What's to tell?
Go check the The Restructuring | Delays & Ranges thread.
Intrepid Slash - 1140ms.
I'm saying that if they are linking Brave Slash to Brandish's delay instead of its own delay, then Korea shouldn't need to know or it would kill any DPS the Hero has.
EDIT: Hopefully Fiel can check the Skills.wz file. Here's a video of a Post BB Hero using Brave Slash. The speed is almost identical if not the same as Brandish.
How can you tell? He uses Soul Driver way too often and the FPS is terrible. Best to ask a GMST player that played a Hero. Or wait til Tuesday. Even with 1140 ms Brave Slash, Heroes aren't weak, anyway.
Brave Slash's animation is longer than Brandishes' so I'm guessing the 1140 somehow offsets as 840 when the animation is taken into consideration?
I don't know lol.
Good Luck for the extractions of the official BB Fiel!
Actually, I did the math, and Heroes would only be superior to a Paladin against bosses that are resistant to all elements, zakum's arms and Pink Bean. Then of course, ACB would beat brandish in almost every mobbing situation.
Then to add insult to injury, in the handful of cases a Hero would be superior to a Paladin the Dark Knight would be vastly superior.
And to make it worse, the Paladin and Dark Knight have useful abilities to benefit the party (CO, HB, Threaten, etc.) while the Hero only can offer damage and the easy to replace Rage.
You forgot to add Sacrifice Delay, Dragon knight skill :o
Lol you seem to have mixed up Ifrit being the IL skill and Elquines being the FP skill. It's up there as vice versa.
Not like it matters.
I too did the math. If Brave Slash is really 1140ms, it is the worst mobbing skill and is ranked lower than Blast and Sacrifice in one-on-one DPS (using Enrage). If Brave Slash is 840ms, it will be stronger than Sacrifice (unless the mob has high PDRate and only if/when it ignores it), ~20% weaker than Blast if the mob is weak to an element (element and weapon types vary) and ~10% stronger than Blast if the monster isn't weak or strong against an element. Zakum's arms only have resistances on the 2nd row (Fire and Ice resistance) which Holy and Lightning (Dual Charge) won't have any effect against. Pink Bean is also neutral to Lightning, so you still have +25% damage at bare minimum, but it's still plenty to beat Brave Slash with a 1140ms delay.
you guys factor in the 50% crit bonus going for blast right?
it has potential to do a lot more w/ decent SE + Crit ring + [crit potentials]
Reading about Brave Slash's delay just know flipped my stomach upside down. I never wished for heroes to be the best warrior (as this would keep bringing more and more bandwagoners to my job), but being the weakest warrior and possible one of the weakest jobs in 4th job all of a sudden? F'uck you nexon. I cannot even have any hopes that it will get fixed or at least get better, because as of now, KMS is nerfing it even further with the reorganization patch.
Sigh... I guess after BB, going 1handed is gonna be a must.
1H isn't going to save your DPS at all. Players go 1H to double on potential. If Brave Slash really ends up 1140ms, the Hero's DPS is as good as dead, but videos of post-BB indicate that the speed is no different than Brandish which is clearly possible as it is the same ID as Brandish is now (pre-BB). It could be a mistake. We'll have to wait until tomorrow before we nerd-rage (don't worry, I'm including myself there).
And how about Horntail, the boss where a Hero can mob arm + legs + wings all at once due to the ridiculous range of Brandish/Intrepid (Brave) Slash?
Besides for bossing expectations based on the current status quo, logically, is there any particular reason why you'd expect a 3-hit triple mob skill to outdamage any specialized single target skill?
And it's quite interesting how we're getting the delays and ranges of Restructuring in our BB patch~ Good that Nexon can keep up with these changes in KMS. =)
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