Well, if I recall right, Brave Slash went like this:
170 -> 225 -> 205 -> 190
I don't think Brandish has been changed from 220% during recent patches, Nexon KR's mainly been playing with Brave Slash. So if the spoiler on Page 1 is saying 190% to 200%, it's got to be Brave Slash.
Edit: Just saw edit by Fiel. Phew!
Wait wait, Fiel, what does it mean when the delays were increased for Pirates? Is it just for Dice or for all skills in general?
wtp NEXON! change HH back to 20 secs and reduce enemies to 1 HP so we can still be ToT Gods..... Stupid a-- NEXON is p!ssing me off now -.-"
I'd probably say so, but I don't know how formulas and stuff work. But the basic math says it's a damage increase, even at the original 170%. Formulas might make it work differently, but if you're dealing almost the same damage as you would with Brandish and hit an extra time, I'm certain Brave Slash is going to be epic. I just want to know if it's still faster than Brandish, I know its speed got reduced recently.
Edit: Meant to put increased, don't get confused new readers!
If Brave Slash's delay is 1020ms then...
In 1020ms,
Brave Slash: 190% x 3 = 570%
Brandish: (220% x 2) x (1020/840) = 534.2%
Hurrah. Brave Slash is stronger.
(Did I do the calculations right? x.x)
I said the delay was reduced in the same line as talking about the Dice Roll, so I'm only talking about the Dice Roll. If I had said delays were reduced on its own line, I'd have been talking about all skills.
I believe HH is still 20s, effectively, after Combat Orders (I believe Fiel said something about it being able to go over max skill level).
And seriously, with the new revamps, you only need a minimum of 3828 to deal 10K minimum with Rush. Even with a 10% damage reduction, it's only like 4254 minimum, which can be easily achieved with 70% mastery (6078 max).
lol pirates became the caith sith of maple. So with braveslash now not sucking total balls and a full SP reset I can say I'm relieved.
Even better is the fact that all of us have the fortune of enjoying the full benefits of the skill changes and have the advantage of maxing skills that would otherwise hinder training. I mean I haven't used PS or SB since I got brandish so those are going out the window and instead I'll opt for maxed iron body and what not. Considering I'm loosing most of my defense from my shield it isn't a horrible tradeoff and really bless should have worked like a reverse threaten where the skill was% based instead. The attack buff's weren't totally necessary soit's good to see they still see rage and medi as a viable option in the buff line
|
Bookmarks