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  1. Default


    Hmmm, I got this on my moonshadow katara:



    Ignore damage is an armor only bonus. I never saw any defense, hp, or mp bonus, so I guess kataras can also get armor only bonuses.

    Will have an answer to this when I get enough nx to get 20% boss damage on my blade. I already have 30% boss damage on my dagger, and it does stack with the 20% devil damage bonus on my durability blade on a devil boss.

  2. Default


    Can anyone confirm that the higher the level of the equipment, the sooner it becomes epic and then unique? I hear people saying that, for example, a spectrum goggle would become unique/epic quicker than broken glasses, even though they are in the same level range.

  3. Default


    No, as far as I can tell, that is just a rumor.

  4. Default


    I've had a friend cube his HTP over 80 times and it's still rare.

    I think since people end up cubing higher leveled items by default, people will most likely draw those conclusions.

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    Boss damage doesn't stack, on different weapons at least. With 30% boss on my dagger and 20% boss on my blade, I only got 1.2x damage from them.

    Spoiler

  6. Default


    hey i gotta sapphire camel boot with 3 lines....
    just rare.
    is this unusual?

  7. Default


    Anything comes in 2 or 3 lines. You're just lucky. :P

  8. Default


    thx =P

  9. Default


    Very helpful list.
    Two questions.
    What all is in the accessory category? Earring, ring, pendant, belt, face acc., eye acc., ... anything else?
    What about capes? Which category would I look under for them?

  10. Default


    Link beat me to it - i wanted to know where capes fell in the listing. Since iirc capes can get +1/2 skill boost? yet ive seen no proof of this so i doubt it, i just recall hearing it (in particular, hearing it when concerning stacking for +6 to all skills between CO, cape and helm). Any word on this?

  11. Default


    After looking at this for a while, I'm thinking that Capes would have the same list as Shields do.
    The shields category is sort of a default armor category with all of the options from 'Universal' + 'Armor and accessories' + 'Armor and Kataras' and nothing else special.
    Last edited by MissingLink; 2010-09-02 at 05:46 AM. Reason: spelin


  12. Default


    Sorry if this has been asked before: does total damage and boss damage stack?

    Also, say you get 30% damage on one weapon and 20% on another, or 30% and 20% on the same weapon, how does the game determine which one takes priority, since boss damages don't stack?

  13. Default


    I can only answer the second question, Cyanne got her 30% boss dmg on a Dagger, and 20% on Katara. The end result was +20%.

  14. Default


    Kalovale, I read that. It's on the same page, and it's not even close to what I'm asking:

    1. Does it get 20% because 20% is lower than 30%?
    2. Does it get 20% because the katara is higher/lower leveled?
    3. Does it get 20% because it's a katara and kataras take priority over blades?
    4. If the 20% and 30% is on the same weapon, which one takes priority: top row or bottom row, or lower/higher bonus?

    Etc.

  15. Default


    It got 20% because she got the 20% second, while the 30% was first to be obtained.

  16. Default


    So that means that if she unequips both the Katara and the dagger, and then re-equips the two in the order Katara first and dagger second, she'll get the 30%?

  17. Default


    It's the order the equipment was cubed. You can't equip a Katara first.

  18. Default


    What u mean by
    rare primary
    rare primary epic secondary
    epic primary
    epic primary unique secondary
    unique primary
    ??? Wad de meaning
    i thot there was only rare epic n unique?
    Blue purple yellow

  19. Default


    Some things I found recently with extensive testing:

    1. Total damage doesn't stack. If it's on the same weapon, the lower line counts.
    2. Total damage is multiplicative with Elemental Amplification
    3. Critical damage is +110%, exactly.
    4. Critical damage on the weapon overrides the critical damage on the ring. Wearing +110% and +20% gives me +110%.
    5. Critical rate stacks additively.

    These were found using a lv.103 fire staff, if that matters.
    Last edited by 2147483647; 2010-09-16 at 01:33 AM.

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