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  1. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    You realize barrage is nowhere near as strong as assassinate now right?

  2. Default


    Greed got buffed slightly. it now takes 20% off of the mesos used by meso guards bringing the total down to 41%. So, meso guard should be 40% damage taken and 41% of the 60% is turned into mesos. Pretty nice in my opinion.

    Also:
    10 Chakra
    10 Meso Guard
    10 Pickpocket
    (Total SP consumed here: 30)

    20 Assaulter
    20 Band of Thieves
    20 Shadow Partner
    20 Flash Jump
    20 Shadow Mirror
    20 Meso Explosion
    (Total SP Consumed here: 120)

    1 Shield Mastery
    Total SP: 151

    There you go. We can max all skills but one and leave it at level 1.

  3. Default


    You can cast CL twice in the time it takes to use Earthquake once.

  4. Self-titled badass
    IGN: Gambiarra
    Server: Culverin
    Level: 131
    Job: Dark Knight
    Guild: Century
    Alliance: Foreigners
    usa

    Default


    Arans got a buff. :D

    I'm so happy.

  5. Default


    How about this: we're so fricken strong that punching the air does massive damage and reaches the target?

    (it's maplestory: it doesn't have to make logical sense :D)

  6. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    *Be back later in ~8 hours to respond to any posts of significance.

    You are honestly QQing about the long range of Barrage, but nothing else about the Brawler class? Your argument is just plain silly that there's nothing to even argue about. You're complaining about Barrage having longer range, in a game where the laws of physics are bent over. I just heard over 9,000 cat girls die from your posts.

    Because I'm too lazy to change "fantasy comic" to "video game".

  7. Default


    ok.... thanks for the reminder, i totally left that out of the equation.

    >_< used to having SP >_<

    will that make assasinate 610%x1.4 per hit of the 3 slash?

  8. Helium Atom
    IGN: MadHog (banned~ sponsored by nexon's glitches)
    Server: Khaini
    Level: 200
    Job: Shadower
    poland

    Default


    just saying the same shyt as you do...
    simple thing
    saying that shadowers shouldnt even hit those arms is stupid
    and yeah they can do "whatever". are they gods or what?
    doesnt change the fact they use fists
    and as ure saying they use energy bubbles.
    they have infinite energy or wut? cause they can do barrage all the time without spending their "energy" like some other skills does -cough energy charge is named like that for a reason right?-
    so maybe they should make barrage usable after you get your energy to max?otherwise they dont have energy to use your lolbubbles

    also @ Takebacker

    you realize im not talking about dmg but the range that skill has?read my posts again

    and to all that bashing me

    YES I DO COMPLAIN ABOUT RANGE SO SUCK IT UP

  9. Default


    Of course, it all makes sense now.

    ...never could understand the appeal to those characters. =/

  10. Helium Atom
    IGN: MadHog (banned~ sponsored by nexon's glitches)
    Server: Khaini
    Level: 200
    Job: Shadower
    poland

    Default


    nope
    610% x 1.4 (full dmg for us and 40% dmg for our sp) = 854%

  11. Default


    Perhaps YOU should suck it up and stop crying about Brawlers being able to hit more than 25 pixels in front of their face.
    They're trying to make classes balanced, not trying to follow the laws of physics.

  12. Helium Atom
    IGN: MadHog (banned~ sponsored by nexon's glitches)
    Server: Khaini
    Level: 200
    Job: Shadower
    poland

    Default


    forum is a place where everyone can state their opinion
    barrage is an example
    giving bigger range could be a step to balance as well kthx

  13. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    More on topic:

    CSB now has no delay whatsoever.

  14. Default


    Really your gonna complain about how far a brawler can punch when heroes and paladins have a fixed range on brandish/blast so that even a tiny shlub of a weapon can hit as far as a long two handed blade?

    OT : oooo spamable csb =D

  15. Default


    Hell yeah Corsair updates! Glad RF got weakened; it was too strong before. And in return our Flamethrower and Ice Splitter go back to their former glory, as well as having what is more or less an always-active Counterattack. Life is good.

    Just ignore Des -- he's so childish and stupid that everything he says will troll you. kthx

  16. Default


    i agree that it do not make sense if logic is applied for a weapon using atk to hit shorter range than a bare fist atk.

    but i think their concept comes from Dragonball Z, their energy orb etc, transformation = super saiyan >_<

    if u see it as their attempt of making buccaners something like that, then it all make sense.

  17. Default


    I think Chain Lightning might actually outdamage Evan's Blaze now. Looking at the skill tables, it seems that Mages have their -2 speed booster back so there shouldn't be a speed drop.


    I still want my 5 second Air Strike back. >;[

  18. Default


    tat will be per slash of the 3 slashes excluding the 4th hit, rite?

  19. Default



    Edit:Eh I'll just sum it up. It's a video game, most of it wouldn't make sense or work in the real world. There are dozens of other things in this game that are extremely unrealistic or impossible.

    Edit Edit: On the topic of the changes, are these dragon strike 'increases' based off of the increase from the 560&#37; it was nerfed to several KMST patches ago? Or the original damage of it? Basically is it 560% + 120%+ 15%; or is it 810% +120% + 15% ?

  20. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Yes. The fact that assassinate is stronger means barrage can be compensated with more attack range.

  21.  

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