DxWnd or something worked fairly well for Window-izing Maple and allowing stretching. If you play Maple on a high resolution monitor, it's going to look pixelated in full screen anyway.
This is what I was hoping would be the case, instead of just utilizing a "0" for same level or higher in accuracy calculations.
Because level now has such a dominant factor in accuracy calculations, with accuracy increasing every level about the mob's level, this means Lv. 200s have the least to worry about, correct? In other words, it's still possible to be "statless" in your secondary stat and still hit mobs 100% provided your level greatly exceeds that of the mob?
Do existing classes get any sort of HP bonus for missing out on HP gain from the new formulas? Let me guess, no right?
It's stupid that they'll make all classes gain more HP without giving existing classes a bonus. I mean ~ 30% more is a significant amount more HP than current unwashed ranged class.
So then... are there no more upcoming changes to skills for this patch?
Is everything finalaized? D:
I'm loving all of these changes! The no minimum range for archers. The huge HP increase for all classes. The base crits. And omfg @ another EXP reduction. Huzzah! I think its gonna be hard training at Newts and Skeles now with the massive damage they're gonna be doing though.
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