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  1. Default Post-BB HP Washing


    Oddly, I couldn't find the last inverse function. Oh well, here's what I got anyway.

    Only open the spoilers if you're comfortable reading code, kthx.

    These should be good for HP Washing

    DecHPVal


    DecMPVal


    IncHPVal

  2. Default


    Ugh, a lot of redundant ifs there. Since when do Evans get more HP than regular mages?

  3. Default


    Since always. My level 140 Evan has more base HP than my level 185 Bishop.

  4. Default


    I presume IncHPVal is the minimum HP gained per AP? Warrior's looks messed up <_<

  5. Default


    I also found the function for min HP/MP. Coming soon...

    CUIStatChange::IsUnderMinHP


    CUIStatChange::IsUnderMinMP

  6. Default


    I'm only looking at thieves and bowmen since that's what I play now, but it sure looks to me as the same. I guess the perception of increased gain post BB is due to the &#37; increase hp skills

  7. Default


    So post-BB warrior HP increase per AP is only 20? (currently it's around 50 with "Improving Max HP Increase" skill),
    Or is there any unknown function that will do further calculation for warrior class? (20+30?)

  8. Default


    I calculated the minimum MP values for various classes at level 200. To do this, I took the decompiled source code, put it into a C compiler, and just threw numbers at it.

    HP Cap post-BB is 99,999.

    jobIDMinimum MP @ 200
    01995
    100855
    110855
    111855
    112855
    120955
    121955
    122955
    130955
    131955
    132955
    2004399
    2104849
    2114849
    2124849
    2204849
    2214849
    2224849
    2304849
    2314849
    2324849
    3002785
    3102935
    3112935
    3122935
    3202935
    3212935
    3222935
    4002785
    4102935
    4112935
    4122935
    4202935
    4212935
    4222935
    4303155
    4313155
    4323155
    4333155
    4343155
    5003545
    5103695
    5113695
    5123695
    5203695
    5213695
    5223695
    2100855
    2110855
    2111855
    2112855
    22006875
    22106975
    22116975
    22126975
    22136975
    22146975
    22157375
    22167375
    22177375
    22187375
    32004443
    32104543
    32114543
    32124543
    33002823
    33102923
    33112923
    33122923

  9. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Return 18 for Pirates, and return 20 for Warriors. What.

    Is this only the HP achieved from AP resetting into HP, and not the HP gained from flat-out putting an AP into HP when you use the AP from leveling up?

  10. Default


    This is base HP addition not including any modifiers (+20&#37;, +30 HP/AP point, etc.) which gets added in later.

  11. Default


    But they removed the skills that add the +30HP/AP, didn't they?

  12. Default


    0
    100
    110
    111
    112
    120
    121
    122
    130
    131
    132
    200
    210
    211
    212
    220
    221
    222
    230
    231
    232
    300
    310
    311
    312
    320
    321
    322
    400
    410
    411
    412
    420
    421
    422
    430
    431
    432
    433
    434
    500
    510
    511
    512
    520
    521
    522
    1000
    1100
    1110
    1111
    1200
    1210
    1211
    1300
    1310
    1311
    1400
    1410
    1411
    1500
    1510
    1511
    2100
    2110
    2111
    2112
    2200
    2210
    2211
    2212
    2213
    2214
    2215
    2216
    2217
    2218
    3200
    3210
    3211
    3212
    3300
    3310
    3311
    3312
    3500
    3510
    3511
    3512
    Last edited by Fiel; 2010-09-05 at 10:41 PM.

  13. Default


    Good stuff.

    Looks like Dark Knights have the same minimum MP. Atleast it's the same for 120 both before and after Big Bang.

  14. Default


    I have a feeling they melded that into the +20&#37; HP skill. I'll make a Warrior on KMS and find out.

  15. Default


    Update to that post:

    I just did some testing in KMS. It seems like they went with the most obvious route: change base Warrior HP gain to where it was with the Improving Max HP Increase maxed. That is, instead of gaining 24-28(+40) HP per level, Warriors now simply gain 64-68 HP per level. The HP boosting skill is just a passive +20% HP that is applied immediately when you put points into it and does not affect base HP gain at all. It will change your total HP per level to 76.8-81.6, but because it is applied after base HP you can max that skill last without any change to your overall HP. New Warriors and Mages in KMS should have slightly more HP/MP than existing ones, if only because they don't need to spend 5 levels maxing the Improving skill. I wasn't able to test HP washing due to a lack of NX and an inability to allocate level-up AP into HP/MP, but I suspect it's only possible to increase your base HP by using AP resets. You only get 20 HP per AP reset as a Warrior, so HP washing should provide significantly smaller gains post-BB.

    Testing Screenies


  16. Default


    Short answer: It stays the same.


  17. Default


    Yeah that. If you could get to 20 and put in some points into HP that'd show if it's actually 20+modifier or whatever is going on ._.

    Cause it seems like it's far better to wash now before BigBang hits.

  18. Default


    I'll try it tomorrow or maybe later tonight.

  19.  

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