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Thread: [KMST] [1.2.353] Skill Changes

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    This interests me. I could not test Big Bang Triple Thrown in Tespia since Zakum is a big no no on such a glitchy server, so I do no know how it works. All in all My Tespia crap stat lvl 200 NL was kind of weak compared to a DrK of the same setup, but this was without TT. Did they nerf or power the skill here?

    It does! The dress on the Marksman surely does nothing to alter that either.
     

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    Looks like fire demon got more useful with a higher base damage, paralyze lost raw power but gained even more DoT. PM got even better. Comp is better as well.

    I don't really know if these changes increase or reduce F/Ps DPS but they better increase since I/L got another boost to CL.

    BRB, calculating the new F/P %dps for comparisons sake.

    Yeah, in the end F/Ps lose DPS with these changes =P
     

  3. Helium Atom

    IGN: GunsOnly
    Server: Windia
    Level: 15x
    Job: Corsair
    Guild: Leaf
    Alliance: Honorbond

    Default


    No cooldown to battleship? Should've gotten this with mechs, but i'm not complaining! Now all I need is built in stance and I'm happy.
     

  4. Default


    Perhaps they changed how DoT works?

    F/P's Composition being stronger than Paralyze doesn't make any sense........
     

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    I´d really really like to know the changes they made to DualBladers! I´m so dam curious.
     

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    Makes the skills available off boat kind of useless though huh?
     

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