Are you sure about Dragon Strike? It's been said that it has no spamming delay, only a long animation.
Are you sure about Dragon Strike? It's been said that it has no spamming delay, only a long animation.

The delay before you can use other skills is the same, but the spamming delay is much longer now unless I'm missing something. I'm only reporting what the packets say. ;x
... -searches for video footage-
Okay, yeah, I'm satisfied.
One more thing puzzles me, though. If Double Upper's skill delay is really 2160ms, then its DPS is inferior to Flash Fist and the only thing it's good for is spike damage.
Taken from a chart I'm making:
Flash Fist 20 = 270%/.51 = 529%
Double Uppercut 20 + 2x Flash Fist 20 = (580% + 2*270%)/2.16 = 519%
Is this for certain?
Edit: Could you also retest Snatch's spamming time with monsters present?

Perhaps the skill range is a bit different? Flash Fist seems to have a pretty large range for being a fist attack. You can actually attack quite a distance in front of the end of your fist. Double Uppercut is also only inferior in DPS if you use that solely with spamming. If you interweave it with other skills, it looks to be a pretty helpful boost.
The times for Snatch are correct and the same whether or not there are enemies there. I tested this when you brought up the enemy factor for some of the skills and I just re-tested it again to be sure.
Conclusion: Double Upper is not good unless you have Stun Mastery.
Sorry if this is painfully obvious, but could someone tell me if any of this is incorrect: normal boosters increase speed by 1, while spell/wind booster increases speed by 1 from 1-10 and 2 from 11-20?
Also, does anyone know whether Night Raven's Eye is 4 or 5 speed? I assume it's 5 speed.
Night Raven's Eye (2H Sword right?) is Fast (5).
Booster reduces speed by 2.
Your wish is granted.
Total time from start to finish = Roughly 20 minutes
Total time for script to parse all data = About 15 seconds
130 1H Sword 131 1H Axe 132 1H BW 133 Dagger 137 Wand 138 Staff 139 Barefists 140 2H Sword 141 2H Axe 142 2H BW 143 Spear 144 Polearm 145 Bow 146 Crossbow 147 Claw 148 Knuckle 149 Gun
Weapon Speeds for all GMS Weaponry
The Chinchilla Project: Constructing
What's Golden Mace and is it really speed number 15?
I really want to see that.
The Chinchilla Project: Constructing

Major thanks to Fiel for his list. Told you his script could tear through the data quickly.
Per his suggestion, I added normalized values to every known speed (the difference between a given weapon speed and Normal (6)). I did these all in my head, so I suspect there's no less than a few mistakes.
I also threw in question marks where there are unknown values and I'm going to set my sights on patching those holes in the near future. Might also change normalization to Fast (5), as Normal (6) doesn't seem to be a very common weapon speed.
The Chinchilla Project: Constructing

Added the last of the values.
I am surprised to find that magicians get shafted on Speed Infusion. But then I remember how much non-Cleric magicians have been shafted the whole time. So I'm not really surprised.
Just have to grab those lame energy charge skills, which I'll probably try to do sometime next week.

It doesn't say anything. It simply doesn't do the skill. I even tried near mobs!
My guess is that the relationship between Energy Charge and the energy skills is hardcoded into the client, unless this "action" property of the .wz files indicates that it's variable. I always thought that was tied to animation rather than any substantial calculations, but I could just as easily be wrong.
Level 128 night lord.Level 152 paladin.흣
..OoohPaladinEctopusBrawler.CultDark Knight
..MlLFFighterBironicI/LWhormonesCrossbowman
TawmetB/W...SawbonesCleric
FewmetN.LordPentanolHunter..OcohDawn Warrior
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26 Rare
7 gloves - 4 weapons - 3 shoes - 1 top - 2 bottoms - 5 overalls - 1 hat - 1 shield - 2 earrings
8700 Collars.
I heard people saying that bow and xbow speeds are now all equal, is that true?