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Thread: [KMST] [1.2.341] Refinement

  1. Default [1.2.341] Refinement

    Well, this was completely unexpected, but they reduced Smokescreen cooldown from 600 seconds down to 360 seconds. Thanks to ghostofhalo pointing out that it should have been this way all along. :)

    Also, the statless items from the last patch are no longer statless in this patch.



    Last edited by Fiel; 2010-09-13 at 09:08 AM.

  2. Default

    Wasn't Smokescreen's cooldown listed and six minutes after Big Bang? Perhaps they just forgot to change it before release.
    EDIT: Yeah, according to the Adventurer Skill Revamp thread, the description says it has a six minute cooldown. Seems they forgot about it.

  3. Default

    Lionheart Castle* Mobs changed a bit too.
    No instant kill skills work anymore.
    They cannot be stunned.

  4. Default

    Do the weapons have the same requirements as reverse weapons then?

    They should have made this set level 130. >_> I don't get their need to stick to level 120 for "end game" equips.


  5. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs


    Uh...... what? What reason is there for stun moves anymore then, and were there even OHKO skills since Mortal Blow?

    *Or does this ONLY apply to the Lionheart Castle mobs?

  6. Default

    Haha, corrected myself. Yes, Lionheart Castle monsters cannot be instant killed [Blast, Snipe, Swallow, etc] or stunned.

  7. Lazy Mathematician Female
    IGN: MsJudith
    Server: Windia
    Level: 130
    Job: aran
    Guild: n/a
    Alliance: n/a


    Aww, there goes tempest training on them D:

  8. Default

    Thread title is misleading.

  9. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs


    Oh okay. That I can live with.

  10. Default

    Why no stun? That doesn't seem like a game-breaking kind of thing like the 1HKO moves. <s>Next they'll disable freeze on Lionheart mobs. </s>

    Do the weapons have the same stat requirements as reverse/timeless weapons?
    Last edited by Biotype; 2010-09-10 at 04:50 PM. Reason: I need to read mob info more closely ;-;

  11. Default

    I would assume it's because they're labeled as bosses now? You couldn't freeze any Lionheart mobs anyways.

  12. Default

    They're already not freezable. Stun isn't gamebreaking, but I guess fighting 10m HP mobs that can be stunned 1-2 at a time is pretty lame.

  13. Default


    >Enters thread expecting Refining in terms of Items/Maker
    >Sees simple changes to Lionheart castle

  14. Default

    Since when does Blast instant kill?
    Considering you're a pally in KMST, I'm assuming you're basing this off Blast.

  15. Default

    Pretty sure Blast has had instant kill since the first Tespia patch for Big Bang.

  16. Default

    Since Big Bang.
    Here is level 12 Blast, which I have atm.
    MP 18 소비, 244&#37; 데미지로 3번 공격, 대상의 방어력 11% 무시, 추가 크리티컬 확률 32%, 4% 확률로 즉사
    Strike 3 times at 244% damage. Ignore 11% of the mob's PDRate. 32% boosted critical chance. 4% chance of instant death.


  17. Default

    Can someone explain me exactly how this ultimate adv. thing works?
    I really dont understand a single thing...

  18. Default

    Oh. Dang.
    Well.. I guess it kinda is understandable to do this. Otherwise it would be extremely insane exp.

  19. Mercury
    IGN: Zero Two
    Server: Everywhere
    Level: 000
    Job: Mind Control
    Guild: Dark Matter Legion
    Alliance: Dark Mind


    Id like to ask WHY they even gave moves one hit kill properties and then make them useless...

  20. Default

    Would you rather paladins be weaker by taking it away? It's good for other situations, and training on these things is much less broken (and way more fun) the way it is now.



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