Thanks for your input, option type 90 does logically seem to be pet equipment based on the bonuses. Oh and I can't find reducing status effect duration anywhere, has anyone actually gotten it yet?
I'm not sure about overalls, I haven't really seen enough to tell what special bonuses they get. Tell us if you find an overall with a special bonus, as in a bonus not found in the universal or armor bonuses.
I've gotten the decreases the duration of abnormal statuses by 1, 2 seconds on my overall a lot.
020366.info.optionType 52 - abnormal status -1 second
030366.info.optionType 52 - abnormal status -2 seconds
020396.info.optionType 52 - invincibility period +2 seconds
From Fiel's table
52 020366 time abnormal status 52 020396 time invincibility period 52 030366 time abnormal status 52 030371 time/prop probability of invincible for x seconds
As to getting HB on overalls, it's impossible, I have cubed my overall 600 times and it had never appeared. I did 3 cubes on pants after unique and it appeared, same with haste shoes. Door helm took 7 or 10 before it appeared. And the level requirement for options and mini skills refer to the item level, not your character level. (Not that your character level matters since you can't equip the item anyway if you don't meet the requirement) This I'm 100% sure. Yes, it sucks for bowmen, pirates and mages. But in GMS, it sucks even more if you're any of those classes but female since Nexon never fixed skirts not coming out from iTCG.
Spoiler
xxxx66 is invincibility, and xxxx96 is status effects I think. I've seen 1 second of invincibility on an epic top.
Uhhh...what's Primary and Secondary for?
Have you ever even been to time temple? EVERY monster in that entire area has a larger attack range than an archer. Every boss can hit us from the farthest spot we can attack from. "Ranged" is meaningless in this game. Warriors can rush monsters around, if you're Aran or DW you have Soul Runner/ Combat Step. Every class except for Archers has a *real* movement skill, not bullpomegranate like thrust which no one in their right mind would max. Thrust is NOT a movement skill. Flash Jump, Teleport (don't even get me started on this teleport-damage thing now...) Recoil shot, these are movement skills.
At any rate this is way off topic. Point is the only class who uses pants are Melee, and the only class that doesn't need HB so bad is Melee. That's poor planning.
I agree with you for the most part. Arches are getting boned. We used to trade survivability for acc, but now acc is worthless, so shoudln't we be able to take harder hits now?
Although I found one comment to be innacurate:
Dusk explained to me that currently in GMS our mastery actually has an end multiplier that reduces our mastery, making it only 81% as opposed to the 90% it said we'd have in the skill description. Mastery in big bang is the exact opposite of what you said. It is LESS wonky, mastery is much more simple post BB than pre-BB. Mastery no longer has a stupid formula to go along with it, it's just a flat percentage based off of your max. Second, bowman mastery is +70% as opposed to making it 70% like skills do now, and since bowmen have a base mastery of 15%, this actually brings our mastery to 85%; That's right, it's actually higher than what we have currently.3. Eventual 90% Mastery reduces the weak hits which plague us through the prior 120 levels. (Mastery is also really wonky after big bang, and the rate is dropped off as well from 90 to 70)
In summation:
Pre-BB mastery for 4th job bowmen with max MMB/expertise - 81%
Post-BB mastery for 4th job bowmen with max MMB/expertise - 85%
Just basically re-iterating what everyone is saying, yeah, range or accuracy don't mean jack pomegranate in ms anymore, therefore the HP penalty is outdated as well.
I mean sure, it would make sense for ranged classes to have less HP than melee, but to such an extremity? I don't think so.
This is very helpful. Although the one thing that confuses me is the "job adv range". Can someone explain? :^|
I think by "the second and third lines each seem to have a small chance to add a primary bonus." she means she hasn't seen enough to know. Plus, our past cubing histories were done before this list was compiled, hardly anyone could keep track of the progress. From now on though, you might have the answer soon, hopefully.
|
Bookmarks