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  1. Default [Module] The Restructuring | Flags


    I was working on this for the past couple of days. I had to get my new string substitution stuff working so this could all be in English.

    Swordman
    Fighter
    Crusader
    Hero
    Page
    White Knight
    Paladin
    Spearman
    Dragon Knight
    Dark Knight
    Magician
    F/P Wizard
    F/P Mage
    F/P Archmage
    I/L Wizard
    I/L Mage
    I/L Archmage
    Cleric
    Priest
    Bishop
    Bowman
    Hunter
    Ranger
    Bowmaster
    Crossbowman
    Sniper
    Crossbow Master
    Rogue
    Assassin
    Hermit
    Night Lord
    Bandit
    Chief Bandit
    Shadower
    Semi-Dualer (20-29)
    Dualer (30-54)
    Dual Master (55-69)
    Slasher (70-119)
    Dual Blader (120+)
    Pirate
    Brawler
    Marauder
    Buccanneer
    Gunslinger
    Outlaw
    Corsair
    Dawn Warrior (I)
    Dawn Warrior (II)
    Dawn Warrior (III)
    Blaze Wizard (I)
    Blaze Wizard (II)
    Blaze Wizard (III)
    Wind Archer (I)
    Wind Archer (II)
    Wind Archer (III)
    Night Walker (I)
    Night Walker (II)
    Night Walker (III)
    Thunder Breaker (I)
    Thunder Breaker (II)
    Thunder Breaker (III)
    Aran (I)
    Aran (II)
    Aran (III)
    Aran (IV)
    Evan (I)
    Evan (II)
    Evan (III)
    Evan (IV)
    Evan (V)
    Evan (VI)
    Evan (VII)
    Evan (VIII)
    Evan (IX)
    Evan (X)
    Resistance Beginner
    Battlemage (I)
    Battlemage (II)
    Battlemage (III)
    Battlemage (IV)
    Wild Hunter (I)
    Wild Hunter (II)
    Wild Hunter (III)
    Wild Hunter (IV)
    Mechanic (I)
    Mechanic (II)
    Mechanic (III)
    Mechanic (IV)
    Last edited by Fiel; 2010-11-21 at 01:37 PM.

  2. Default


    Pretty interesting stuff.

    Thank you, Fiel. :3

  3. Default


    Woaaaaa. Extremely useful. :3

    1311005SacrificeignoreTargetPDP1
    Too bad PDP ain't used anymore eh?

    How do we tell what "type" value is what?

  4. Default


    @Kalovale - Very carefully

    And PDP is used. PDP = PDRate. That pretty much confirms that it's 100% reduction of PDRate.

  5. Default


    Thank you, if I haven't.

    Ctrl + F "ignoreTargetPDP" -- result 1 of 1.

  6. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Does this mean that sacrifice not ignoring PDR in GMST is a glitch?

  7. Default


    미하일의 소울 드라이버 = Mihail's Soul Driver
    오즈의 플레임 기어 = Oz's Flame Gear
    이리나의 윈드 피어싱 = Irena's Wind Piercing
    이카르트 뱀파이어 = Icarut's Vampire
    호크아이의 샤크 웨이브 = Hawkeye's Shark Wave

    Unless you left those untranslated for a reason *_*

  8. Default


    It is ignoring PDRate in GMST, despite the fact that THAT is supposedly a glitch. At least, it appears so, and has the variable that says it's supposed to do so after the Restructuring.

  9. Default


    No, it means that the Restructuring ensures that it ignores 100%.

  10. Default


    Any ideas what rectBasedOnTarget refers to on Angel Ray?

    And did we already know that Combo Fenrir was a piercing attack?

  11. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Fascinating. I have no idea what the infovalues mean, but stuff like Invincible and Stun works for me.

    *skims to Pirate values*

    Aw. Demo just ignores plain defense?

  12. Default


    I'm guessing it means that the skill range is centered around the monster you hit, Monster Bomb has it too.

  13. Default


    ...meaning Post-BB Angel Ray does Splash Damage O.o?

    And here I was assuming it worked alla Iron Arrow...

  14. Default


    No, Angel Ray and Grenade both have hitboxes in the data. This just means that the box works from the first mob it hits, not from the player.

  15. Won't Be Coming Back

    IGN: Skyshooter1
    Server: Alexina
    Level: 981
    Job: Green boy
    Guild: Blasphamy
    canada

    Default


    My instincts tell me that they're gonna add some more stuff to this patch yet, something just doesn't feel right dood.

  16. Default


    It would be nice to have the names of the jobs those numbers referred to rather than having to open every one to find the class one wants.

  17. Default


    Out of curiosity, are you still able to obtain delay values from the data? A complete table would be good. I'm itching to do some thought experiments...

    Hadriel

  18. Default


    Done.

  19. Default


    Thanks. You could have kept the numbers in there, I just wanted to know what class was what number. Not everyone has those ID numbers memorized.

    Why does Warriors "Rush: pushTarget: 1" work on Bosses but Dragon's Breath: pushTarget: 1 does not? Is there another variable?

  20. Default


    On a simillar note, I do not see Triple Throws chance of ignoring def in there. It is just labeled as type 2, same as Lucky 7 which lacks any ignore properties. Conclusion would be that this data does not give the full picture?

  21.  

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