Well, GMS did decide to give elemental weapons a damage reduction after nearly
a year since their release.
It was a big "f-k you" to lukless bishops at the time who spent 1+ bil on
the items. Some even quit as a result.
However, those weapons have quite an effect on the mage economy due
to their rarity and price so taking them out of the game completely is something
I don't see happening.
KMS could just release the elemental weapons while GMS takes out the apples.
Also, how will KMS revamp the content-exclusive areas of the other versions?
What the hell did they do to Paladins?
Triple hit Blast with a chance of instakill at an insane rate? I'm glad it's OP for training now, but wasn't a single hit good enough? Wasn't the point of Blast to be a single strong hit, in contrast to Hero's multihit skills? Now the chances my Paladin will be able to knockback any bosses are slim to none with that kind of low percentage.
And why do they keep increasing the damage on Heaven's Hammer? Doesn't it just reduce mob HP to like 10k or something?
Hmmmmmmmmmmmmmmmmmmmm...
No, just no. I love the new Crusher color and all, but no.
May I ask if it has been concretely known that Sacrifice uses 11% of MaxHP per use, even though the videos pretty much surely confirm that?
If this is what Drks are left at, I'll take it.
Ill be more than pineappleing upset, do you realize how hard it was for me to find both my ele staffs? how would someone like it if nexon removed bwg's because the extra 2 slots are "gamebreaking" with the new formula
why even talk about removing ele weapons when we don't know how the new matk formula works yet :|
Also, scuse me while I bandwagon a corsair
Throw Luk requirements on all elemental weapons and create scrolls that give wands and staves elemental bonuses. "Fire +25% Posion + 15%", or w/e it is. Make them easy enough to get and any wand becomes usable.
Yes, we do.
Max: 0.88*(4*INT+LUK)*mAtk/100
Min: Max*Mastery
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