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Thread: Post-Big Bang Viper/Buccaneer Build

  1. Default Post-Big Bang Viper/Buccaneer Build


    I was talking about this with Steve and I wanted more opinions of it.

    This is the post-Big Bang build I suggested to him over a visitor message to see if it's a good build :

    First job : 61 SP
    20 Bullet Time (MAX)
    20 Flash Fist (MAX)
    20 Sommersault Kick (MAX)
    1 Double Fire
    Remaining SP : 0

    Second Job : 121 SP
    20 Knuckle Mastery (MAX)
    20 Knuckle Booster (MAX)
    10 Critical Punch (MAX)
    10 HP Increase (MAX)
    20 Back Elbow (MAX)
    1 Double Upper
    20 Screw Punch (MAX)
    10 MP Recovery (MAX)
    10 Oak Barrel (MAX)
    Remaining SP : 0

    Third Job : 151 SP
    20 Stun Mastery (MAX)
    20 Energy Charge (MAX)
    10 Advanced Infighting (MAX)
    20 Energy Blast (MAX)
    20 Energy Drain (MAX)
    20 Transform (MAX)
    20 Lucky Dice (MAX)
    +19 Double Upper (MAX) [2nd job]
    2 Shockwave
    Remaining SP : 0

    Fourth Job (level 161) : 126?
    30 Dragon Strike (MAX)
    30 Barrage (MAX)
    20 S. Transform (MAX)
    30 Demolition (MAX)
    1 Time Leap
    10 Counter Attack (MAX)
    5 Wind Booster
    Remaining SP : 0


    The 5 points in Wind Booster (Speed Infusion) are there so I can get to 10 or 11 for more time so I won't have to keep casting the skill ever so often.

    Now, he suggests (meaning that this is what he's planning on doing) to take 29 points off Barrage and leave it at level 1, leave Speed Infusion at 1 and then max out Snatch or Orb.

    I don't really see much use for either at 160ish without the Lion Heart Castle maps, which no one knows when they'll arrive.

    I can see uses for Snatch in normal mobs, but since it's more likely that you'll be in your energy state 90% of the time and Super Transform only about 40% of the time, Energy Orb would take the cake. However, Energy Orb doesn't really have much of a use outside of Lion Heart Castle where there are map layouts that allow the projectile to bounce off of mobs onto ones on lower or higher platforms (like that Evan video).


    My question is, what do you guys suggest should be a good build after Big Bang?

  2. Default


    First of all, you'll be in super transform 180/200 seconds, that's 90% of the time, not 40.
    Personally, at 157 (114 points) I'll get:

    30 Dragon Strike MAX
    30 Demolition MAX
    20 Super Transform MAX
    10 Counter Attack MAX
    11 Speed Infusion
    1 Barrage
    12 Maple Warrior --- Will continue adding to this until Max

    My reasoning is that barrage isn't that useful anymore, you'll only need it for 20 seconds when you're not super transformed, I'm getting one because of the knock back of the skill and the invincibility, but I'll spam DS for those 20 seconds while bossing.
    Maple Warrior seems to be the most power boosting skill, I solo a lot, much more than I party, so that's why I wanna get it to 20 or 30 if I can.

  3. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default


    Like the guy above me posted, maple warrior might be wise to max before orb/snatch.
    I, personally, would do the same build but at the end mw>10/11 SI for time>orb>barrage>time leap>snatch.
    Bite that lip, 'cause your tongue is a gun and your brain is a trigger.

  4. Default


    I completely disregard MW because the real availability of the books is yet to be known. If i become strong enough to zak/HT regularly (20 minute zak kills, equivalent time needed for HT) then i'll work on MW. Attacking skills are more important than % stats, imo. MW doesn't even affect you as well as % stats do anyway.

    And like i said in VMs, no one knows how useful snatch can be.
    Quote Originally Posted by Devil View Post
    Tnx Nexon!!!

  5. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default


    Quote Originally Posted by Takebacker View Post
    I completely disregard MW because the real availability of the books is yet to be known. If i become strong enough to zak/HT regularly (20 minute zak kills, equivalent time needed for HT) then i'll work on MW. Attacking skills are more important than % stats, imo. MW doesn't even affect you as well as % stats do anyway.

    And like i said in VMs, no one knows how useful snatch can be.
    MW drops in price by like 1000%.
    Bite that lip, 'cause your tongue is a gun and your brain is a trigger.

  6. Default


    Quote Originally Posted by Arrg View Post
    MW drops in price by like 1000%.
    Price is not relevant. I hunt for books that are above 10m. Depending on how fast the price does fall will be my criteria for whether or not i will buy the books.

    That said, attacks are still priority.
    Quote Originally Posted by Devil View Post
    Tnx Nexon!!!

  7. Default


    Quote Originally Posted by Takebacker View Post
    That said, attacks are still priority.
    I agree.

    To be honest, I don't see the +% stats being too effective. I mean, if you have it on a GRAND SCALE like some people have +3,000 STR, then maybe... But otherwise, I think the % damage from skills would do more for you than % stats.

  8. Default


    Not even just the % damage. The attacks in question improve dramatically the more points you dedicate to it since they hit more than one target. The % damage matters less for snatch for example because even at a low level it can be used as a replacement for DU entirely. It's faster by ~300 ms, and is far stronger when hitting more than one target while stunning. Plus i think it forces the mob in a direction (facing you), which can be useful in future situations assuming the pink bean model is expanded on.
    Quote Originally Posted by Devil View Post
    Tnx Nexon!!!

  9. Default


    Okay, then I guess my build can be :

    Fourth Job (level 161) : 126
    30 Dragon Strike (MAX)
    1 Barrage
    20 S. Transform (MAX)
    30 Demolition (MAX)
    1 Time Leap
    10 Counter Attack (MAX)
    1 Wind Booster
    30 Snatch (MAX)
    3 Energy Orb
    Remaining SP : 0



    And then I'll max Energy Orb from levels 162~170ish.

    Energy Orb only seems to be great after 166ish when you can go back to the Road of Oblivion or even Lion Heart Castle. Before that, I don't see much use for it. Especially since at my level, I'll most likely be grinding on Skelegons, right? I have no idea where a level 161 should train after Big Bang.

  10. Default


    That sounds good, but only if you can max orb before LHC comes out.

    I should probably tell you where/why snatch can be really useful, but that would be too boring. :P Figure it out yourself, at least before my video is done. xD
    Quote Originally Posted by Devil View Post
    Tnx Nexon!!!

  11. Default


    Quote Originally Posted by Takebacker View Post
    That sounds good, but only if you can max orb before LHC comes out.

    I should probably tell you where/why snatch can be really useful, but that would be too boring. :P Figure it out yourself, at least before my video is done. xD
    I'm pretty sure I have it figured out, unless you have completely weird ass ideas. Pretty much any mob that's well crowded (like the Skelegon mindungeon) where you can use Snatch on 6 mobs at once to stun the mobs and then use Dragon Strike for extra power will be great.

    But yeah, the problem there is getting to the point where I have max Energy Orb. Any ideas where I could get to 170+ fast after Big Bang? :S

  12. Default


    I guarantee it's something no one has ever tried to use fluidly to enhance control. Both because i have not ever seen it, and because most people think snatch is useless. The initial use for gathering and stun for faster mob killing is pretty much a given. The real use appears when you consider the big picture, where movement is key. That's all i can say without giving it away. xD

    For training...i'd say just train at ToT or anywhere that's better in JMS. Otherwise, kill as many bosses as possible. JMS has more bosses than GMS does, so it shouldn't be TOO hard to boss for exp unless you're still having community troubles.
    Quote Originally Posted by Devil View Post
    Tnx Nexon!!!

  13. Default


    Your Dragon Hopping? I still don't know how effective that'll be. I'll try it out, but I'm definitely looking foward to your presentation of it.

  14. Default


    D-hopping is the first step, but it takes a little bit more than just that. As for D-hopping itself i don't think i'll have any problems with it. The cast time is faster than in GMS atm, and even if it can't fully cast while in the air right now comboing with it is still possible.

    I'm trying to develop some kind of technique with orb, but i can't think of any uses since it's entirely dependent on a map we don't have yet.
    Quote Originally Posted by Devil View Post
    Tnx Nexon!!!

  15. Default


    Yeah, you can't cast Dragon Strike in mid-air. I just tested it with a Viper I just made on JMST. :<

  16. Default


    Quote Originally Posted by ShiKage View Post
    Yeah, you can't cast Dragon Strike in mid-air. I just tested it with a Viper I just made on JMST. :<
    Oh i already knew you can't jump cast it. It's better this way. It creates a gap between the best and the strongest.
    Quote Originally Posted by Devil View Post
    Tnx Nexon!!!

  17. Default


    O_o.... If... you say so?


    Anywho... I only have a max of level 10 skills in JMST (and the test server ends tonight at 10PM EST), so... I guess I'll only get to play around with level 10 skills.

  18. Default


    All you need is 1 point to develop/practice the techniques anyway. Good luck! I'm hoping you can create something completely different than what i've had in mind.
    Quote Originally Posted by Devil View Post
    Tnx Nexon!!!

  19. Default


    After finally being able to play around a bit (family members came over for a couple of hours), I don't think I like Snatch... At all.

    It sounds good in theory, but in practice, it's just plain annoying. Dragon Hopping seems like it may have potential, but that too is pretty annoying. lol It seems like it may be more efficient just pushing mobs into a corner and throwing dragons at them until they die.

    I don't know... Maybe it's just because I'm so weak. I am only using level 0 beginner clothes and a level 50 Net Cafe knuckle.

  20. Default


    Well the more D-hops you get out of rushing the less dragons you have to waste on the end mob, and the faster you can move onto the next one. With snatch, i don't know what to tell you.
    Quote Originally Posted by Devil View Post
    Tnx Nexon!!!


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