That Strafe Animation is hawt <3
Although I'd prefer the blue one (BLUUUUUE <3) it makes sense that Rangers/Xbowmen get yellow purely because it matches their Soul Arrow the same way Wind Archers' blue Strafe matches their deliciously blue soul arrow...
I'm hoping for a lot more animation changes though. Even if its purely aesthetic, visual changes add something new to the playing experience.
Dunnoe why Nexon Love Blue very much...
No more colorful skills
Strafe Hit (but in blue, lol):
If they decide to keep it that way that is.
Strafe is sexy as pineapple.
Holy arrow is...meh. It doesn't seem...holy(?) enough?
Mastery determines your minimum range. If you have a maximum range of 1000 and you have a total mastery of 65% (15% basic from, let's say, a bow, and 50% from the Mastery skill). Minimum range(post big bang) will be Maximum * mastery, so 1000*0.65=650. The total mastery for mechanics with Metal Armor: Extreme is 70%+15%(70% from skill(Metal Armor: Extreme adds 20% mastery on top of the 50% of the 2nd job mastery skill) , 15% from gun) which is 85%. If a Mechanic has a maximum range of 1000 it's minimum range would be 850.
I like the new animations, although Holy Arrow needs more holyness. I'd love to see the new animations in action. Hopefully they change Blast and Thunder Spear back to 1 hit or change the animations some more(bigger sparks from Thunder Spears hit effect and maybe change Blast to look like a drill).
|
Bookmarks