Compared to the NL doing 150k per hit to a mob of 6 at the same level?
High Multiplier -> Higher range -> lower damage percents
If I have a max of 10k and hit with a 200% skill, my max is 20k.
If I have a max of 20k and hit with a 100% skill, my max is 20k.
What's the difference?
Warriors have lots of weapon attack and a high multiplier, so it only makes sense that they'd have lower skill percentages.
I'll just leave this here:
Note that I assumed critical damage is additive (everything points towards that) and that it gives +35% on average (i've heard it's 20-50% now).
Assumed average damage (in between max and minimum).
Assumed MDrate from bosses 25% reducing damage by 25% but not DoT (as proved).
Assumed DoT does the max of your dmg range (it does).
hahaohwow
You guys are about to see pretty epic equips.
what happened to 1.2.325?
Ok, so I will post it on this thread though I started it in the previous one.
I did more testing about Grenade and Flame shot DoT. I can confirm they stack. The damage shown is the two DoT combined. Tried on red turtles. Grenade does around 1,7k per second. Flame Shot, around 3,2k per second. When I use both, it shows almost 5k per second.
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