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  1. Default


    How exactly does it work, if you don't mind sparing a couple minutes typing.

  2. Default


    I'm a bit curious about the tornado spin text, what does it mean it can be used w/ lvl.10 Flying Assaulter? I assume it's not a prerequisite, but I could be wrong and raise the wrong skill...
    So, how exactly does it work? (Better to be safe than sorry~)

  3. Default


    The FA -> TS chain requires level 20 tornado spin and level 10 flying assaulter. The way flying assaulter works is that after you use it, you stop for like a second (feels really long), and the only two skills you can use in this pause are level 20 tornado spin or level 10 bloody storm. If you don't use either, you just get stuck there for a bit.

  4. Default


    Ah, thanks for the clarification! If I could give you a cookie irl, I would <3

  5. Default


    I keep seeing on some skills. What does that mean? o.o

  6. Default


    The emote means that there's an error there, and it's not Fiel's fault that it's there.

  7. Default


    For the sake of clarification about the GMS job names

    1st Job - Rogue
    2nd Job - Blade Recruit
    2nd Job+ - Blade Acolyte
    3rd Job - Blade Specialist
    3rd Job+ - Blade Lord
    4th Job - Blade Master

  8. Default


    Thank you Secun. Skill tables are updated.

    - The chinchilla emote is clearly defined at the top
    - Skill names were swapped out for their GMS counterparts
    - Additional chinchillas added where more mistakes were found
    - Removed all of Fiel's Notes since they were pretty useless now that it's in English.

  9. Default


    i c wut u did der

    Requesting elaboration on gMS' Thorns effects on party members please. :<

  10. Default


    what do you mean by that, Kalovale.

    And I don't know anything about how Thorns works, haha.

  11. Default


    I didn't notice how mp costly DB skills were until you actually use them @_@ Thorns is 400mp, MI is 200mp, and chains is 75mp, kinda gets annoying in the dojo and drpq.

    For all classes without base critical, +35&#37; critical chance for +125% damage (weapon classes) or 2.25x damage (magic classes).

  12. Proton
    IGN: ReverBrance0
    Server: Windia
    Level: 170
    Job: HackedSair
    Guild: Hacktorious
    Alliance: Dont Care Anymore

    Default


    This plus a crit ring would make non crit classes have 45% chance at 135% damage ! Not to mention adding crit to your Equips with Potential can also increase your crit rate and overall crit damage. Now I know why this skill got nerfed. It makes my class terribly OPed. Especially with Speed Infusion and Rapid Fire hitting twice the dmg of hurricane plus an additional 20% from Bullseye....I can just imagine what it does to Canon. Even off boat I'm still doing considerable hits that really won't effect my overall performance.


    On the other hand I should enjoy it anyways since when the Big Bang patch comes out DBs get nerfed...

  13. Default


    Is the X variable on mirrored target HP? If it is, damn, that's a lot of HP. xD

  14. Default


    2nd job was nerfed. Third job was buffed.

  15. Default


    Has anyone else noticed how Flash Jump for DualBlade is mixed up with the Nightwalkers FJ?
    Look



    Also other people cant seem to see DualBlades Flash Jump and sometimes i cant see it either, its quite annyoning sometimes...

  16. Default


    looks completely different other than that, i think.

  17. Default


    Max thorns used on a dual blader gives the dual blader half the effect and vice versa. Kind of weird.

  18. Default


    It was like that from kMS, I remember.

    EDIT: Looks like I do need the freaking Slash Storm mastery book after all.

  19.  

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