Whatever this is, this is looking pretty cool so far.
We've only got one. And those ghost NPC's remind me of the on in Guild PQ. My money's on another guild pq.
Assuming we're still going around Paralyzing everything as opposed to Big Banging, it's not like it really matters, aside from the one Poison immune mob.
Resistances are a joke now for every class - it just means it's an element you have to stay away from lest your damage be cut. All that really matters are weaknesses, so classes know which skills will get the boost.
Seems like it'll tie in to the gpq storyline...
The 169 or 225 avoid, does that mean 169 or 225 acc needed to hit (post-BB), or is it similair to nowm where it would mean about 500acc and 700acc needed to 100% hit.... lol
Really hoping they stick to high hp high exp mobs for this area. Training is way too bland with potential at O4.
Seems pretty dead to me. A knight and a dead princess, hmm...sounds like Leafre: Raul and MoilaI sense a sad ending, like Magatia: the story gets progressively darker as it goes onjust like in Harry Potter
I don't see a boss...
The mobs have pretty high HP and defense rate post-BB and Neo Tokyo mobs will have like 1 to 3m HP post-BB.
coolest monsters ever
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