New town for Professions: 헤파이스테이온
Accessible from any main town in Victoria, Orbis, and Ereve(?) through a special portal
1. Five Professions added. Herbalist: (Medicinal) Herb Gathering: Makes Potions and Herb Oils. Miner: Mining: Makes Stimulators ( not 100% sure), and refines Ores/Gems. Blacksmith: Equipment crafting: Uses Herb Oil and refined Ores/Gems to craft weapons and armor. Jeweler: Accessory crafting: Uses Herb Oil and refined Ores/Gems to accessories. Alchemist: Alchemy: Uses Herb Oil and refined Ores/Gems to create potions (some sort of potion specific to Alchemy?) and disassemble/synthesize equipment items. (Presumeably either turning equipment back into the stuff that made it, or enhancing equipment?)
(bold names are ones I chose, make logical sense and I don't want to constantly refer to "equipment crafting", etc)
-Professions have a fatigue system which increases with usage of professional skills. When your fatigue gets too high, you will not be able to use professional skills.
-Fatigue is still being tested and can be reset at the Profession town at some NPC.
2. After level 30, you can learn up to two Professions.
- Speak with the Profession Master in town to learn it
- In the case you want to un-learn a Profession, you can speak with the master again; however, all information regarding the profession is lost (i.e. if you relearn it later, you start from scratch).
3. Profession Skills are on [B].
4. Item Manufacturing:
-Blacksmith, Jeweler, Alchemist, Press [B]. Select item you want to make. Select ingredients.
-You have to use the manufacturing device behind the profession's respective master to use the skills
-We may revise this in the future (?)
5. Added a method to measure how much you play your character
- Depending on how you play: Charisma, Insight, Determination, Dexterity, Emotion, Charm change
- The existing Hands stat will be removed
6. Changing how LUK affects EXP lost on death
- Beginners won't lose EXP on death
- Higher Determination will cause less EXP on death.
7. Fixed some Game and Character Skill bugs.
8. Changed 2H Sword, 2H Axe, 2H BW, and Bow's damage formula (presumably increased, but does not specify).
I'm guessing fatigue is related to how much you can mine/forage at a time, I doubt it is a fatigue training system that limits the amount you can play.
I'm guessing fatigue is related to how much you can mine/forage at a time, I doubt it is a fatigue training system that limits the amount you can play.
I would hope not..
Pretty sure it limits the usage of the 5 life skills, because the patch notes list them under the same section.
Big Bang>Chaos>Darkness and Destruction>Black Mage rules over all
FTW how u can love new dual blade look silly headband >:(
this game starting looking more like runescape dose it,
like common crafting... after 7 long year nexon reminds doing it
the "Blacksmith: Equipment crafting: Uses Herb Oil and refined Ores/Gems to craft weapons and armor.
Jeweler: Accessory crafting: Uses Herb Oil and refined Ores/Gems to accessories.
Alchemist: Alchemy: Uses Herb Oil and refined Ores/Gems to create potions (some sort of potion specific to Alchemy?) and disassemble/synthesize equipment items. (Presumeably "
sound neat fiel when u finish the ext
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