Lol why? Venom is pretty useless. You should be able to kill stuff fast enough before venom even makes a notable difference.
Btw, lol at the top of the thread 'Translate to English'.
i dunno if you noticed but monsters got huge level/def/HP increases in this patch as well. you can see vids of shads rasping 36k+ damage each second with venom from the current GMS. the double application my venoml as it is, just level 3, would be 32% x 2, and can tick over 11k damage off monsters. it adds up, and makes trainig with taunt extremely effective.
yes, hence the reason i said they only got buffed up abit.
from this video we can see that the shadower (lvl 123) deal around 42k dmg with Boomerang Step.
and in this video we can see that the hero deal around 20k damage with Brave Slash.
we still havent add in other factors such as mob lvl, skill lvl, eqs, stat, etc etc.
but i think shadower will survive just fine after the revamp.
I don't see one. It may only occur when you're set to a specific threads per page.
Ah. That has to be it. You get ghost pages from the mis-count where he was but I wouldn't because he's still there for me.
This answer is for everyone thinking bosses will be ridiculously easy come this patch:
PDRate/MDRates. A new passive stat was added for all mobs that reduces ALL damage by a set multiplier, calculated after all damage formula calculations are finished. Fiel posted the tables in the Crit thread in General MapleStory on the first few pages, but the general rule of thumb pertinent to THIS discussion is that all bosses have a PD/MDRate of 25.
Which means all damage is reduced by 25% at bosses. When we're only doing 75% of what we actually can, the system truly helps buffer the boosts we're getting from probability scrolling, formula, and skill changes.
I would think so. I never saw ANY Cygnus do well in bossing anyway. But this leads me to my question, with all the new buffs and everything I've noticed my Evan is AMAZINGLY Strong with 1v1 damage. After this rebalanced will they be able to boss more efficiently or just be screwed?
random thought: wth do these changes mean for HP warriors who do it for the lulz?
I don't see why it wouldn't still be 30,000. I imagine they'll probably do some kind of HP/MP recalculation when the patch goes live, though.
I'm pretty sure the ImHP skill doesn't just flat out increase HP by 20%.
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