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  1. Default


    I read that wrong.
    Last edited by donovan; 2010-11-13 at 02:47 PM.

  2. Default


    Wait... Boomerang Step also upgrades Steal, Savage Blow and Assaulter by +25% each hit? Why is this the first time I read this? :)

    4th Job Shadower Additional Skill Tables:

    Steal - 4th Job (Maxed Boomerang Step)
    Description: Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.
    Required Skill: Haste Lv. 5
    Animations: Effect, Effect0, Mob, Hit0
    Max Level: 20

    1MP Cost: 12, Steal Chance: 2%, Damage: 230%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec
    2MP Cost: 12, Steal Chance: 4%, Damage: 235%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec
    3MP Cost: 12, Steal Chance: 6%, Damage: 240%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec
    4MP Cost: 12, Steal Chance: 8%, Damage: 245%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec
    5MP Cost: 12, Steal Chance: 10%, Damage: 250%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec
    6MP Cost: 12, Steal Chance: 12%, Damage: 255%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec
    7MP Cost: 12, Steal Chance: 14%, Damage: 260%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec
    8MP Cost: 12, Steal Chance: 16%, Damage: 265%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec
    9MP Cost: 12, Steal Chance: 18%, Damage: 270%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec
    10MP Cost: 12, Steal Chance: 20%, Damage: 275%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec
    11MP Cost: 24, Steal Chance: 22%, Damage: 280%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec
    12MP Cost: 24, Steal Chance: 24%, Damage: 285%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec
    13MP Cost: 24, Steal Chance: 26%, Damage: 290%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec
    14MP Cost: 24, Steal Chance: 28%, Damage: 295%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec
    15MP Cost: 24, Steal Chance: 30%, Damage: 300%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec
    16MP Cost: 24, Steal Chance: 32%, Damage: 305%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec
    17MP Cost: 24, Steal Chance: 34%, Damage: 310%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec
    18MP Cost: 24, Steal Chance: 36%, Damage: 315%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec
    19MP Cost: 24, Steal Chance: 38%, Damage: 320%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec
    20MP Cost: 24, Steal Chance: 40%, Damage: 325%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec

    Savage Blow - 4th Job (Maxed Boomerang Step)
    Description Deals very quick consecutive attacks to a monster.
    Animations: Hit2, Hit0, Hit1, Effect
    Max Level: 30

    1MP Cost: 14, Number of Attacks: 6, Damage: 86%
    2MP Cost: 14, Number of Attacks: 6, Damage: 87%
    3MP Cost: 14, Number of Attacks: 6, Damage: 88%
    4MP Cost: 14, Number of Attacks: 6, Damage: 89%
    5MP Cost: 16, Number of Attacks: 6, Damage: 90%
    6MP Cost: 16, Number of Attacks: 6, Damage: 91%
    7MP Cost: 16, Number of Attacks: 6, Damage: 92%
    8MP Cost: 16, Number of Attacks: 6, Damage: 93%
    9MP Cost: 16, Number of Attacks: 6, Damage: 94%
    10MP Cost: 18, Number of Attacks: 6, Damage: 95%
    11MP Cost: 18, Number of Attacks: 6, Damage: 96%
    12MP Cost: 18, Number of Attacks: 6, Damage: 97%
    13MP Cost: 18, Number of Attacks: 6, Damage: 98%
    14MP Cost: 18, Number of Attacks: 6, Damage: 99%
    15MP Cost: 20, Number of Attacks: 6, Damage: 100%
    16MP Cost: 20, Number of Attacks: 6, Damage: 101%
    17MP Cost: 20, Number of Attacks: 6, Damage: 102%
    18MP Cost: 20, Number of Attacks: 6, Damage: 103%
    19MP Cost: 20, Number of Attacks: 6, Damage: 104%
    20MP Cost: 22, Number of Attacks: 6, Damage: 105%
    21MP Cost: 22, Number of Attacks: 6, Damage: 106%
    22MP Cost: 22, Number of Attacks: 6, Damage: 107%
    23MP Cost: 22, Number of Attacks: 6, Damage: 108%
    24MP Cost: 22, Number of Attacks: 6, Damage: 109%
    25MP Cost: 24, Number of Attacks: 6, Damage: 110%
    26MP Cost: 24, Number of Attacks: 6, Damage: 111%
    27MP Cost: 24, Number of Attacks: 6, Damage: 112%
    28MP Cost: 24, Number of Attacks: 6, Damage: 113%
    29MP Cost: 24, Number of Attacks: 6, Damage: 114%
    30MP Cost: 26, Number of Attacks: 6, Damage: 115%

    Assaulter - 4th Job (Maxed Boomerang Step)
    Description Attacks a single monster with incredible power and speed, possibly Stunning the monster.
    Animations: Hit0, Mob
    Max Level: 20

    1MP Cost: 14, Damage: 258%, Number of Attacks: 3 times, Stun Chance: 23%, Stun Duration: 2 sec
    2MP Cost: 14, Damage: 261%, Number of Attacks: 3 times, Stun Chance: 26%, Stun Duration: 2 sec
    3MP Cost: 14, Damage: 264%, Number of Attacks: 3 times, Stun Chance: 29%, Stun Duration: 2 sec
    4MP Cost: 16, Damage: 267%, Number of Attacks: 3 times, Stun Chance: 32%, Stun Duration: 2 sec
    5MP Cost: 16, Damage: 270%, Number of Attacks: 3 times, Stun Chance: 35%, Stun Duration: 2 sec
    6MP Cost: 16, Damage: 273%, Number of Attacks: 3 times, Stun Chance: 38%, Stun Duration: 2 sec
    7MP Cost: 16, Damage: 276%, Number of Attacks: 3 times, Stun Chance: 41%, Stun Duration: 2 sec
    8MP Cost: 18, Damage: 279%, Number of Attacks: 3 times, Stun Chance: 44%, Stun Duration: 2 sec
    9MP Cost: 18, Damage: 282%, Number of Attacks: 3 times, Stun Chance: 47%, Stun Duration: 2 sec
    10MP Cost: 18, Damage: 285%, Number of Attacks: 3 times, Stun Chance: 50%, Stun Duration: 3 sec
    11MP Cost: 18, Damage: 288%, Number of Attacks: 3 times, Stun Chance: 53%, Stun Duration: 3 sec
    12MP Cost: 20, Damage: 291%, Number of Attacks: 3 times, Stun Chance: 56%, Stun Duration: 3 sec
    13MP Cost: 20, Damage: 294%, Number of Attacks: 3 times, Stun Chance: 59%, Stun Duration: 3 sec
    14MP Cost: 20, Damage: 297%, Number of Attacks: 3 times, Stun Chance: 62%, Stun Duration: 3 sec
    15MP Cost: 20, Damage: 300%, Number of Attacks: 3 times, Stun Chance: 65%, Stun Duration: 3 sec
    16MP Cost: 22, Damage: 303%, Number of Attacks: 3 times, Stun Chance: 68%, Stun Duration: 3 sec
    17MP Cost: 22, Damage: 306%, Number of Attacks: 3 times, Stun Chance: 71%, Stun Duration: 3 sec
    18MP Cost: 22, Damage: 309%, Number of Attacks: 3 times, Stun Chance: 74%, Stun Duration: 3 sec
    19MP Cost: 22, Damage: 212%, Number of Attacks: 3 times, Stun Chance: 77%, Stun Duration: 3 sec
    20MP Cost: 24, Damage: 315%, Number of Attacks: 3 times, Stun Chance: 80%, Stun Duration: 4 sec

    That's a nice hidden damage boost for Shadowers! :)

  3. Default


    Drks just got owned if sacrifice's description works the way it's said. Also I'm confused about paladin's advanced charged blow mastery, it says upped mastery when charged, does it mean when using charged blow or simply having elemental charge(s) activated? I like how all boosters say doubling attack speed, the old description was better.

  4. Default


    I just Final Attack for Hunters and it's 40%?? Wasnt the skill supposed to be 50% success rate?

  5. Default


    Indeed, I wasn't even expecting it to ignore defense at all, though, so no harm done for me. This seems like one of those "balancing" touches that gMS decided were necessary.


    No, it is indeed 40% chance.

  6. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Whyyyyyyyy not ignore defense on bosses? Is it because it's significantly stronger that they felt spamming it at bosses is a bit much?

    I think it means the skill itself will have 70% mastery so Charge Blow becomes much more stable.

    *Did anyone notice Divine Shield for Pallies? It says to ADD weapon attack when it procs, so you'd technically have +30 attack up for up to 60 seconds. What, was this in the original version of this skill?
    Last edited by IllegallySane; 2010-11-13 at 11:22 AM. Reason: Derp


  7. Default


    I still find it reasonable.
    Sacrifice: 690%*(60000/720) = 57500% DPM
    Crusher: 145%*4*(60000/990) = 35151% DPM
    -> Sacrifice is still 1.6x times as strong as Crusher without ignoring boss DEF. A good price to pay 11% HP for.

    Granted, we're gangfarted on by Heroes and Paladins at boss, but it's always been this way. I prefer us not climbing to god-tier all of a sudden.

  8. Default


    Do we even know for sure that A) Sacrifice worked on bosses in KMS or B) if it is just an error in the description in GMS?

  9. Default


    I think it does! I didn't notice it until you mentioned it.
    Before:
    http://img293.imageshack.us/img293/255/maple0109.jpg
    After:
    http://img408.imageshack.us/img408/7108/maple0110e.jpg

    The skill description says it adds +0% in game for some reason.

  10. Default


    List the total magic attack you get from equips so we can figure it out.

  11. Default


    Lol I saw that 700 Magic Attack too.... why even bother with that?

  12. Default


    Oh my...that is a tantalizing surprise...
    It my excitement, I forgot about the formula...

    Otherwise, I noticed they changed the description for Booster, is it still functionally the same skill, because a havling of CL's cast speed (or 1/3ing of some Evan skills) would be ridiculous. Lastly, is Infinity or are potion effects considered buffs, i.e. does Buff Mastery extend the time on Infinity's duration and more importantly can you move into the 250% range?

  13. Default


    Good point. 180 magic attack from equips.

  14. Default


    Max Range = 1.0 x (int*4 + luk) x (Matk/100) = 1.0 x (4*801 + 154) x (180/100) = 6044.4

    Either the multiplier is 1.2222884 or you miscounted your MATK.

  15. Default


    He may not have added the passive gain from Spell mastery & Buff Mstery. I believe that be +50 more.

    If I use 230 as his MA, I get a max damage of 7723, which is a lot closer to his displayed range of 7388

  16. Default


    Blessing of fairy?

    Calculated, seems like before Medi you have 220 matk.

    After medi you have 240 matk.

    Meditation still gives 20 matk as always.

  17. Default


    I counted that into the calculation (I also just double checked my calculation). I didn't count in spell mastery witch gives 10 m.att though. So I guess it's 190 magic att overall before meditation.

  18. Default


    This, it fits.
    Max Range = 1.0 x (int*4 + luk) x (Matk/100) = 1.0 x (4*801 + 154) x ((180+10+30)/100)) = 7387.6
    Surprise, Maple now rounds instead of truncating.

    Supposing maxed Meditation, if I force for the numbers to match, it would require Meditation to multiply Equip's MATK by 1.111, lol. Otherwise, Meditation giving 20matk would yield a pretty number.

  19. Default


    I agree with this. +20 MA calcs to the screen results. if it was +10%, it would be a bit higher. (10% gai is 242 MA total, yielding a range of 8126)

    The bad thing about this is that will conflict with Bless. It's better than Bless, but Bless will cancel it out. if it was a % gain instead, it would stack.

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