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  1. Default [Module] The Restructuring | Adventurer skills


    The "Restructuring Changes" spoilers shows the patch to patch changes in a technical format. The skill tables posted below them contain what each skill looks like as of the latest patch. This way you can see the information both ways.

    Updated to 1.2.355

    Warriors Restructuring Changes


    Swordman
    Fighter
    Crusader
    Hero
    Page
    White Knight
    Paladin
    Spearman
    Dragon Knight
    Dark Knight
    Last edited by Fiel; 2010-12-04 at 12:12 AM.

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    Magicians Restructuring Changes


    Magician
    F/P Wizard
    F/P Mage
    F/P Archmage
    I/L Wizard
    I/L Mage
    I/L Archmage
    Cleric
    Priest
    Bishop
    Last edited by Fiel; 2010-12-04 at 12:13 AM.

  3. Default


    Bowmen Restructuring Changes


    Bowman
    Hunter
    Ranger
    Bowmaster
    Crossbowman
    Sniper
    Crossbow Master
    Last edited by Fiel; 2010-12-04 at 12:13 AM.

  4. Default


    Thieves Restructuring Changes


    Rogue
    Assassin
    Hermit
    Night Lord
    Bandit
    Chief Bandit
    Shadower
    Semi-Dualer (20-29)
    Dualer (30-54)
    Dual Master (55-69)
    Slasher (70-119)
    Dual Blader (120+)
    Last edited by Fiel; 2010-12-04 at 12:14 AM.

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    Pirates Restructuring Changes


    Pirate
    Brawler
    Marauder
    Buccanneer
    Gunslinger
    Outlaw
    Corsair
    Last edited by Fiel; 2010-12-04 at 12:15 AM.

  6. Default


    I was all excited when I saw the thread title. You are such a tease Fiel.

    Its nice to see that they are increasing the range to accommodate the fact that you originally didn't hit for the entire area of the animation of the attack.


  7. Default


    Yeah, if I had used Modules when I did Big Bang, this is how I would have done it.

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    "-Double Uppercut - damage (215 to 225); time (2 to 3)"

    What does this mean?

  9. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Wow, I am greatly amused by all the Brawler buffs. Also amused Battleship no longer suffers a cooldown, so it's a perma 700 HP for Corsairs all the time.

    Most likely 3 hits instead of two. Although it's more like TRIPLE Uppercut now, or maybe Double Uppercut got a taste of Corkscrew Mastery. Whoops. I r rong.

  10. Default


    Stun duration.

  11. Default


    Then NEXON will have to change up this again when the new legend comes out. It'llbe a never ending cycle.

  12. Default


    Ah! I thought so. Thanks.

  13. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default


    pretty sure it means TRIPLE UPPERCUT!

    edit: Q_Q

  14. Default


    If it were triple uppercut, attackCount would have raised from 2 to 3.

  15. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default


    ACB got a 50% damage buff! Kings of Mobbing against the other warriors, indeed.
    Also love the super Rush distance increase.

  16. Default


    okay... creating the skill tables now on my compy. This will take a bit. I'm also getting delays as well which seem to be important for Evan.

  17. Default


    Fury got a 50% damage buff too, and Brave Slash got 30%/hit while Crusher got 25%/hit.

    So really they're all being buffed by about 300% on max targets.

  18. Default


    If you could get delays for the db skills, in particular, Phantom Blow, it would be much appreciated.

  19. Default


    hey do arans do more swings now?

    cause look in 4th job swings in hidden are boosted

  20.  

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