Originally Posted by
Fiel
It's hard to answer this question for Big Bang, because the answer is, "Both."
The string in String.wz contains references to variables in Skill.wz. So here's what the string looks like before I parse it:
"Active Effects - MP Cost: #mpCon, Damage: #damage% x2, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec\n Passive Effects - Damage: +#damR% for Savage Blow, Steal, and Assaulter"
Then I just use string replacing after fetching the variables from Skill.wz. The skill.wz variables include no references to other skills at all, so it's likely this damage addition is coded into the client/server and not in the wz files. Therefore, I couldn't tell you if this string was right or wrong. You just gotta test it for yourself.
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