Thread: Hero damage - help with my max dmg potential

1. Hero damage - help with my max dmg potential

To the best of my knowledge I am calculating my max damage for ONE (1) strike of Intrepid Slash correctly, but my observed max damage is significantly lower than my calculation.

It is important to note that I am not interested in my max damage with enrage and/or chance attack. Taking them out of the picture, I have:
Max ACA
Max Intrepid Slash
Max Combat Mastery
+6% Total Damage
My max damage range w/ buffs is 18632 (stop laughing at me)
Also, the monster has a 20% PDR

This is how I am calculating my max damage:
max damage range * skill% * Combo Atk Bonus * Total Damage % * ((Max Critical Bonus-1)/Combo Atk Bonus+1) * (1-(1-Combat Mastery)*PDRate) = Max damage

Or

18632 * 2.1 * 2 * 1.06 * ((1.5 - 1) / 2 + 1) * (1-(1-.4) * .20) = 91244

I have observed hundreds of critical hits and the highest one I have seen was 85XXX. Please tell me where I am going wrong here.

Thanks!

2. I think Combat Mastery works like it reduces 40% of what the monster's defense is? So if it's a 20% PDrate that means your combat Mastery makes it actually 12% PDrate.

Idk, who do I look like, Dusk? F3.

3. It's that way, yea. Add up your total -def %s and then that's how much of the 20% you negate. Since you only have your 4th job skill it'd be 0.2-(0.2*0.4) for PDrate. 12% like above.

4. Originally Posted by TLeviathan
It's that way, yea. Add up your total -def %s and then that's how much of the 20% you negate. Since you only have your 4th job skill it'd be 0.2-(0.2*0.4) for PDrate. 12% like above.
Originally Posted by peachenCamero
18632 * 2.1 * 2 * 1.06 * ((1.5 - 1) / 2 + 1) * (1-(1-.4) * .20) = 91244
Check out that last line. He already has it factored in properly.
(1-(1-.4)*.2) = .88
So he's multiplying out the 12% for pdr

TS: I'm not sure where you went wrong but I haven't kept up to date with heroes so I'm mostly useless here.

5. As far as I know, atk % shows up directly in your damage range, so you don't multiply it twice.

I don't think there's such a thing as "total atk%" though - it's either "total damage %" or "attack %"

18632 * 2.1 * (2 + .5) * 0.88 = 86080
2.1 = IS
2 + .5 = Combo + Crit
0.88 = def reduction

6. Originally Posted by OB3LISK
I think Combat Mastery works like it reduces 40% of what the monster's defense is? So if it's a 20% PDrate that means your combat Mastery makes it actually 12% PDrate.

Idk, who do I look like, Dusk? F3.
My formula is calculating PDrate at 12%...

Originally Posted by Stereo
As far as I know, atk % shows up directly in your damage range, so you don't multiply it twice.

I don't think there's such a thing as "total atk%" though - it's either "total damage %" or "attack %"

18632 * 2.1 * (2 + .5) * 0.88 = 86080
2.1 = IS
2 + .5 = Combo + Crit
0.88 = def reduction
Sorry, I have 6% Total Damage %, not 6% attack..... I wrote it wrong in my post. I fixed it now.

7. I still can't figure out the critical formula for heroes. I think there's where it goes wrong. Try and see if your top non crit is around 72~73k, at least that'll isolate the issue.

Edit: Would you happen to be lower level than the mob? Damage penalty is still present after big bang.

8. Ahhhh....I did'nt know about the damage penalty. I am 2 levels lower than the mob. I guess its either the damage penalty or wrong calculation of critical that probably explains it.

Also, good idea about looking at my highest non-crit damage. I will do that as well after I factor in the damage penalty to see if crit is being calculated wrong.

Thanks for your help, off to find damage penalty formula.

9. Originally Posted by peachenCamero
Ahhhh....I did'nt know about the damage penalty. I am 2 levels lower than the mob. I guess its either the damage penalty or wrong calculation of critical that probably explains it.

Also, good idea about looking at my highest non-crit damage. I will do that as well after I factor in the damage penalty to see if crit is being calculated wrong.

Thanks for your help, off to find damage penalty formula.
Normally, pre-BB, it was simply X% damage reduction where X was the level difference.

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