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  1. Default


    So DoT skills can work on bosses? O:
    *the DoT/paralyze bossing ability Froznlite was talking about*

    or is it just a glitch/another explanation? =/

  2. Default


    I love you right now.

  3. Default


    Oh ok, that's fairly awesome for F/Ps. Definitely not a glitch seeing as it doesn't use enemy HP any more, and is therefore no longer broken in boss fights. Wonder if this DoT is affected by Amp, then we'd really be cooking.


  4. ☮♫♥ Gay Male
    IGN: FrozNlite
    Server: Khaini
    Level: 200
    Job: F/P ArchMage
    Guild: Brazzers
    Alliance: Heroes
    New_York

    Default


    :)

    If it's affected by multipliers and elementally stacks (ex. a LOLFP can inflict both burn and poison damage), and on ALL bosses, then :) becomes

  5. Won't Be Coming Back

    IGN: Skyshooter1
    Server: Alexina
    Level: 981
    Job: Green boy
    Guild: Blasphamy
    canada

    Default


    Solo zakum in 5 minuits. =/ No wai.

  6. ☮♫♥ Gay Male
    IGN: FrozNlite
    Server: Khaini
    Level: 200
    Job: F/P ArchMage
    Guild: Brazzers
    Alliance: Heroes
    New_York

    Default


    Poison is affected by our damage rate now, not at a set value to reduce a mob HP to 1. No worries .

  7. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    It means however you can't do loltraining with Bracing and Misting from 30-120+ anymore.

  8. Default


    Congrats guys, rejoice. :D

    Just for kicks and lulz, any idea what DoT skills a F/P should have? I checked their skilltables but couldn't find Poison Mist. oO

    80% DoT from Brace + 110% DoT from Fire Demon if I'm not being too gravely mistaken (sry Koreans).

  9. Deluxe Refrigerator
    IGN: Akusaria
    Server: Windia
    Level: 15x
    Job: Bowmaster
    Guild: Nuclear
    Alliance: NuclearHonor
    usa

    Default


    So it appears that someone uploaded several videos of a Nexon Korea press conference regarding this update. I've only watched the first video thus far, but it seems the uploader understands Korean and has already translated everything he says.

    Part 1: http://www.youtube.com/watch?v=wsshF5J5tyM
    Part 2: http://www.youtube.com/watch?v=7tOJuljb5jo
    Part 3: http://www.youtube.com/watch?v=Cq_Vu47BAXI
    Part 4: http://www.youtube.com/watch?v=9teFeYLu4FU
    Part 5: http://www.youtube.com/watch?v=gv48QTPWfO0
    Part 6: http://www.youtube.com/watch?v=f7Kyy11Ch9c

    A lot of it is stuff we already knew, but it might still be interesting to some people.

  10. Default


    Hmm, if DoT skills are proven to work on bosses, can the archmage
    ultimates be used during bossing as well?

    I'm asking because of the previous changes.

    Anyway of figuring out the damage caused from using these type
    of skills?

    If the ultimates can cause enough damage during those 10
    seconds it could warrant them as a possible bossing alternative
    for archmages.
    *would be nice seeing them having another use after the cooldown*

  11. Default


    Very interesting. Especially since they have values for the EXP reduction =O

  12. Default


    Meteor = 1500% * 1.5 * 1.25 * 21 casts/min = 59062.5% + 200% * 60 sec = 71062.5%/min
    Paralyze = 600% * 1.5 * 1.25 * 84 casts/min = 94500% + 160% * 60 sec = 104100%/min

    This is assuming speeds haven't changed, no Infinity, no critical, and DoT isn't interrupted by repeated castings like poison is right now.

  13. Default


    pineapple, they gathered players' opinions, but KMS players!

    EDIT: Not that bad, faster growth and balance, KMS people seem to know what's up too. :D

  14. Default


    I guess we can trust the judgement of the KMS players, then. If Nexon screws up again, we can count on the KMS players to make a huge fuss about it and force Nexon to fix it. :p

  15. Won't Be Coming Back

    IGN: Skyshooter1
    Server: Alexina
    Level: 981
    Job: Green boy
    Guild: Blasphamy
    canada

    Default


    I can't remember if someone said if theres 1 more additional patch after this one to polish their own mess, but I sure hope theres more crap for Pally's, dk's, F/P's and BM's.

    Things like:
    Soul arrow-> Attack arrow adaptability
    F/p's -> Need a Skill that charges up all their magic skills
    DK's -> Need a higher Hp condition for Berserk to activate
    Paladins -> Change final attack in 4th job to having pally's cast spells with their charges. Ex: 10% chance to cast either fire,ice demon with fire/ice charge, chain lightning with lightning charge, and a single genesis beam for Devine charge. All would have damage dependant on w.att, but would have 50% of the original spell's damage rate.

    Would be great.

  16. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Let's cross our fingers a .324 and quite possibly a .325 comes out before 7/8 for a final repolishing.

  17. Default


    Why do you want to screw us even more?
    Potting every hit AND attacking at the same time isn't going to be pleasant.

  18. Default


    So, nothing special, or weird, rather, about Poison (Poison Brace anyway), it looks like it's just your max range times the DoT % rounded down, occurs once a second, and it still leaves monsters with 1 HP.

    Spoiler


    Oh, and level 2 Poison Brace (24%)

  19. Won't Be Coming Back

    IGN: Skyshooter1
    Server: Alexina
    Level: 981
    Job: Green boy
    Guild: Blasphamy
    canada

    Default


    I just want you guys to hit loads of damage without sacrificing loads of hp.

    I mean having hp under 80% would keep you guys in game at the same time right?

  20.  

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