Gay Male
    Server: Reboot
    Level: 215
    Job: Hoyoung
    Guild: HROMATICUSSY
    Alliance: KATYPERRY
    California

    Default


    There are more for them to do, no? Also, the Comp ones I don't understand.

  17. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Also inaccurate. SSJ3 is more like getting a +120 passive attack boost or something insane like it, but a 1-2 minute duration.

    Level based appearance would be nice, like how you can immedialely tell how strong an Evan is because the dragon evolves so much.

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    I think he was being sarcastic but such buffs would only insult such a transformation. Were talking 600 attack buff, nodelay flashjump and a 144 attack assault that has the delay of souldriver.

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    That's weird, these were in regular kMS before kMST.

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    But how would they have tested the icons before publicly releasing it?!?

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